idk
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@ -3,7 +3,8 @@ extends KinematicBody2D
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var Hell_Projectile = preload("res://ai/BadFireball.tscn")
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var speed = 60
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var gravity =500
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var health = 5
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var health = .5
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const UP = Vector2(0, -1)
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onready var ShootDelay : Timer = $ShootDelay
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@ -45,7 +45,7 @@ _global_script_class_icons={
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[application]
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config/name="Gamejam"
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run/main_scene="res://levels/test.tscn"
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run/main_scene="res://Title/Tilte.tscn"
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config/icon="res://icon.png"
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[autoload]
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@ -55,10 +55,6 @@ IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd"
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RestHandler="*res://addons/github-integration/scripts/RestHandler.gd"
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Globals="*res://script/globals.gd"
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[debug]
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settings/fps/force_fps=60
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[display]
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window/size/width=320
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@ -94,32 +90,47 @@ texture={
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"stream": false,
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"svg/scale": 1.0
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}
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wav={
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"compress/mode": 0,
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"edit/loop": true,
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"edit/normalize": false,
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"edit/trim": false,
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"force/8_bit": false,
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"force/max_rate": false,
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"force/max_rate_hz": 44100,
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"force/mono": false
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}
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[input]
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up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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]
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}
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left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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]
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}
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shoot={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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inventory={
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@ -130,14 +141,11 @@ inventory={
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[layer_names]
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2d_render/layer_1="Player"
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2d_physics/layer_1="Player"
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2d_render/layer_2="World"
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2d_physics/layer_2="World"
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2d_physics/layer_3="Enemy"
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2d_physics/layer_4="Projectiles"
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[rendering]
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quality/driver/fallback_to_gles2=true
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environment/default_environment="res://default_env.tres"
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@ -3,7 +3,7 @@ extends KinematicBody2D
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var Spinning_Bone = preload("res://ai/SpinningBone.tscn")
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var speed = 60
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var gravity =500
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var health = 5
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var health = 1
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const UP = Vector2(0, -1)
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