Ogres can die
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@ -1,6 +1,6 @@
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extends Enemy
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var contact_damage = 0.5
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var contact_damage = 1.5
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onready var Spr = $Sprite
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onready var DamageCD = $DamageCD
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@ -19,6 +19,9 @@ func _physics_process(delta):
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elif player.x < global_position.x:
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Spr.flip_h = true
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velocity.x = -speed
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if health <= 0:
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queue_free()
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if not is_on_floor():
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velocity.y = 10
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@ -252,5 +252,5 @@ autoplay = "Type Writer"
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"anims/Type Writer" = SubResource( 8 )
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[node name="Ogre" parent="." instance=ExtResource( 8 )]
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position = Vector2( 89.8511, 126.388 )
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position = Vector2( 179.376, 152.61 )
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[connection signal="body_entered" from="Area2D" to="text/Text2" method="_on_body_entered"]
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@ -1,6 +1,5 @@
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extends Wand
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func fire(projectile, effect):
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if $ShootDelay.is_stopped() and projectile != null:
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var temp1 = projectile.instance()
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@ -97,6 +97,13 @@ texture={
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[input]
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ui_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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