192 lines
9.6 KiB
TOML
192 lines
9.6 KiB
TOML
# Author: github.com/jhscheer
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#
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# This theme is an adaptation of
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# github.com/EdenEast/nightfox.nvim
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# INTERFACE
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# These scopes are used for theming the editor interface.
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"ui.background" = { bg = "bg1" } # Default background color.
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"ui.window" = { fg = "bg0" } # Window border between splits.
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"ui.gutter" = { fg = "fg3" } # Left gutter for diagnostics and breakpoints.
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"ui.text" = { fg = "fg1" } # Default text color.
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"ui.text.focus" = { bg = "sel1", fg = "fg1" } # Selection highlight in buffer-picker or file-picker.
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"ui.text.info" = { fg = "fg2", bg = "sel0" } # Info popup contents (space mode menu).
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"ui.cursor" = { bg = "fg3", fg = "bg1" } # Fallback cursor colour, non-primary cursors when there are multiple (shift-c).
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"ui.cursor.primary" = { bg = "fg1", fg = "bg1" } # The primary cursor when there are multiple (shift-c).
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"ui.cursor.match" = { fg = "yellow", modifiers = ["bold"] } # The matching parentheses of that under the cursor.
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"ui.selection" = { bg = "bg4" } # All currently selected text.
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"ui.selection.primary" = { bg = "sel1" } # The primary selection when there are multiple.
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"ui.cursorline.primary" = { bg = "bg3" } # The line of the primary cursor (if cursorline is enabled)
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# "ui.cursorline.secondary" = { } # The lines of any other cursors (if cursorline is enabled)
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# "ui.cursorcolumn.primary" = { } # The column of the primary cursor (if cursorcolumn is enabled)
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# "ui.cursorcolumn.secondary" = { } # The columns of any other cursors (if cursorcolumn is enabled)
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"ui.linenr" = { fg = "fg3" } # Line numbers.
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"ui.linenr.selected" = { fg = "yellow", modifiers = ["bold"] } # Current line number.
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# "ui.virtual" = { } # Namespace for additions to the editing area.
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"ui.virtual.ruler" = { bg = "bg3" } # Vertical rulers (colored columns in editing area).
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"ui.virtual.whitespace" = { fg = "bg3" } # Whitespace markers in editing area.
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"ui.virtual.indent-guide" = { fg = "black" } # Vertical indent width guides
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"ui.virtual.inlay-hint" = { fg = "comment", bg = "bg2" } # Default style for inlay hints of all kinds
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"ui.virtual.jump-label" = { fg = "blue", modifiers = ["bold"] } # Style for virtual jump labels
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"ui.statusline" = { fg = "fg2", bg = "bg0" } # Status line.
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"ui.statusline.inactive" = { fg = "fg3", bg = "bg0" } # Status line in unfocused windows.
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"ui.statusline.normal" = { bg = "blue", fg = "bg0", modifiers = ["bold"] } # Statusline mode during normal mode (only if editor.color-modes is enabled)
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"ui.statusline.insert" = { bg = "green", fg = "bg0", modifiers = ["bold"] } # Statusline mode during insert mode (only if editor.color-modes is enabled)
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"ui.statusline.select" = { bg = "magenta", fg = "bg0", modifiers = ["bold"] } # Statusline mode during select mode (only if editor.color-modes is enabled)
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"ui.bufferline" = { fg = "fg3", bg = "bg2", underline = { style = "line" } }
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"ui.bufferline.active" = { fg = "fg2", bg = "bg4" }
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"ui.bufferline.background" = { bg = "bg0" }
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"ui.help" = { bg = "sel0", fg = "fg1" } # Description box for commands.
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"ui.menu" = { bg = "sel0", fg = "fg1" } # Code and command completion menus.
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"ui.menu.selected" = { bg = "fg3" } # Selected autocomplete item.
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"ui.menu.scroll" = { fg = "fg3" } # fg sets thumb color, bg sets track color of scrollbar.
