199 lines
4.9 KiB
Plaintext
199 lines
4.9 KiB
Plaintext
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://npc/WizardBoss.gd" type="Script" id=1]
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[ext_resource path="res://art/WizardM.png" type="Texture" id=2]
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[ext_resource path="res://art/light.png" type="Texture" id=3]
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[sub_resource type="Animation" id=1]
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resource_name = "Idle"
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length = 0.6
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loop = true
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.15, 0.3, 0.45 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3 ]
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}
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[sub_resource type="Animation" id=8]
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resource_name = "Enter"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Light2D:energy")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 2.0 ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "Exit"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Label:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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[sub_resource type="Animation" id=7]
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resource_name = "FastTypewriter"
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length = 0.3
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tracks/0/type = "value"
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tracks/0/path = NodePath("Label:percent_visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.3 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 1.0 ]
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}
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[sub_resource type="Animation" id=3]
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length = 1.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("Label:percent_visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.103, 1.0 ]
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}
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[sub_resource type="Animation" id=9]
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resource_name = "hit"
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length = 0.1
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 10, 10, 10, 1 ), Color( 1, 1, 1, 1 ) ]
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}
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[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 7, 7 )
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[sub_resource type="DynamicFontData" id=5]
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font_path = "res://Music and Fonts(Misc.)/m5x7.ttf"
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[sub_resource type="DynamicFont" id=6]
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extra_spacing_top = -3
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extra_spacing_bottom = -3
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font_data = SubResource( 5 )
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[node name="Wizard" type="KinematicBody2D"]
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collision_layer = 0
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collision_mask = 2
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -12 )
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texture = ExtResource( 2 )
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vframes = 3
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hframes = 4
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[node name="Light2D" type="Light2D" parent="."]
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texture = ExtResource( 3 )
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color = Color( 0, 0.109804, 1, 1 )
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energy = 0.0
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Idle"
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anims/Idle = SubResource( 1 )
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[node name="Typewriter" type="AnimationPlayer" parent="."]
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anims/Enter = SubResource( 8 )
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anims/Exit = SubResource( 2 )
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anims/FastTypewriter = SubResource( 7 )
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anims/Typewriter = SubResource( 3 )
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anims/hit = SubResource( 9 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 0, -7 )
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shape = SubResource( 4 )
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[node name="Label" type="Label" parent="."]
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margin_left = -55.0
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margin_top = -63.0
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margin_right = 55.0
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margin_bottom = -26.0
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custom_fonts/font = SubResource( 6 )
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align = 1
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valign = 1
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autowrap = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Timer" type="Timer" parent="."]
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wait_time = 4.0
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[node name="Delay" type="Timer" parent="."]
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one_shot = true
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autostart = true
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[node name="AttackTimer" type="Timer" parent="."]
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wait_time = 0.2
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one_shot = true
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[node name="AttackDelay" type="Timer" parent="."]
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one_shot = true
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[connection signal="timeout" from="Delay" to="." method="_on_Delay_timeout"]
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[connection signal="timeout" from="AttackTimer" to="." method="_on_AttackDelay_timeout"]
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