Merge remote-tracking branch 'origin/master'

This commit is contained in:
Logan 2020-07-17 13:18:19 -05:00
commit 507ea8222f
18 changed files with 274 additions and 43 deletions

View file

@ -1,37 +0,0 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://fart/Wizard Background.png" type="Texture" id=1]
[ext_resource path="res://fart/Play 1.png" type="Texture" id=2]
[ext_resource path="res://fart/Play 2.png" type="Texture" id=3]
[ext_resource path="res://fart/Quit 1.png" type="Texture" id=4]
[ext_resource path="res://fart/Quit 2.png" type="Texture" id=5]
[node name="Node" type="Node"]
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="TextureButton" type="TextureButton" parent="."]
margin_left = 0.989594
margin_top = 73.7678
margin_right = 120.99
margin_bottom = 124.768
texture_normal = ExtResource( 2 )
texture_hover = ExtResource( 3 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TextureButton2" type="TextureButton" parent="."]
margin_left = 1.05505
margin_top = 127.685
margin_right = 114.055
margin_bottom = 178.685
texture_normal = ExtResource( 4 )
texture_hover = ExtResource( 5 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}

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@ -8,9 +8,8 @@
[sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( -7, 0, -7, -2, -6, -2, -6, -3, -5, -3, -5, -5, -6, -5, -6, -10, -7, -10, -7, -12, -6, -12, -6, -19, -4, -19, -4, -18, -3, -18, -3, -17, 1, -17, 1, -16, 3, -16, 3, -15, 4, -15, 4, -14, 5, -14, 5, -13, 6, -13, 6, -12, 7, -12, 7, -10, 6, -10, 6, -9, 5, -9, 5, -8, 6, -8, 6, -4, 5, -4, 5, 0, -7, 0 )
[sub_resource type="CapsuleShape2D" id=6]
radius = 6.0
height = 2.0
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 6, 6 )
[sub_resource type="Animation" id=3]
resource_name = "Idle"
@ -87,8 +86,8 @@ position = Vector2( 0, 12 )
occluder = SubResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -7 )
shape = SubResource( 6 )
position = Vector2( 0, -6 )
shape = SubResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Idle = SubResource( 3 )

14
levels/Node2D.tscn Normal file
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@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://meta/DungeonTilemap.tscn" type="PackedScene" id=1]
[ext_resource path="res://characters/Player.tscn" type="PackedScene" id=2]
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[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 129.008, 101.913 )

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34
levels/Play 1.png.import Normal file
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@ -0,0 +1,34 @@
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34
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24
levels/Tilte.gd Normal file
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@ -0,0 +1,24 @@
extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_TextureButton_pressed():
get_tree().change_scene("World.tscn")
func _on_TextureButton2_pressed():
get_tree().quit()

41
levels/Tilte.tscn Normal file
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@ -0,0 +1,41 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://levels/Wizard Background.png" type="Texture" id=1]
[ext_resource path="res://levels/Quit 2.png" type="Texture" id=2]
[ext_resource path="res://levels/Quit 1.png" type="Texture" id=3]
[ext_resource path="res://levels/Play 1.png" type="Texture" id=4]
[ext_resource path="res://levels/Play 2.png" type="Texture" id=5]
[ext_resource path="res://levels/Tilte.gd" type="Script" id=6]
[node name="Title" type="Node"]
script = ExtResource( 6 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="TextureButton" type="TextureButton" parent="."]
margin_left = 0.989594
margin_top = 73.7678
margin_right = 120.99
margin_bottom = 124.768
texture_normal = ExtResource( 4 )
texture_hover = ExtResource( 5 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TextureButton2" type="TextureButton" parent="."]
margin_left = 1.0
margin_top = 128.0
margin_right = 125.0
margin_bottom = 179.0
texture_normal = ExtResource( 3 )
texture_hover = ExtResource( 2 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="TextureButton" to="." method="_on_TextureButton_pressed"]
[connection signal="pressed" from="TextureButton2" to="." method="_on_TextureButton2_pressed"]

