15 lines
436 B
GDScript3
15 lines
436 B
GDScript3
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extends Projectile
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func launch_right():
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velocity = (Vector2.RIGHT * speed)
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func launch_left():
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velocity = (Vector2.LEFT * speed)
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func launch_upleft():
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velocity = (Vector2(-1, -1).normalized() * speed)
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func launch_upright():
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velocity = (Vector2(1, -1).normalized() * speed)
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func on_impact(collision):
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if collision.collider.has_method("get_type"):
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collision.collider.set_health(collision.collider.get_health() - 1)
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queue_free()
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