Merge remote-tracking branch 'origin/master'

This commit is contained in:
Diego 2020-07-22 13:13:04 -05:00
commit 2cc271ddd7
10 changed files with 58 additions and 17 deletions

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=16 format=2] [gd_scene load_steps=16 format=2]
[ext_resource path="res://script/player.gd" type="Script" id=1] [ext_resource path="res://Player/player.gd" type="Script" id=1]
[ext_resource path="res://ui/PlayerStats.tscn" type="PackedScene" id=2] [ext_resource path="res://ui/PlayerStats.tscn" type="PackedScene" id=2]
[ext_resource path="res://meta/BoundedCamera.tscn" type="PackedScene" id=3] [ext_resource path="res://meta/BoundedCamera.tscn" type="PackedScene" id=3]
[ext_resource path="res://script/PlayerStateMachine.gd" type="Script" id=4] [ext_resource path="res://script/PlayerStateMachine.gd" type="Script" id=4]
@ -11,7 +11,7 @@
[ext_resource path="res://Sound Effects/Enemy Hit.wav" type="AudioStream" id=9] [ext_resource path="res://Sound Effects/Enemy Hit.wav" type="AudioStream" id=9]
[sub_resource type="OccluderPolygon2D" id=1] [sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( -7, 0, -7, -2, -6, -2, -6, -3, -5, -3, -5, -5, -6, -5, -6, -10, -7, -10, -7, -12, -6, -12, -6, -19, -4, -19, -4, -18, -3, -18, -3, -17, 1, -17, 1, -16, 3, -16, 3, -15, 4, -15, 4, -14, 5, -14, 5, -13, 6, -13, 6, -12, 7, -12, 7, -10, 6, -10, 6, -9, 5, -9, 5, -8, 6, -8, 6, -4, 5, -4, 5, 0, -7, 0 ) polygon = PoolVector2Array( -5, 4, -5, -3, -7, -3, -7, -5, -6, -5, -6, -8, -7, -8, -7, -9, -7, -9, -6, -9, -6, -12, -5, -12, -5, -13, -4, -13, -4, -14, 5, -14, 5, -13, 6, -13, 6, -12, 7, -12, 7, -11, 8, -11, 8, -9, 7, -9, 7, -9, 7, -8, 6, -8, 6, -10, 5, -10, 5, -5, 6, -5, 6, -3, 5, -3, 5, 3, 4, 3, 4, 4, 1, 4, 1, 3, -2, 3, -2, 4, -5, 4 )
[sub_resource type="CapsuleShape2D" id=2] [sub_resource type="CapsuleShape2D" id=2]
radius = 6.0 radius = 6.0
@ -92,7 +92,7 @@ script = ExtResource( 1 )
[node name="Stats" parent="." instance=ExtResource( 2 )] [node name="Stats" parent="." instance=ExtResource( 2 )]
[node name="Camera" parent="." instance=ExtResource( 3 )] [node name="Camera" parent="." instance=ExtResource( 3 )]
position = Vector2( 0, -7 ) position = Vector2( 0, -9 )
current = true current = true
smoothing_enabled = true smoothing_enabled = true
drag_margin_left = 0.0 drag_margin_left = 0.0
@ -150,7 +150,7 @@ polygon = PoolVector2Array( -6, -12, -6, -5, -7, -5, -7, -3, -6, -3, -6, 2, -5,
[node name="ParallaxBackground" type="ParallaxBackground" parent="."] [node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] [node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
motion_mirroring = Vector2( 32, 32 ) motion_mirroring = Vector2( 64, 64 )
[node name="Paralax Dungeon" type="Sprite" parent="ParallaxBackground/ParallaxLayer"] [node name="Paralax Dungeon" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
position = Vector2( 192, 90 ) position = Vector2( 192, 90 )

