the-crypt/objects/Door.gd

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GDScript3
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extends Sprite
export var unlocked: bool = true
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export var next_scene: String
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export var text: String
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onready var door = get_node("AnimationPlayer")
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func _ready():
$CanvasLayer/Label.text = text
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func _process(delta):
if $Area2D.get_overlapping_bodies().size() != 0:
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if unlocked:
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$Label.text = "F to Open"
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if Input.is_action_just_pressed("open"):
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$CanvasLayer/AnimationPlayer.play("fadeout")
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else:
$Label.text = "Locked"
$Label.visible = true
else:
$Label.visible = false
func lock():
unlocked = false
func unlock():
unlocked = true
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func _on_x_timeout():
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Player.current_scene = next_scene
get_tree().change_scene(""+next_scene+"")