Fixed my dumb mistakes

This commit is contained in:
Logan 2020-07-17 19:43:30 -05:00
parent 95140d071d
commit 1741293959
4 changed files with 10 additions and 5 deletions

View file

@ -302,6 +302,11 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 48 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,

View file

@ -35,7 +35,7 @@ config/icon="res://icon.png"
UserData="*res://addons/github-integration/scripts/user_data.gd"
IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd"
RestHandler="*res://addons/github-integration/scripts/RestHandler.gd"
globals="*res://script/globals.gd"
Globals="*res://script/globals.gd"
[debug]

View file

@ -1,10 +1,10 @@
extends Sprite
onready var ShootDelay : Timer = $ShootDelay
onready var ProjectileSpawn : Timer = $ProjectileSpawn
onready var ProjectileSpawn : Position2D = $ProjectileSpawn
onready var Player = get_parent().get_parent()
export var projectile_ps = globals.WHITE_PROJECTILE_PS
var projectile_ps = Globals.WHITE_PROJECTILE_PS
func fire_projectile(rot):
if ShootDelay.is_stopped() and Player.energy != 0:
@ -15,4 +15,4 @@ func fire_projectile(rot):
temp.global_position = ProjectileSpawn.global_position
temp.rotation_degrees = rot
temp.launch()
ShootDelay.start()
ShootDelay.start()

View file

@ -1,4 +1,4 @@
extends Node
const TILE_SIZE = 16
const WHITE_PROJECTILE_PS = preload("res://magic/projectiles/WhiteProjectile.tscn")
var WHITE_PROJECTILE_PS = preload("res://magic/projectiles/WhiteProjectile.tscn")