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https://github.com/adanrsantos/ThePlaceHolders.git
synced 2024-12-16 12:20:37 -06:00
added drawing to the canvas
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@ -23,14 +23,47 @@ html, body {
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.canvasCont {
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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padding: 20px;
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background-color: yellow;
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border: solid black;
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border-radius: 20px;
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}
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.toolbar {
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display: flex;
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justify-content: space-around;
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align-items: center;
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border-top: solid black 1px;
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width: 100%;
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height: 60px;
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z-index: 10;
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}
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.toolbarItems {
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display: flex;
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flex-direction: column;
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justify-content: center;
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font-weight: 900;
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color: blue;
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text-align: center;
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height: 100%;
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width: 100px;
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}
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.strokePicker {
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padding: 0;
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margin: 0;
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width: 100%;
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}
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.strokePicker:hover {
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cursor: pointer;
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}
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canvas {
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background-color: lightblue;
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margin: 20px;
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}
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@ -18,8 +18,21 @@
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</div>
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<div class="canvasCont">
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<canvas id="canvas" width="850" height="500" style="border:1px solid #000000;" alt="canvas"></canvas>
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<div id="toolbar" class="toolbar">
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<div class="toolbarItems">
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<label for="stroke">Strokes</label>
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<input id="stroke" name="stroke" type="color" class="strokePicker">
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</div>
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<div class="toolbarItems">
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<label for="lineWidth">Line Width</label>
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<input id="lineWidth" name="lineWidth" type="number" value="5" min="1" max="10">
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</div>
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<div class="toolbarItems">
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<button id="clear">Clear</button>
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</div>
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</div>
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</div>
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</div>
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<script src="./canvas.js"></script>
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</body>
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</html>
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@ -0,0 +1,56 @@
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const canvas = document.getElementById("canvas");
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const toolbar = document.getElementById("toolbar");
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const strokePicker = document.getElementById("stroke");
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const ctx = canvas.getContext("2d");
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const canvasOffsetX = canvas.offsetLeft;
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const canvasOffsetY = canvas.offsetTop;
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canvas.width = 850;
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canvas.height = 500;
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let isPainting = false;
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let lineWidth = 5;
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let strokeColor = "#000000";
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let startX;
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let startY;
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toolbar.addEventListener("click", e => {
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if (e.target.id === "clear"){
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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}
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if (e.target.id === "lineWidth"){
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lineWidth = e.target.value;
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}
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});
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strokePicker.addEventListener("input", (e) => {
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strokeColor = e.target.value;
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});
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const draw = (e) => {
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if (!isPainting){
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return;
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}
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ctx.lineWidth = lineWidth;
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ctx.strokeStyle = strokeColor;
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ctx.lineCap = "round";
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ctx.lineTo(e.clientX - canvasOffsetX, e.clientY - canvasOffsetY);
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ctx.stroke();
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}
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canvas.addEventListener("mousedown", (e) => {
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isPainting = true;
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startX = e.clientX;
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startY = e.clientY;
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});
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canvas.addEventListener("mouseup", (e) => {
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isPainting = false;
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ctx.stroke();
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ctx.beginPath();
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});
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canvas.addEventListener("mousemove", draw);
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