Fixed my dumb mistakes

This commit is contained in:
Logan 2020-07-17 19:43:30 -05:00
parent 95140d071d
commit 1741293959
4 changed files with 10 additions and 5 deletions

View file

@ -302,6 +302,11 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
0/autotile/z_index_map = [ ] 0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 ) 0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 48 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ { 0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ), "autotile_coord": Vector2( 0, 0 ),
"one_way": false, "one_way": false,

View file

@ -35,7 +35,7 @@ config/icon="res://icon.png"
UserData="*res://addons/github-integration/scripts/user_data.gd" UserData="*res://addons/github-integration/scripts/user_data.gd"
IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd" IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd"
RestHandler="*res://addons/github-integration/scripts/RestHandler.gd" RestHandler="*res://addons/github-integration/scripts/RestHandler.gd"
globals="*res://script/globals.gd" Globals="*res://script/globals.gd"
[debug] [debug]

View file

@ -1,10 +1,10 @@
extends Sprite extends Sprite
onready var ShootDelay : Timer = $ShootDelay onready var ShootDelay : Timer = $ShootDelay
onready var ProjectileSpawn : Timer = $ProjectileSpawn onready var ProjectileSpawn : Position2D = $ProjectileSpawn
onready var Player = get_parent().get_parent() onready var Player = get_parent().get_parent()
export var projectile_ps = globals.WHITE_PROJECTILE_PS var projectile_ps = Globals.WHITE_PROJECTILE_PS
func fire_projectile(rot): func fire_projectile(rot):
if ShootDelay.is_stopped() and Player.energy != 0: if ShootDelay.is_stopped() and Player.energy != 0:

View file

@ -1,4 +1,4 @@
extends Node extends Node
const TILE_SIZE = 16 const TILE_SIZE = 16
const WHITE_PROJECTILE_PS = preload("res://magic/projectiles/WhiteProjectile.tscn") var WHITE_PROJECTILE_PS = preload("res://magic/projectiles/WhiteProjectile.tscn")