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83d729a2a3
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83d729a2a3 | |||
e12821f924 |
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@ -18,16 +18,15 @@
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<div class="canvasCont">
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<canvas id="canvas" width="500" height="500" style="border:1px solid #000000;" alt="canvas"></canvas>
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<div id="toolbar" class="toolbar">
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<div class="toolbarItems">
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<button id="zoomOut">-</button>
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</div>
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<div class="toolbarItems">
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<label for="stroke">Strokes</label>
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<input id="stroke" name="stroke" type="color" class="strokePicker">
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</div>
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<div class="toolbarItems">
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<label for="lineWidth">Line Width</label>
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<input id="lineWidth" name="lineWidth" type="number" value="5" min="1" max="10">
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</div>
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<div class="toolbarItems">
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<button id="clear">Clear</button>
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<button onclick="zoomIn"id="zoomIn">+</button>
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</div>
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</div>
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</div>
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@ -2,37 +2,36 @@ const canvas = document.getElementById("canvas");
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const ctx = canvas.getContext("2d");
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const canvasSize = 500;
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const dataSize = 1000;
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const gridCount = 10;
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let zoom = 1.0;
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const centerPixel = getPixelSize() / 2;
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function getPixelSize() {
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return canvasSize / gridCount * zoom;
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}
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let baseGridCount = 500; // Base grid count at zoom = 1
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let gridCount = baseGridCount;
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let pixelSize = canvasSize / gridCount;
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canvas.width = canvasSize;
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canvas.height = canvasSize;
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function updateGridCount() {
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return Math.floor(baseGridCount / zoom); // Adjust grid count based on zoom
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}
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function updatePixelSize() {
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return canvasSize / gridCount; // Update pixel size based on new grid count
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}
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function drawGrid() {
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if (getPixelSize() < 5) {
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return;
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}
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ctx.strokeStyle = '#000'; // Set grid line color
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ctx.lineWidth = 1; // Set grid line width
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// Draw horizontal lines
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for (let i = 0; i <= gridCount; i++) {
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let y = i * getPixelSize();
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let y = i * pixelSize;
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ctx.beginPath();
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ctx.moveTo(0, y); // Start the line at the left edge (x = 0)
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ctx.lineTo(canvasSize, y); // Draw to the right edge (x = canvasSize)
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ctx.stroke();
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}
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// Draw vertical lines
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for (let i = 0; i <= gridCount; i++) {
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let x = i * getPixelSize();
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let x = i * pixelSize;
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ctx.beginPath();
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ctx.moveTo(x, 0); // Start the line at the top edge (y = 0)
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ctx.lineTo(x, canvasSize); // Draw to the bottom edge (y = canvasSize)
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@ -40,7 +39,7 @@ function drawGrid() {
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}
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}
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drawGrid();
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//drawGrid();
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class Point {
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// new Point(x, y)
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@ -87,14 +86,50 @@ class Point {
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}
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}
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function draw(point) {
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point = point.canvasToData().dataToCanvas()
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ctx.fillRect(point.x, point.y, getPixelSize(), getPixelSize());
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function draw(point, color) {
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point = point.canvasToData().dataToCanvas();
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ctx.fillStyle = color;
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ctx.fillRect(point.x, point.y, pixelSize, pixelSize);
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}
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canvas.addEventListener("mousedown", (e) => {
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let x = e.clientX - canvas.getBoundingClientRect().left - centerPixel;
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let y = e.clientY - canvas.getBoundingClientRect().top - centerPixel;
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let point = new Point(x, y)
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draw(point);
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let x = e.clientX - canvas.getBoundingClientRect().left - (pixelSize / 2);
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let y = e.clientY - canvas.getBoundingClientRect().top - (pixelSize / 2);
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let color = document.getElementById("stroke").value;
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let point = new Point(x, y);
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draw(point, color);
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});
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document.getElementById("zoomIn").addEventListener("click", () => {
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if (zoom < 100.0) {
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if (zoom == 1.0){
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zoom = 4.0;
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}
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else{
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zoom += 4.0;
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}
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gridCount = updateGridCount();
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pixelSize = updatePixelSize();
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console.log(zoom);
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console.log(gridCount);
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}
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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drawGrid(); // Redraw the grid with updated zoom
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});
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document.getElementById("zoomOut").addEventListener("click", () => {
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if (zoom > 1.0) {
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if (zoom <= 4.0){
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zoom = 1.0;
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}
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else{
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zoom -= 4.0;
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}
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gridCount = updateGridCount();
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pixelSize = updatePixelSize();
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console.log(zoom);
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console.log(gridCount);
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}
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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drawGrid(); // Redraw the grid with updated zoom
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});
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