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"ui.popup" = { bg = "bg0", fg = "fg1" } # Documentation popups (space-k).
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"ui.popup.info" = { bg = "sel0", fg = "fg1" } # Info popups box (space mode menu).
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"markup.raw" = { fg = "magenta" } # Code block in Markdown.
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"markup.raw.inline" = { fg = "orange" } # `Inline code block` in Markdown.
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"markup.heading" = { fg = "yellow", modifiers = ["bold"] }
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"markup.list" = { fg = "magenta", modifiers = ["bold"] }
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"markup.bold" = { fg = "orange", modifiers = ["bold"] }
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"markup.italic" = { fg = "pink" }
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"markup.strikethrough" = { modifiers = ["crossed_out"] }
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"markup.link" = { fg = "yellow-bright", modifiers = ["bold"] }
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"markup.quote" = { fg = "blue" }
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# DIAGNOSTICS
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"warning" = { fg = "yellow", bg = "bg1" } # Diagnostics warning (gutter)
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"error" = { fg = "red", bg = "bg1" } # Diagnostics error (gutter)
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"info" = { fg = "blue", bg = "bg1" } # Diagnostics info (gutter)
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"hint" = { fg = "green", bg = "bg1" } # Diagnostics hint (gutter)
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"diagnostic.warning" = { underline = { color = "yellow", style = "curl" } } # Diagnostics warning (editing area)
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"diagnostic.error" = { underline = { color = "red", style = "curl" } } # Diagnostics error (editing area)
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"diagnostic.info" = { underline = { color = "blue", style = "curl" } } # Diagnostics info (editing area)
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"diagnostic.hint" = { underline = { color = "green", style = "curl" } } # Diagnostics hint (editing area)
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"diagnostic.unnecessary" = { modifiers = ["dim"] }
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"diagnostic.deprecated" = { modifiers = ["crossed_out"] }
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# SYNTAX HIGHLIGHTING
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# These keys match tree-sitter scopes.
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"special" = { fg = "fg2" } # Special symbols e.g `?` in Rust, `...` in Hare.
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"attribute" = { fg = "yellow" } # Class attributes, html tag attributes.
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"type" = { fg = "yellow" } # Variable type, like integer or string, including program defined classes, structs etc..
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"type.builtin" = { fg = "cyan-bright" } # Primitive types of the language (string, int, float).
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"type.enum.variant" = { fg = "orange-bright" }
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"constructor" = { fg = "magenta" } # Constructor method for a class or struct.
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"constant" = { fg = "orange-bright" } # Constant value
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"constant.builtin" = { fg = "orange-bright" } # Special constants like `true`, `false`, `none`, etc.
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"constant.builtin.boolean" = { fg = "orange" } # True or False.
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"constant.character" = { fg = "green" } # Constant of character type.
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"constant.character.escape" = { fg = "yellow-bright", modifiers = ["bold"] } # escape codes like \n.
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"constant.numeric" = { fg = "orange" } # constant integer or float value.
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"string" = { fg = "green" } # String literal.
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"string.regexp" = { fg = "yellow-bright" } # Regular expression literal.
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"string.special" = { fg = "yellow-bright", modifiers = ["bold"] } # Strings containing a path, URL, etc.
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"string.special.url" = { fg = "cyan", modifiers = ["bold"] } # String containing a web URL.
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"comment" = { fg = "comment" } # This is a comment.
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"comment.block.documentation" = { fg = "comment", modifiers = ["bold"] } # Doc comments, e.g '///' in rust.
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"variable" = { fg = "white" } # Variable names.
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"variable.builtin" = { fg = "red" } # Language reserved variables: `this`, `self`, `super`, etc.
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"variable.parameter" = { fg = "cyan-bright" } # Function parameters.
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"variable.other.member" = { fg = "fg2" } # Fields of composite data types (e.g. structs, unions).
