mirror of
https://github.com/adanrsantos/ThePlaceHolders.git
synced 2024-12-16 14:20:39 -06:00
136 lines
3.6 KiB
JavaScript
136 lines
3.6 KiB
JavaScript
const canvas = document.getElementById("canvas");
|
|
const ctx = canvas.getContext("2d");
|
|
|
|
const canvasSize = 500;
|
|
let zoom = 1.0;
|
|
let baseGridCount = 500; // Base grid count at zoom = 1
|
|
let gridCount = baseGridCount;
|
|
let pixelSize = canvasSize / gridCount;
|
|
|
|
canvas.width = canvasSize;
|
|
canvas.height = canvasSize;
|
|
|
|
function updateGridCount() {
|
|
return Math.floor(baseGridCount / zoom); // Adjust grid count based on zoom
|
|
}
|
|
|
|
function updatePixelSize() {
|
|
return canvasSize / gridCount; // Update pixel size based on new grid count
|
|
}
|
|
|
|
function drawGrid() {
|
|
ctx.strokeStyle = '#000'; // Set grid line color
|
|
ctx.lineWidth = 1; // Set grid line width
|
|
// Draw horizontal lines
|
|
for (let i = 0; i <= gridCount; i++) {
|
|
let y = i * pixelSize;
|
|
ctx.beginPath();
|
|
ctx.moveTo(0, y); // Start the line at the left edge (x = 0)
|
|
ctx.lineTo(canvasSize, y); // Draw to the right edge (x = canvasSize)
|
|
ctx.stroke();
|
|
}
|
|
// Draw vertical lines
|
|
for (let i = 0; i <= gridCount; i++) {
|
|
let x = i * pixelSize;
|
|
ctx.beginPath();
|
|
ctx.moveTo(x, 0); // Start the line at the top edge (y = 0)
|
|
ctx.lineTo(x, canvasSize); // Draw to the bottom edge (y = canvasSize)
|
|
ctx.stroke();
|
|
}
|
|
}
|
|
|
|
//drawGrid();
|
|
|
|
class Point {
|
|
// new Point(x, y)
|
|
constructor(x, y) {
|
|
this.x = x;
|
|
this.y = y;
|
|
}
|
|
// Convert canvas position to data position
|
|
canvasToData() {
|
|
return new Point(
|
|
Math.round(this.x / canvasSize * gridCount),
|
|
Math.round(this.y / canvasSize * gridCount)
|
|
);
|
|
}
|
|
// Convert data position to canvas position
|
|
dataToCanvas() {
|
|
return new Point(
|
|
this.x / gridCount * canvasSize,
|
|
this.y / gridCount * canvasSize
|
|
);
|
|
}
|
|
// Convert to array index
|
|
index() {
|
|
return this.y * dataSize + this.x;
|
|
}
|
|
// Basic math functions
|
|
plus(otherPoint) {
|
|
return new Point(
|
|
this.x + otherPoint.x,
|
|
this.y + otherPoint.y
|
|
);
|
|
}
|
|
minus(otherPoint) {
|
|
return new Point(
|
|
this.x - otherPoint.x,
|
|
this.y - otherPoint.y
|
|
);
|
|
}
|
|
scaleBy(number) {
|
|
return new Point(
|
|
this.x * number,
|
|
this.y * number
|
|
);
|
|
}
|
|
}
|
|
|
|
function draw(point, color) {
|
|
point = point.canvasToData().dataToCanvas();
|
|
ctx.fillStyle = color;
|
|
ctx.fillRect(point.x, point.y, pixelSize, pixelSize);
|
|
}
|
|
|
|
canvas.addEventListener("mousedown", (e) => {
|
|
let x = e.clientX - canvas.getBoundingClientRect().left - (pixelSize / 2);
|
|
let y = e.clientY - canvas.getBoundingClientRect().top - (pixelSize / 2);
|
|
let color = document.getElementById("stroke").value;
|
|
let point = new Point(x, y);
|
|
draw(point, color);
|
|
});
|
|
|
|
document.getElementById("zoomIn").addEventListener("click", () => {
|
|
if (zoom < 100.0) {
|
|
if (zoom == 1.0){
|
|
zoom = 4.0;
|
|
}
|
|
else{
|
|
zoom += 4.0;
|
|
}
|
|
gridCount = updateGridCount();
|
|
pixelSize = updatePixelSize();
|
|
console.log(zoom);
|
|
console.log(gridCount);
|
|
}
|
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
drawGrid(); // Redraw the grid with updated zoom
|
|
});
|
|
|
|
document.getElementById("zoomOut").addEventListener("click", () => {
|
|
if (zoom > 1.0) {
|
|
if (zoom <= 4.0){
|
|
zoom = 1.0;
|
|
}
|
|
else{
|
|
zoom -= 4.0;
|
|
}
|
|
gridCount = updateGridCount();
|
|
pixelSize = updatePixelSize();
|
|
console.log(zoom);
|
|
console.log(gridCount);
|
|
}
|
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
drawGrid(); // Redraw the grid with updated zoom
|
|
});
|