working on canvas

This commit is contained in:
adanrsantos 2024-10-23 18:01:27 -05:00
parent 3462fc966c
commit d25e5c7d1a

View file

@ -3,9 +3,39 @@ const ctx = canvas.getContext("2d");
const canvasSize = 500;
const dataSize = 1000;
const gridCount = 10 ;
canvas.width = canvasSize;
canvas.height = canvasSize;
//let pixelSize = canvasSize / dataSize;
let pixelSize = canvasSize / gridCount;
const centerPixel = pixelSize / 2;
function drawGrid() {
ctx.strokeStyle = '#000'; // Set grid line color
ctx.lineWidth = 1; // Set grid line width
// Draw horizontal lines
for (let i = 0; i <= gridCount; i++) {
let y = i * pixelSize;
ctx.beginPath();
ctx.moveTo(0, y); // Start the line at the left edge (x = 0)
ctx.lineTo(canvasSize, y); // Draw to the right edge (x = canvasSize)
ctx.stroke();
}
// Draw vertical lines
for (let i = 0; i <= gridCount; i++) {
let x = i * pixelSize;
ctx.beginPath();
ctx.moveTo(x, 0); // Start the line at the top edge (y = 0)
ctx.lineTo(x, canvasSize); // Draw to the bottom edge (y = canvasSize)
ctx.stroke();
}
}
drawGrid();
class Point {
// new Point(x, y)
constructor(x, y) {
@ -51,98 +81,13 @@ class Point {
}
}
let pixelSize = canvasSize / dataSize;
const centerPixel = pixelSize / 2;
function draw(x, y) {
ctx.fillRect(x, y, pixelSize, pixelSize);
function draw(point) {
ctx.fillRect(point.x, point.y, pixelSize, pixelSize);
}
canvas.addEventListener("mousedown", (e) => {
let x = e.clientX - canvas.getBoundingClientRect().left - centerPixel;
let y = e.clientY - canvas.getBoundingClientRect().top - centerPixel;
draw(x, y);
})
//const toolbar = document.getElementById("toolbar");
//const strokePicker = document.getElementById("stroke");
//const canvasOffsetX = canvas.offsetLeft;
//const canvasOffsetY = canvas.offsetTop;
//canvas.width = 150;
//canvas.height = 150;
/*
let isPainting = false;
let lineWidth = 5;
let strokeColor = "#000000";
let startX;
let startY;
function drawGrid(lineInterval, lineColor) {
// Set the color of the grid lines
ctx.strokeStyle = lineColor;
ctx.lineWidth = 1; // Set the gridline thickness
// Draw vertical grid lines
for (let x = 0; x <= canvas.width; x += lineInterval) {
ctx.beginPath();
ctx.moveTo(x, 0); // Start from top of the canvas
ctx.lineTo(x, canvas.height); // Draw line down to the bottom
ctx.stroke();
}
// Draw horizontal grid lines
for (let y = 0; y <= canvas.height; y += lineInterval) {
ctx.beginPath();
ctx.moveTo(0, y); // Start from the left of the canvas
ctx.lineTo(canvas.width, y); // Draw line across to the right
ctx.stroke();
}
ctx.beginPath();
}
// Call the drawGrid function with 50px intervals and a light gray color
drawGrid(10, '#A9A9A9');
toolbar.addEventListener("click", e => {
if (e.target.id === "clear"){
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawGrid(10, '#A9A9A9');
}
if (e.target.id === "lineWidth"){
lineWidth = e.target.value;
}
let point = new Point(x, y)
draw(point);
});
strokePicker.addEventListener("input", (e) => {
strokeColor = e.target.value;
});
const draw = (e) => {
if (!isPainting){
return;
}
ctx.lineWidth = lineWidth;
ctx.strokeStyle = strokeColor;
ctx.lineCap = "round";
ctx.lineTo(e.clientX - canvasOffsetX, e.clientY - canvasOffsetY);
ctx.stroke();
}
canvas.addEventListener("mousedown", (e) => {
isPainting = true;
startX = e.clientX;
startY = e.clientY;
});
canvas.addEventListener("mouseup", (e) => {
isPainting = false;
ctx.stroke();
ctx.beginPath();
});
canvas.addEventListener("mousemove", draw);
*/