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.gitignore
vendored
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.gitignore
vendored
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@ -2,3 +2,4 @@
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# Godot-specific ignores
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.import/
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export.cfg
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@ -1,13 +1,31 @@
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extends Node
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extends KinematicBody2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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const UP = Vector2(0, -1)
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const GRAVITY = 32
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const SPEED = 200
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const JUMP_HEIGHT = -550
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var motion = Vector2()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _physics_process(delta):
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motion.y += GRAVITY
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if Input.is_action_pressed("ui_right"):
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motion.x = SPEED
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elif Input.is_action_pressed("ui_left"):
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motion.x = -SPEED
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else:
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motion.x = 0
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if is_on_floor():
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if Input.is_action_just_pressed("ui_up"):
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motion.y = JUMP_HEIGHT
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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motion = move_and_slide(motion, UP)
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if position.y >= 493:
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get_tree().change_scene("Death Screen.tscn")
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pass
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func _on_Area2D_body_entered(body):
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body.get_tree().change_scene("Logan is awful.tscn")
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