Wands work sort of
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parent
b2317e09c7
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1d6b2b0ecd
13
magic/Wands/BouncyWand.tscn
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13
magic/Wands/BouncyWand.tscn
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@ -0,0 +1,13 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://art/BouncyWand.png" type="Texture" id=1]
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[node name="BouncyWand" type="Sprite"]
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rotation = 1.5708
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texture = ExtResource( 1 )
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offset = Vector2( 0, -11 )
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[node name="Position2D" type="Position2D" parent="."]
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position = Vector2( -7.86805e-07, -18 )
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[node name="ShootDelay" type="Timer" parent="."]
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13
magic/Wands/PrismWand.tscn
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13
magic/Wands/PrismWand.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://art/PrismWand.png" type="Texture" id=1]
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[node name="PrismWand" type="Sprite"]
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rotation = 1.5708
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texture = ExtResource( 1 )
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offset = Vector2( 0, -10 )
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[node name="Position2D" type="Position2D" parent="."]
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position = Vector2( 0, -20 )
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[node name="ShootDelay" type="Timer" parent="."]
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@ -33,7 +33,7 @@ _global_script_class_icons={
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[application]
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config/name="Gamejam"
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run/main_scene="res://Title/Tilte.tscn"
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run/main_scene="res://levels/test.tscn"
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config/icon="res://icon.png"
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[autoload]
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@ -43,6 +43,10 @@ IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd"
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RestHandler="*res://addons/github-integration/scripts/RestHandler.gd"
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Globals="*res://script/globals.gd"
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[debug]
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settings/fps/force_fps=60
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[display]
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window/size/width=320
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@ -78,47 +82,32 @@ texture={
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"stream": false,
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"svg/scale": 1.0
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}
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wav={
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"compress/mode": 0,
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"edit/loop": true,
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"edit/normalize": false,
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"edit/trim": false,
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"force/8_bit": false,
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"force/max_rate": false,
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"force/max_rate_hz": 44100,
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"force/mono": false
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}
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[input]
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up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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]
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}
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left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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]
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}
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shoot={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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inventory={
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@ -129,11 +118,14 @@ inventory={
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[layer_names]
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2d_render/layer_1="Player"
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2d_physics/layer_1="Player"
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2d_render/layer_2="World"
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2d_physics/layer_2="World"
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2d_physics/layer_3="Enemy"
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2d_physics/layer_4="Projectiles"
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[rendering]
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quality/driver/fallback_to_gles2=true
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environment/default_environment="res://default_env.tres"
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