This commit is contained in:
Logan 2020-07-19 18:50:32 -05:00
parent 527d7c520e
commit 1156886ca8
3 changed files with 20 additions and 11 deletions

View file

@ -3,7 +3,8 @@ extends KinematicBody2D
var Hell_Projectile = preload("res://ai/BadFireball.tscn")
var speed = 60
var gravity =500
var health = 5
var health = .5
const UP = Vector2(0, -1)
onready var ShootDelay : Timer = $ShootDelay

View file

@ -45,7 +45,7 @@ _global_script_class_icons={
[application]
config/name="Gamejam"
run/main_scene="res://levels/test.tscn"
run/main_scene="res://Title/Tilte.tscn"
config/icon="res://icon.png"
[autoload]
@ -55,10 +55,6 @@ IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd"
RestHandler="*res://addons/github-integration/scripts/RestHandler.gd"
Globals="*res://script/globals.gd"
[debug]
settings/fps/force_fps=60
[display]
window/size/width=320
@ -94,32 +90,47 @@ texture={
"stream": false,
"svg/scale": 1.0
}
wav={
"compress/mode": 0,
"edit/loop": true,
"edit/normalize": false,
"edit/trim": false,
"force/8_bit": false,
"force/max_rate": false,
"force/max_rate_hz": 44100,
"force/mono": false
}
[input]
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
inventory={
@ -130,14 +141,11 @@ inventory={
[layer_names]
2d_render/layer_1="Player"
2d_physics/layer_1="Player"
2d_render/layer_2="World"
2d_physics/layer_2="World"
2d_physics/layer_3="Enemy"
2d_physics/layer_4="Projectiles"
[rendering]
quality/driver/fallback_to_gles2=true
environment/default_environment="res://default_env.tres"

View file

@ -3,7 +3,7 @@ extends KinematicBody2D
var Spinning_Bone = preload("res://ai/SpinningBone.tscn")
var speed = 60
var gravity =500
var health = 5
var health = 1
const UP = Vector2(0, -1)