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14
levels/World.tscn Normal file
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@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://meta/DungeonTilemap.tscn" type="PackedScene" id=1]
[ext_resource path="res://characters/Player.tscn" type="PackedScene" id=2]
[node name="World" type="Node2D"]
position = Vector2( 6.67419, 7.34163 )
[node name="TileMap" parent="." instance=ExtResource( 1 )]
position = Vector2( -5.81107, -6.20908 )
tile_data = PoolIntArray( 0, 0, 8, 1, 0, 10, 2, 0, 10, 3, 0, 10, 4, 0, 10, 5, 0, 10, 6, 0, 10, 7, 0, 10, 8, 0, 10, 9, 0, 10, 10, 0, 10, 11, 0, 10, 12, 0, 10, 13, 0, 10, 14, 0, 10, 15, 0, 10, 16, 0, 10, 17, 0, 10, 18, 0, 10, 19, 0, 10, 20, 0, 11, 65536, 0, 65544, 65537, 0, 131078, 65538, 0, 196617, 65539, 0, 196618, 65540, 0, 196617, 65541, 0, 196617, 65542, 0, 196617, 65543, 0, 196617, 65544, 0, 196617, 65545, 0, 196617, 65546, 0, 196617, 65547, 0, 196617, 65548, 0, 196617, 65549, 0, 196617, 65550, 0, 196617, 65551, 0, 196617, 65552, 0, 196617, 65553, 0, 196617, 65554, 0, 196617, 65555, 0, 131077, 65556, 0, 131083, 131072, 0, 65544, 131073, 0, 131083, 131075, 0, 131072, 131091, 0, 65544, 131092, 0, 131083, 196608, 0, 65544, 196609, 0, 131083, 196627, 0, 65544, 196628, 0, 131083, 262144, 0, 65544, 262145, 0, 131083, 262163, 0, 65544, 262164, 0, 131083, 327680, 0, 65544, 327681, 0, 131083, 327699, 0, 65544, 327700, 0, 131083, 393216, 0, 65544, 393217, 0, 131083, 393235, 0, 65544, 393236, 0, 131083, 458752, 0, 65544, 458753, 0, 131083, 458771, 0, 65544, 458772, 0, 131083, 524288, 0, 65544, 524289, 0, 131083, 524307, 0, 65544, 524308, 0, 131083, 589824, 0, 65544, 589825, 0, 131083, 589843, 0, 65544, 589844, 0, 131083, 655360, 0, 65544, 655361, 0, 65542, 655362, 0, 10, 655363, 0, 10, 655364, 0, 10, 655365, 0, 10, 655366, 0, 10, 655367, 0, 10, 655368, 0, 10, 655369, 0, 10, 655370, 0, 10, 655371, 0, 10, 655372, 0, 10, 655373, 0, 10, 655374, 0, 10, 655375, 0, 10, 655376, 0, 10, 655377, 0, 10, 655378, 0, 10, 655379, 0, 65541, 655380, 0, 131083, 720896, 0, 196616, 720897, 0, 196617, 720898, 0, 196617, 720899, 0, 196617, 720900, 0, 196617, 720901, 0, 196617, 720902, 0, 196617, 720903, 0, 196617, 720904, 0, 196617, 720905, 0, 196617, 720906, 0, 196617, 720907, 0, 196617, 720908, 0, 196617, 720909, 0, 196617, 720910, 0, 196617, 720911, 0, 196617, 720912, 0, 196617, 720913, 0, 196617, 720914, 0, 196617, 720915, 0, 196617, 720916, 0, 196619 )
[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 129.008, 101.913 )

View file

@ -302,6 +302,11 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 48 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,

View file

@ -27,7 +27,7 @@ _global_script_class_icons={
[application]
config/name="Gamejam"
run/main_scene="res://levels/test.tscn"
run/main_scene="res://levels/Node2D.tscn"
config/icon="res://icon.png"
[autoload]
@ -77,6 +77,7 @@ texture={
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
down={