the-crypt/script/Projectile.gd

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GDScript3
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extends KinematicBody2D
class_name Projectile
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export var speed = 300
var velocity = Vector2.ZERO
func _physics_process(delta):
var collision = move_and_collide(velocity * delta)
if collision != null:
on_impact()
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func launch():
velocity = (Vector2(speed, 0)).rotated(rotation)
print(velocity)
func on_impact():
queue_free()