View file

@ -16,7 +16,7 @@ var min_jump_height = 0.6 * 16
var walljump_height = 2.25 * 16 var walljump_height = 2.25 * 16
var jump_duration = 0.35 var jump_duration = 0.35
var is_grounded var is_grounded
var touching_wall = 0 var touching_wall = 0
onready var Spr: Sprite = $Sprite onready var Spr: Sprite = $Sprite
onready var Occluder: LightOccluder2D = $Sprite/LightOccluder2D onready var Occluder: LightOccluder2D = $Sprite/LightOccluder2D
@ -28,6 +28,7 @@ onready var WandPosition: Node2D = $WandPosition
onready var ProjectileSpawn: Node2D = $HoldPosition/ProjectileSpawn onready var ProjectileSpawn: Node2D = $HoldPosition/ProjectileSpawn
onready var Inventory: CanvasLayer = $Inventory onready var Inventory: CanvasLayer = $Inventory
onready var Stats = $Stats onready var Stats = $Stats
onready var Cam: Camera2D = $Camera
onready var HitSound: AudioStreamPlayer2D = $"Enemy Hit" onready var HitSound: AudioStreamPlayer2D = $"Enemy Hit"
@ -75,6 +76,8 @@ func _physics_process(delta):
if get_health() <= 0: if get_health() <= 0:
get_tree().change_scene("res://Title/Death Screen'.tscn") get_tree().change_scene("res://Title/Death Screen'.tscn")
func handle_move_input(): func handle_move_input():
input_direction = int(Input.is_action_pressed("right")) - int(Input.is_action_pressed("left")) input_direction = int(Input.is_action_pressed("right")) - int(Input.is_action_pressed("left"))
velocity.x = lerp(velocity.x, speed * input_direction, get_movement_weight()) velocity.x = lerp(velocity.x, speed * input_direction, get_movement_weight())