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"label" = { fg = "magenta-bright" } # lifetimes - Loop labels, among other things.
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"punctuation" = { fg = "fg2" } # Any punctuation symbol.
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# "punctuation.delimiter" = { fg = "fg2" } # Commas, colons or other delimiter depending on the language.
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# "punctuation.bracket" = { fg = "fg2" } # Parentheses, angle brackets, etc.
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# "punctuation.special" = { fg = "fg2" } # String interpolation brackets
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"keyword" = { fg = "magenta" } # Language reserved keywords.
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"keyword.control" = { fg = "pink" } # Control keywords.
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"keyword.control.conditional" = { fg = "magenta-bright" } # `if`, `else`, `elif`.
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"keyword.control.repeat" = { fg = "magenta-bright" } # `for`, `while`, `loop`.
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"keyword.control.import" = { fg = "pink-bright" } # `import`, `export` `use`.
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"keyword.control.return" = { fg = "magenta" } # `return` in most languages.
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"keyword.control.exception" = { fg = "magenta" } # `try`, `catch`, `raise`/`throw` and related.
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"keyword.operator" = { fg = "fg2", modifiers = ["bold"] } # 'or', 'and', 'in'.
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"keyword.directive" = { fg = "pink-bright" } # Preprocessor directives (#if in C...).
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"keyword.function" = { fg = "red" } # The keyword to define a function: 'def', 'fun', 'fn'.
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"keyword.storage" = { fg = "magenta" } # Keywords describing how things are stored
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"keyword.storage.type" = { fg = "magenta" } # The type of something, class, function, var, let, etc.
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"keyword.storage.modifier" = { fg = "yellow" } # Storage modifiers like static, mut, const, ref, etc.
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"operator" = { fg = "fg2" } # Logical, mathematical, and other operators.
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"function" = { fg = "blue-bright" }
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"function.builtin" = { fg = "red" }
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"function.macro" = { fg = "red" }
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# "function.special" = { fg = "blue-bright" } # Preprocessor function in C.
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# "function.method" = { fg = "blue-bright" } # Class / Struct methods.
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"tag" = { fg = "blue-bright" } # As in <body> for html, css tags.
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"namespace" = { fg = "cyan-bright" } # Namespace or module identifier.
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# Diff ==============================
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# Version control changes.
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"diff.plus" = "green" # Additions.
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"diff.minus" = "red" # Deletions.
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"diff.delta" = "blue" # Modifications.
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"diff.delta.moved" = "cyan" # Renamed or moved files.
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# color palette
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[palette]
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black = "#393b44"
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red = "#c94f6d"
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red-dim = "#2f2837"
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green = "#81b29a"
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green-dim = "#26343c"
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yellow = "#dbc074"
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yellow-bright = "#e0c989"
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blue = "#719cd6"
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blue-bright = "#86abdc"
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blue-dim = "#2f2837"
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magenta = "#9d79d6"
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magenta-bright = "#baa1e2"
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cyan = "#63cdcf"
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cyan-bright = "#7ad4d6"
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cyan-dim = "#253f4a"
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white = "#dfdfe0"
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orange = "#f4a261"
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orange-bright = "#f6b079"
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pink = "#d67ad2"
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pink-bright = "#dc8ed9"
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comment = "#738091"
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# spec
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bg0 = "#131a24" # Dark bg (status line and float)
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bg1 = "#192330" # Default bg
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bg2 = "#212e3f" # Lighter bg (colorcolm folds)
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bg3 = "#29394f" # Lighter bg (cursor line)
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bg4 = "#39506d" # Conceal, border fg
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fg0 = "#d6d6d7" # Lighter fg
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fg1 = "#cdcecf" # Default fg
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fg2 = "#aeafb0" # Darker fg (status line)
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fg3 = "#71839b" # Darker fg (line numbers, fold columns)
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sel0 = "#2b3b51" # Popup bg, visual selection bg
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sel1 = "#3c5372" # Popup sel bg, search bg
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