the-crypt/magic/Projectiles/PhantomProjectile.gd

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223 B
GDScript3
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extends Projectile
var ignore = []
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func _ready():
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$FireSound.play(0.0)
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energy_cost = 3
damage = 1
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func _on_body_entered(body):
if body.get("health") != null:
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body.play_hit()
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body.health -= damage * damage_mod
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