Fix?
This commit is contained in:
parent
f2829a8046
commit
6b52d24e74
|
@ -6,5 +6,5 @@ func _process(delta):
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if get_overlapping_bodies().size() != 0:
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print("1")
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if Input.is_action_pressed("open"):
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Player.current_scene = "res://levels/World.tscn"
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get_tree().change_scene("res://levels/test.tscn")
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Player.current_scene = "res://levels/Level 1.tscn"
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get_tree().change_scene("res://levels/Level 1.tscn")
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@ -26,6 +26,7 @@ extents = Vector2( 14, 13 )
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texture = ExtResource( 1 )
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centered = false
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hframes = 2
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frame = 1
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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"anims/Door Opening" = SubResource( 1 )
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@ -3,7 +3,7 @@ extends Node
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var position: Vector2 = Vector2()
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var health = null
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var energy = null
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var unlocked: Array = [Globals.Conduit2]
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var unlocked: Array = []
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var current_scene: String
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func respawn():
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@ -176,7 +176,7 @@ __meta__ = {
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}
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[node name="Player" parent="." instance=ExtResource( 2 )]
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position = Vector2( -25.7683, 148.492 )
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position = Vector2( 1919.33, 146.658 )
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[node name="text" type="Node2D" parent="."]
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position = Vector2( -5.81107, -6.20908 )
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@ -7,13 +7,13 @@
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[node name="Node2D" type="Node2D"]
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[node name="TileMap" parent="." instance=ExtResource( 2 )]
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tile_data = PoolIntArray( 65536, 0, 8, 65537, 0, 10, 65538, 0, 10, 65539, 0, 10, 65540, 0, 10, 65541, 0, 10, 65542, 0, 10, 65543, 0, 10, 65544, 0, 10, 65545, 0, 10, 65546, 0, 10, 65547, 0, 10, 65548, 0, 10, 65549, 0, 10, 65550, 0, 10, 65551, 0, 10, 65552, 0, 10, 65553, 0, 10, 65554, 0, 10, 65555, 0, 10, 65556, 0, 10, 65557, 0, 10, 65558, 0, 10, 65559, 0, 10, 65560, 0, 10, 65561, 0, 10, 65562, 0, 10, 65563, 0, 10, 65564, 0, 10, 65565, 0, 10, 65566, 0, 10, 65567, 0, 10, 65568, 0, 10, 65569, 0, 11, 131072, 0, 65544, 131073, 0, 131078, 131074, 0, 196617, 131075, 0, 196617, 131076, 0, 196617, 131077, 0, 196617, 131078, 0, 196617, 131079, 0, 196617, 131080, 0, 196617, 131081, 0, 196617, 131082, 0, 196617, 131083, 0, 196617, 131084, 0, 196617, 131085, 0, 196617, 131086, 0, 196617, 131087, 0, 196617, 131088, 0, 196617, 131089, 0, 196617, 131090, 0, 196617, 131091, 0, 196617, 131092, 0, 196617, 131093, 0, 196617, 131094, 0, 196617, 131095, 0, 196617, 131096, 0, 196617, 131097, 0, 196617, 131098, 0, 196617, 131099, 0, 196617, 131100, 0, 196617, 131101, 0, 196617, 131102, 0, 196617, 131103, 0, 196617, 131104, 0, 196617, 131105, 0, 196619, 196608, 0, 65544, 196609, 0, 131083, 262144, 0, 65544, 262145, 0, 131083, 327680, 0, 65544, 327681, 0, 131083, 393216, 0, 65544, 393217, 0, 131083, 458752, 0, 65544, 458753, 0, 131083, 524288, 