mirror of
https://github.com/adanrsantos/ThePlaceHolders.git
synced 2024-12-16 12:20:37 -06:00
184 lines
5.1 KiB
JavaScript
184 lines
5.1 KiB
JavaScript
const canvas = document.getElementById("canvas");
|
|
const ctx = canvas.getContext("2d");
|
|
|
|
const CANVAS_SIZE = 500;
|
|
const DATA_SIZE = 200;
|
|
let scale = 1;
|
|
let offx = 0;
|
|
let offy = 0;
|
|
|
|
let clickx = 0;
|
|
let clicky = 0;
|
|
|
|
let mouseClicked = false;
|
|
// Array of [red, blue, green, transparency] * width * height
|
|
let image = new ImageData(DATA_SIZE, DATA_SIZE);
|
|
// Drawable image
|
|
let bitmap = null;
|
|
|
|
async function sendPixelData(x, y, color) {
|
|
try {
|
|
const response = await fetch("http://localhost:8080/savePixel", {
|
|
method: "POST",
|
|
headers: {
|
|
"Content-Type": "application/json"
|
|
},
|
|
body: JSON.stringify({ x: x, y: y, color: color })
|
|
});
|
|
|
|
if (response.ok) {
|
|
const updatedPixels = await response.json();
|
|
// Refresh the canvas with updated pixel data
|
|
updateCanvasWithData(updatedPixels);
|
|
} else {
|
|
console.error("Failed to send pixel data:", response.statusText);
|
|
}
|
|
} catch (error) {
|
|
console.error("Error sending pixel data:", error);
|
|
}
|
|
}
|
|
|
|
function updateCanvasWithData(pixelDataArray) {
|
|
// Clear the canvas image data
|
|
for (let x = 0; x < DATA_SIZE * DATA_SIZE * 4; x++) {
|
|
image.data[x] = 255; // Reset to white
|
|
}
|
|
|
|
// Set each pixel from the server data
|
|
pixelDataArray.forEach(pixel => {
|
|
setPixel(image.data, pixel.x, pixel.y, pixel.color);
|
|
});
|
|
|
|
// Redraw and update canvas
|
|
redraw();
|
|
draw();
|
|
}
|
|
|
|
canvas.addEventListener("mouseup", async (e) => {
|
|
if (e.button == 0 && mouseClicked) {
|
|
mouseClicked = false;
|
|
let mouse = mousePosition(e);
|
|
let cx = mouse.x;
|
|
let cy = mouse.y;
|
|
|
|
if (cx < 0 || cx > CANVAS_SIZE || cy < 0 || cy > CANVAS_SIZE) {
|
|
return;
|
|
}
|
|
|
|
const color = [0, 0, 255, 255];
|
|
setPixel(image.data, cx, cy, color);
|
|
|
|
// Send pixel data to the server
|
|
await sendPixelData(cx, cy, color);
|
|
}
|
|
});
|
|
|
|
window.addEventListener("load", async (e) => {
|
|
for (let x = 0; x < DATA_SIZE * DATA_SIZE * 4; x++) {
|
|
image.data[x] = 255;
|
|
}
|
|
ctx.imageSmoothingEnabled = false;
|
|
// Create drawable image, update it every half second
|
|
await redraw();
|
|
setInterval(redraw, 500);
|
|
setInterval(draw, 500);
|
|
});
|
|
|
|
|
|
async function redraw() {
|
|
// Create a new ImageBitmap based on the updated image data
|
|
bitmap = await createImageBitmap(image);
|
|
console.log("Redrawing canvas...");
|
|
}
|
|
|
|
// Color is an array of four numbers 0-255 (RGB + transparency)
|
|
function setPixel(data, x, y, color) {
|
|
let start = (y * DATA_SIZE + x) * 4;
|
|
for (let i = 0; i < 4; i++) {
|
|
data[start + i] = color[i];
|
|
}
|
|
}
|
|
|
|
function draw() {
|
|
ctx.fillStyle = "rgb(0 0 0 255)";
|
|
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
let drawScale = CANVAS_SIZE / DATA_SIZE * scale;
|
|
ctx.scale(drawScale, drawScale);
|
|
ctx.drawImage(bitmap, offx, offy);
|
|
ctx.setTransform(1, 0, 0, 1, 0, 0);
|
|
}
|
|
|
|
function mousePosition(e) {
|
|
let x = e.clientX - canvas.getBoundingClientRect().left;
|
|
let y = e.clientY - canvas.getBoundingClientRect().top;
|
|
let cx = Math.round(x / (CANVAS_SIZE * scale) * DATA_SIZE - offx - 0.5);
|
|
let cy = Math.round(y / (CANVAS_SIZE * scale) * DATA_SIZE - offy - 0.5);
|
|
return {x: cx, y: cy};
|
|
}
|
|
|
|
function moveOffset(x, y) {
|
|
offx = Math.min(Math.max(x, -10 - DATA_SIZE / 2), DATA_SIZE + 10);
|
|
offy = Math.min(Math.max(y, -10 - DATA_SIZE / 2), DATA_SIZE + 10);
|
|
}
|
|
|
|
canvas.addEventListener("wheel", async (e) => {
|
|
let mouse = mousePosition(e);
|
|
let oldScale = scale;
|
|
if (e.deltaY < 0) {
|
|
scale += 0.1;
|
|
} else if (e.deltaY > 0) {
|
|
scale -= 0.1;
|
|
}
|
|
scale = Math.min(Math.max(scale, 0.5), 10);
|
|
let diff = (CANVAS_SIZE / oldScale) - (CANVAS_SIZE / scale);
|
|
let ratiox = (mouse.x - (CANVAS_SIZE / 2)) / CANVAS_SIZE;
|
|
let ratioy = (mouse.y - (CANVAS_SIZE / 2)) / CANVAS_SIZE;
|
|
moveOffset(diff * ratiox, diff* ratioy);
|
|
draw(image);
|
|
});
|
|
|
|
canvas.addEventListener("contextmenu", (e) => {
|
|
e.preventDefault();
|
|
})
|
|
|
|
canvas.addEventListener("mousedown", async (e) => {
|
|
// Left click
|
|
if (e.button == 0) {
|
|
mouseClicked = true;
|
|
setTimeout(() => {
|
|
mouseClicked = false;
|
|
}, 200);
|
|
}
|
|
});
|
|
|
|
canvas.addEventListener("mouseup", async (e) => {
|
|
if (e.button == 0 && mouseClicked) {
|
|
mouseClicked = false;
|
|
clickx = e.clientX;
|
|
clicky = e.clientY;
|
|
let mouse = mousePosition(e);
|
|
let cx = mouse.x;
|
|
let cy = mouse.y;
|
|
|
|
if (cx < 0 || cx > CANVAS_SIZE || cy < 0 || cy > CANVAS_SIZE) {
|
|
return;
|
|
}
|
|
setPixel(image.data, cx, cy, [0, 0, 255, 255]);
|
|
await redraw();
|
|
draw();
|
|
}
|
|
});
|
|
|
|
canvas.addEventListener("mousemove", async (e) => {
|
|
// `buttons` is a bitflag for some dumb reason
|
|
if (e.buttons & 1) {
|
|
offx += e.movementX * (1.0 / scale) * 0.45;
|
|
offy += e.movementY * (1.0 / scale) * 0.45;
|
|
moveOffset(
|
|
offx + e.movementX * (1.0 / scale) * 0.45,
|
|
offy + e.movementY * (1.0 / scale) * 0.45
|
|
);
|
|
draw(image);
|
|
}
|
|
});
|