the-crypt/npc/WizardBoss.gd

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1.5 KiB
GDScript3
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2020-07-24 02:06:29 -05:00
extends KinematicBody2D
var velocity = Vector2.ZERO
var line0 = ""
var line1 = "Congratulations on making it to the end!"
var line2 = "You have proven yourself to be adept with magic."
var line3 = "However, there is one last task you must complete..."
var line4 = "You must put all of your knowledge to the test"
var line5 = "LET THE BATTLE BEGIN"
var lines = [line0, line1, line2, line3, line4, line5]
var line_number = 0
var current_line
signal dialogue_finished
func _process(delta):
var p = Player.position
if p.x > position.x:
$Sprite.flip_h = false
if p.x < position.x:
$Sprite.flip_h = true
current_line = lines[line_number]
$Label.text = current_line
func _physics_process(delta):
velocity.y += 20
velocity = move_and_slide(velocity)
func next_line():
print(Player.position)
if line_number != 5:
if line_number == 4 or line_number == 5:
$Typewriter.play("FastTypewriter")
else:
$Typewriter.play("Typewriter")
line_number = clamp(line_number + 1, 0, 5)
else:
$Timer.stop()
emit_signal("dialogue_finished")
start_battle()
func _on_Timer_timeout():
next_line()
func _on_Delay_timeout():
next_line()
$Timer.start()
func _on_CanvasLayer_finished():
$Delay.start()
func start_battle():
$Typewriter.play("Exit")
yield($Typewriter, "animation_finished")
set_physics_process(false)
position = Vector2(0, 86)
$AnimationPlayer.stop()
$Sprite.frame = 11
$Label.visible = false
$Typewriter.play("Enter")
emit_signal("dialogue_finished")