BIN
art/Ladder.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 147 B

View file

@ -2,18 +2,15 @@
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1] [ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://meta/DungeonTilemap.tscn" type="PackedScene" id=2] [ext_resource path="res://meta/DungeonTilemap.tscn" type="PackedScene" id=2]
[ext_resource path="res://ai/Scenes/ogre.tscn" type="PackedScene" id=3] [ext_resource path="res://Items/Wand Pickups/ChargeWandPickup.tscn" type="PackedScene" id=4]
[node name="Node2D" type="Node2D"] [node name="Node2D" type="Node2D"]
[node name="TileMap" parent="." instance=ExtResource( 2 )] [node name="TileMap" parent="." instance=ExtResource( 2 )]
tile_data = PoolIntArray( 65536, 0, 8, 65537, 0, 10, 65538, 0, 10, 65539, 0, 10, 65540, 0, 10, 65541, 0, 10, 65542, 0, 10, 65543, 0, 10, 65544, 0, 10, 65545, 0, 10, 65546, 0, 10, 65547, 0, 10, 65548, 0, 10, 65549, 0, 10, 65550, 0, 10, 65551, 0, 10, 65552, 0, 10, 65553, 0, 10, 65554, 0, 10, 65555, 0, 10, 65556, 0, 10, 65557, 0, 10, 65558, 0, 10, 65559, 0, 10, 65560, 0, 10, 65561, 0, 10, 65562, 0, 10, 65563, 0, 10, 65564, 0, 10, 65565, 0, 10, 65566, 0, 10, 65567, 0, 10, 65568, 0, 10, 65569, 0, 11, 131072, 0, 65544, 131073, 0, 131078, 131074, 0, 196617, 131075, 0, 196617, 131076, 0, 196617, 131077, 0, 196617, 131078, 0, 196617, 131079, 0, 196617, 131080, 0, 196617, 131081, 0, 196617, 131082, 0, 196617, 131083, 0, 196617, 131084, 0, 196617, 131085, 0, 196617, 131086, 0, 196617, 131087, 0, 196617, 131088, 0, 196617, 131089, 0, 196617, 131090, 0, 196617, 131091, 0, 196617, 131092, 0, 196617, 131093, 0, 196617, 131094, 0, 196617, 131095, 0, 196617, 131096, 0, 196617, 131097, 0, 196617, 131098, 0, 196617, 131099, 0, 196617, 131100, 0, 196617, 131101, 0, 196617, 131102, 0, 196617, 131103, 0, 196617, 131104, 0, 196617, 131105, 0, 196619, 196608, 0, 65544, 196609, 0, 131083, 262144, 0, 65544, 262145, 0, 131083, 327680, 0, 65544, 327681, 0, 131083, 393216, 0, 65544, 393217, 0, 131083, 458752, 0, 65544, 458753, 0, 131083, 524288, 0, 65544, 524289, 0, 131083, 589824, 0, 65544, 589825, 0, 131083, 589838, 0, 0, 589858, 0, 8, 589859, 0, 11, 655360, 0, 65544, 655361, 0, 131083, 655374, 0, 65540, 655375, 0, 11, 655394, 0, 65544, 655395, 0, 131083, 720896, 0, 65544, 720897, 0, 65542, 720898, 0, 10, 720899, 0, 10, 720900, 0, 10, 720901, 0, 10, 720902, 0, 10, 720903, 0, 10, 720904, 0, 10, 720905, 0, 10, 720906, 0, 10, 720907, 0, 10, 720908, 0, 10, 720909, 0, 10, 720910, 0, 65541, 720911, 0, 65542, 720912, 0, 10, 720913, 0, 10, 720914, 0, 10, 720915, 0, 10, 720916, 0, 10, 720917, 0, 10, 720918, 0, 10, 720919, 0, 10, 720920, 0, 10, 720921, 0, 10, 720922, 0, 10, 720923, 0, 10, 720924, 0, 10, 720925, 0, 10, 720926, 0, 10, 720927, 0, 10, 720928, 0, 10, 720929, 0, 10, 720930, 0, 65541, 720931, 0, 131083, 786432, 0, 196616, 786433, 0, 196617, 786434, 0, 196617, 786435, 0, 196617, 786436, 0, 196617, 786437, 0, 196617, 786438, 0, 196617, 786439, 0, 196617, 786440, 0, 196617, 786441, 0, 196617, 786442, 0, 196617, 786443, 0, 196617, 786444, 0, 196617, 786445, 0, 196617, 786446, 0, 196617, 786447, 0, 196617, 786448, 0, 196617, 786449, 0, 196617, 786450, 0, 196617, 786451, 0, 196617, 786452, 0, 196617, 786453, 0, 196617, 786454, 0, 196617, 786455, 0, 196617, 786456, 0, 196617, 786457, 0, 196617, 786458, 0, 196617, 786459, 0, 196617, 786460, 0, 196617, 786461, 0, 196617, 786462, 0, 196617, 786463, 0, 196617, 786464, 0, 196617, 786465, 0, 196617, 786466, 0, 196617, 786467, 0, 196619 ) tile_data = PoolIntArray( 65536, 0, 8, 65537, 0, 10, 65538, 0, 10, 65539, 0, 10, 65540, 0, 10, 65541, 0, 10, 65542, 0, 10, 65543, 0, 10, 65544, 0, 10, 65545, 0, 10, 65546, 