the-crypt/magic/Wands/ChargedWand.gd

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GDScript3
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extends Wand
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var charge_level = 0
var max_charge = 3
var projectile = null
onready var ChargeTimer: Timer = $ChargeTimer
func fire(p):
projectile = p
if ChargeTimer.is_stopped():
ChargeTimer.start()
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if charge_level == 0 and p != null:
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var temp = p.instance()
get_tree().current_scene.add_child(temp)
var energy = temp.energy_cost
temp.queue_free()
return energy * 2
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func _process(delta):
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scale = Vector2(charge_level / 2.0 + 1.0, charge_level / 2.0 + 1.0)
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func _on_ChargeTimer_timeout():
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charge_level = clamp(charge_level + 1, 0, max_charge)
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func _input(event):
if event.is_action_released("shoot"):
ChargeTimer.stop()
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if charge_level <= 0 or projectile == null:
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charge_level = 0
return
var temp = projectile.instance()
get_tree().current_scene.add_child(temp)
temp.global_transform = $ProjectileSpawn.global_transform
var energy_cost = temp.launch(wand_type, charge_level)
charge_level = 0