the-crypt/script/Projectile.gd

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314 B
GDScript3
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extends KinematicBody2D
class_name Projectile
export var speed = 100
var velocity = Vector2.ZERO
func _physics_process(delta):
var collision = move_and_collide(velocity * delta)
if collision != null:
on_impact()
func launch(direction: Vector2):
velocity = direction * speed
func on_impact():
queue_free()