0, 10, 65547, 0, 10, 65548, 0, 10, 65549, 0, 10, 65550, 0, 10, 65551, 0, 10, 65552, 0, 10, 65553, 0, 10, 65554, 0, 10, 65555, 0, 10, 65556, 0, 10, 65557, 0, 10, 65558, 0, 10, 65559, 0, 10, 65560, 0, 10, 65561, 0, 10, 65562, 0, 10, 65563, 0, 10, 65564, 0, 10, 65565, 0, 10, 65566, 0, 10, 65567, 0, 10, 65568, 0, 10, 65569, 0, 10, 65570, 0, 10, 65571, 0, 11, 131072, 0, 65544, 131073, 0, 131078, 131074, 0, 196617, 131075, 0, 196617, 131076, 0, 196617, 131077, 0, 196617, 131078, 0, 196617, 131079, 0, 196617, 131080, 0, 196617, 131081, 0, 196617, 131082, 0, 196617, 131083, 0, 196617, 131084, 0, 196617, 131085, 0, 196617, 131086, 0, 196617, 131087, 0, 196617, 131088, 0, 196617, 131089, 0, 196617, 131090, 0, 196617, 131091, 0, 196617, 131092, 0, 196617, 131093, 0, 196617, 131094, 0, 196617, 131095, 0, 196617, 131096, 0, 196617, 131097, 0, 196617, 131098, 0, 196617, 131099, 0, 196617, 131100, 0, 196617, 131101, 0, 196617, 131102, 0, 196617, 131103, 0, 196617, 131104, 0, 196617, 131105, 0, 196617, 131106, 0, 131077, 131107, 0, 131083, 196608, 0, 65544, 196609, 0, 131083, 196642, 0, 65544, 196643, 0, 131083, 262144, 0, 65544, 262145, 0, 131083, 262178, 0, 65544, 262179, 0, 131083, 327680, 0, 65544, 327681, 0, 131083, 327714, 0, 65544, 327715, 0, 131083, 393216, 0, 65544, 393217, 0, 131083, 393250, 0, 65544, 393251, 0, 131083, 458752, 0, 65544, 458753, 0, 131083, 458786, 0, 65544, 458787, 0, 131083, 524288, 0, 65544, 524289, 0, 131083, 524322, 0, 65544, 524323, 0, 131083, 589824, 0, 65544, 589825, 0, 131083, 589838, 0, 0, 589858, 0, 65544, 589859, 0, 131083, 655360, 0, 65544, 655361, 0, 131083, 655374, 0, 65540, 655375, 0, 11, 655394, 0, 65544, 655395, 0, 131083, 720896, 0, 65544, 720897, 0, 65542, 720898, 0, 10, 720899, 0, 10, 720900, 0, 10, 720901, 0, 10, 720902, 0, 10, 720903, 0, 10, 720904, 0, 10, 720905, 0, 10, 720906, 0, 10, 720907, 0, 10, 720908, 0, 10, 720909, 0, 10, 720910, 0, 65541, 720911, 0, 65542, 720912, 0, 10, 720913, 0, 10, 720914, 0, 10, 720915, 0, 10, 720916, 0, 10, 720917, 0, 10, 720918, 0, 10, 720919, 0, 10, 720920, 0, 10, 720921, 0, 10, 720922, 0, 10, 720923, 0, 10, 720924, 0, 11, 720930, 0, 65544, 720931, 0, 131083, 786432, 0, 196616, 786433, 0, 196617, 786434, 0, 196617, 786435, 0, 196617, 786436, 0, 196617, 786437, 0, 196617, 786438, 0, 196617, 786439, 0, 196617, 786440, 0, 196617, 786441, 0, 196617, 786442, 0, 196617, 786443, 0, 196617, 786444, 0, 196617, 786445, 0, 196617, 786446, 0, 196617, 786447, 0, 196617, 786448, 0, 196617, 786449, 0, 196617, 786450, 0, 196617, 786451, 0, 196617, 786452, 0, 196617, 786453, 0, 196617, 786454, 0, 196617, 786455, 0, 196617, 786456, 0, 196617, 786457, 0, 196617, 786458, 0, 196617, 786459, 0, 131077, 786460, 0, 131083, 786466, 0, 65544, 786467, 0, 131083, 851995, 0, 65544, 851996, 0, 131083, 852002, 0, 65544, 852003, 0, 131083, 917531, 0, 65544, 917532, 0, 131083, 917538, 0, 65544, 917539, 0, 131083, 983067, 0, 65544, 983068, 0, 131083, 983074, 0, 65544, 983075, 0, 131083, 1048603, 0, 65544, 1048604, 0, 131083, 1048610, 0, 65544, 1048611, 0, 131083, 1114139, 0, 196616, 1114140, 0, 196614, 1114141, 0, 196610, 1114142, 0, 196610, 1114143, 0, 196610, 1114144, 0, 196610, 1114145, 0, 196610, 1114146, 0, 196613, 1114147, 0, 196619 )
[node name="Player" parent="." instance=ExtResource( 1 )] [node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 60, 176 ) position = Vector2( 67, 169 )
[node name="Ogre" parent="." instance=ExtResource( 3 )] [node name="ChargeWandPickup" parent="." instance=ExtResource( 4 )]
position = Vector2( 286, 170 ) position = Vector2( 59, 162 )
[node name="Ogre2" parent="." instance=ExtResource( 3 )]
position = Vector2( 347, 159 )

