2020-07-22 18:15:21 -05:00
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extends KinematicBody2D
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var velocity = Vector2.ZERO
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var line0 = ""
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var line1 = "Good, you've finally made it!"
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var line2 = "This will be the final stage of your training."
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var line3 = "Even so, this final test will be no picnic..."
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var line4 = "I have faith in your abilities, my apprentice."
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2020-07-23 19:51:49 -05:00
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var line5 = "Go on ahead, I'll meet you at the end of The Crypt."
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2020-07-22 18:15:21 -05:00
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var lines = [line0, line1, line2, line3, line4, line5]
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var line_number = 0
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var current_line
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2020-07-22 23:57:55 -05:00
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signal dialogue_finished
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2020-07-22 18:15:21 -05:00
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func _process(delta):
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var p = Player.position
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if p.x > position.x:
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$Sprite.flip_h = false
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if p.x < position.x:
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$Sprite.flip_h = true
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current_line = lines[line_number]
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$Label.text = current_line
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func _physics_process(delta):
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velocity.y += 20
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velocity = move_and_slide(velocity)
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func next_line():
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if line_number != 5:
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$Typewriter.play("Typewriter")
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line_number = clamp(line_number + 1, 0, 5)
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else:
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$Timer.stop()
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2020-07-22 23:57:55 -05:00
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emit_signal("dialogue_finished")
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do_exit()
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2020-07-22 18:15:21 -05:00
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pass
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func _on_Timer_timeout():
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next_line()
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func _on_Delay_timeout():
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next_line()
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$Timer.start()
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2020-07-22 23:57:55 -05:00
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func do_exit():
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$Typewriter.play("Exit")
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2020-07-23 19:08:59 -05:00
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func _on_CanvasLayer_finished():
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Music.get_node("MainMusic").play(0.0)
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$Delay.start()
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