the-crypt/Skeleton.gd

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789 B
GDScript3
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2020-07-18 02:27:01 -05:00
extends RigidBody2D
var speed = 45
var gravity = 500
const UP = Vector2(0, -1)
var is_grounded
var touching_wall = 0
var velocity = Vector2()
func apply_gravity(delta, modifier = 1):
velocity.y += gravity * delta * modifier
func _physics_process(_delta):
if Globals.player != null:
velocity.x = position.direction_to(Globals.player).normalized().x
apply_gravity(_delta)
velocity = move_and_slide(velocity * speed)
if is_on_wall():
if velocity.x > -1 and velocity.x < 1:
velocity.x = 0
var was_on_floor = is_on_floor()
velocity = move_and_slide(velocity, Vector2.UP)
if !was_on_floor and is_on_floor():
emit_signal("grounded_updated", is_on_floor())
var was_grounded = is_grounded
is_grounded = is_on_floor()
if Vector2.ZERO == velocity:
velocity.y = -10