View file

@ -14,15 +14,14 @@ func fire(p):
var temp = p.instance() var temp = p.instance()
get_tree().current_scene.add_child(temp) get_tree().current_scene.add_child(temp)
var energy = temp.energy_cost var energy = temp.energy_cost
print(energy)
temp.queue_free() temp.queue_free()
return energy * 2 return energy * 2
func _process(delta): func _process(delta):
scale = Vector2(charge_level / 2 + 1, charge_level / 2 + 1) scale = Vector2(charge_level / 2.0 + 1.0, charge_level / 2.0 + 1.0)
func _on_ChargeTimer_timeout(): func _on_ChargeTimer_timeout():
charge_level = clamp(charge_level + 0.5, 0, max_charge) charge_level = clamp(charge_level + 1, 0, max_charge)
func _input(event): func _input(event):
if event.is_action_released("shoot"): if event.is_action_released("shoot"):
@ -30,6 +29,7 @@ func _input(event):
if charge_level <= 0: if charge_level <= 0:
charge_level = 0 charge_level = 0
return return
print(charge_level)
var temp = projectile.instance() var temp = projectile.instance()
get_tree().current_scene.add_child(temp) get_tree().current_scene.add_child(temp)
temp.global_transform = $ProjectileSpawn.global_transform temp.global_transform = $ProjectileSpawn.global_transform

26
meta/CameraArea.gd Normal file
View file

@ -0,0 +1,26 @@
extends Area2D
var x
var y
var w
var h
export var limit_x = false
export var limit_y = true
onready var Collision = $CollisionShape2D
func _ready():
x = Collision.global_position.x
y = Collision.global_position.y
w = Collision.shape.extents.x
h = Collision.shape.extents.y
x -= w
y -= h
w *= 2
h *= 2
func _physics_process(delta):
for b in get_overlapping_bodies():
if b.has_method("get_type") and b.get_type() == "player":
b.Cam.set_custom_limits(x, y, w, h, true, true)

6
meta/CameraArea.tscn Normal file
View file

@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://meta/CameraArea.gd" type="Script" id=1]
[node name="CameraArea" type="Area2D"]
script = ExtResource( 1 )

View file

@ -26,6 +26,14 @@ func set_limits():
limit_top = (map_limits.position.y + 0.5) * map_cellsize.y limit_top = (map_limits.position.y + 0.5) * map_cellsize.y
limit_bottom = (map_limits.end.y - 0.5) * map_cellsize.y limit_bottom = (map_limits.end.y - 0.5) * map_cellsize.y
func set_custom_limits(x, y, w, h, dox = true, doy = true):
print(y + h)
if dox:
limit_left = x + 0.5
limit_right = w - 0.5
if doy:
limit_top = y + 0.5
limit_right = h - 0.5
func _process(delta): func _process(delta):
if facing != 0: if facing != 0:

View file

@ -1,11 +1,12 @@
[gd_scene load_steps=6 format=2] [gd_scene load_steps=6 format=2]
[ext_resource path="res://ui/PlayerStats.gd" type="Script" id=1] [ext_resource path="res://Player/PlayerStats.gd" type="Script" id=1]
[ext_resource path="res://ui/Player UI Frame 2.png" type="Texture" id=2] [ext_resource path="res://ui/Player UI Frame 2.png" type="Texture" id=2]
[ext_resource path="res://ui/Hearts.png" type="Texture" id=3] [ext_resource path="res://ui/Hearts.png" type="Texture" id=3]
[ext_resource path="res://ui/Energy.png" type="Texture" id=4] [ext_resource path="res://ui/Energy.png" type="Texture" id=4]
[ext_resource path="res://ui/Energy Burnout.png" type="Texture" id=5] [ext_resource path="res://ui/Energy Burnout.png" type="Texture" id=5]
[node name="Stats" type="CanvasLayer"] [node name="Stats" type="CanvasLayer"]
script = ExtResource( 1 ) script = ExtResource( 1 )