0, 65544, 524289, 0, 131083, 589824, 0, 65544, 589825, 0, 131083, 589858, 0, 8, 589859, 0, 11, 655360, 0, 65544, 655361, 0, 131083, 655394, 0, 65544, 655395, 0, 131083, 720896, 0, 65544, 720897, 0, 65542, 720898, 0, 10, 720899, 0, 10, 720900, 0, 10, 720901, 0, 10, 720902, 0, 10, 720903, 0, 10, 720904, 0, 10, 720905, 0, 10, 720906, 0, 10, 720907, 0, 10, 720908, 0, 10, 720909, 0, 10, 720910, 0, 10, 720911, 0, 10, 720912, 0, 10, 720913, 0, 10, 720914, 0, 10, 720915, 0, 10, 720916, 0, 10, 720917, 0, 10, 720918, 0, 10, 720919, 0, 10, 720920, 0, 10, 720921, 0, 10, 720922, 0, 10, 720923, 0, 10, 720924, 0, 10, 720925, 0, 10, 720926, 0, 10, 720927, 0, 10, 720928, 0, 10, 720929, 0, 10, 720930, 0, 65541, 720931, 0, 131083, 786432, 0, 196616, 786433, 0, 196617, 786434, 0, 196617, 786435, 0, 196617, 786436, 0, 196617, 786437, 0, 196617, 786438, 0, 196617, 786439, 0, 196617, 786440, 0, 196617, 786441, 0, 196617, 786442, 0, 196617, 786443, 0, 196617, 786444, 0, 196617, 786445, 0, 196617, 786446, 0, 196617, 786447, 0, 196617, 786448, 0, 196617, 786449, 0, 196617, 786450, 0, 196617, 786451, 0, 196617, 786452, 0, 196617, 786453, 0, 196617, 786454, 0, 196617, 786455, 0, 196617, 786456, 0, 196617, 786457, 0, 196617, 786458, 0, 196617, 786459, 0, 196617, 786460, 0, 196617, 786461, 0, 196617, 786462, 0, 196617, 786463, 0, 196617, 786464, 0, 196617, 786465, 0, 196617, 786466, 0, 196617, 786467, 0, 196619 )
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tile_data = PoolIntArray( 65536, 0, 8, 65537, 0, 10, 65538, 0, 10, 65539, 0, 10, 65540, 0, 10, 65541, 0, 10, 65542, 0, 10, 65543, 0, 10, 65544, 0, 10, 65545, 0, 10, 65546, 0, 10, 65547, 0, 10, 65548, 0, 10, 65549, 0, 10, 65550, 0, 10, 65551, 0, 10, 65552, 0, 10, 65553, 0, 10, 65554, 0, 10, 65555, 0, 10, 65556, 0, 10, 65557, 0, 10, 65558, 0, 10, 65559, 0, 10, 65560, 0, 10, 65561, 0, 10, 65562, 0, 10, 65563, 0, 10, 65564, 0, 10, 65565, 0, 10, 65566, 0, 10, 65567, 0, 10, 65568, 0, 10, 65569, 0, 11, 131072, 0, 65544, 131073, 0, 131078, 131074, 0, 196617, 131075, 0, 196617, 131076, 0, 196617, 131077, 0, 196617, 131078, 0, 196617, 131079, 0, 196617, 131080, 0, 196617, 131081, 0, 196617, 131082, 0, 196617, 131083, 0, 196617, 131084, 0, 196617, 131085, 0, 196617, 131086, 0, 196617, 131087, 0, 196617, 131088, 0, 196617, 131089, 0, 196617, 131090, 0, 196617, 131091, 0, 196617, 131092, 0, 196617, 131093, 0, 196617, 131094, 0, 196617, 131095, 0, 196617, 131096, 0, 196617, 131097, 0, 196617, 131098, 0, 196617, 131099, 0, 196617, 131100, 0, 196617, 131101, 0, 196617, 131102, 0, 196617, 131103, 0, 196617, 131104, 0, 196617, 131105, 0, 196619, 196608, 0, 65544, 196609, 0, 131083, 262144, 0, 65544, 262145, 0, 131083, 327680, 0, 65544, 327681, 0, 131083, 393216, 0, 65544, 393217, 0, 131083, 458752, 0, 65544, 458753, 0, 131083, 524288, 0, 65544, 524289, 0, 131083, 589824, 0, 65544, 589825, 0, 131083, 589838, 0, 0, 589858, 0, 8, 589859, 0, 11, 655360, 0, 65544, 655361, 0, 131083, 655374, 0, 65540, 655375, 0, 11, 655394, 0, 65544, 655395, 0, 131083, 720896, 0, 65544, 720897, 0, 65542, 720898, 0, 10, 720899, 0, 10, 720900, 0, 10, 720901, 0, 10, 720902, 0, 10, 720903, 0, 10, 720904, 0, 10, 720905, 0, 10, 720906, 0, 10, 720907, 0, 10, 720908, 0, 10, 720909, 0, 10, 720910, 0, 65541, 720911, 0, 65542, 720912, 0, 10, 720913, 0, 10, 720914, 0, 10, 720915, 0, 10, 720916, 0, 10, 720917, 0, 10, 720918, 0, 10, 720919, 0, 10, 720920, 0, 10, 720921, 0, 10, 720922, 0, 10, 720923, 0, 10, 720924, 0, 10, 720925, 0, 10, 720926, 0, 10, 720927, 0, 10, 720928, 0, 10, 720929, 0, 10, 720930, 0, 65541, 720931, 0, 131083, 786432, 0, 196616, 786433, 0, 196617, 786434, 0, 196617, 786435, 0, 196617, 786436, 0, 196617, 786437, 0, 196617, 786438, 0, 196617, 786439, 0, 196617, 786440, 0, 196617, 786441, 0, 196617, 786442, 0, 196617, 786443, 0, 196617, 786444, 0, 196617, 786445, 0, 196617, 786446, 0, 196617, 786447, 0, 196617, 786448, 0, 196617, 786449, 0, 196617, 786450, 0, 196617, 786451, 0, 196617, 786452, 0, 196617, 786453, 0, 196617, 786454, 0, 196617, 786455, 0, 196617, 786456, 0, 196617, 786457, 0, 196617, 786458, 0, 196617, 786459, 0, 196617, 786460, 0, 196617, 786461, 0, 196617, 786462, 0, 196617, 786463, 0, 196617, 786464, 0, 196617, 786465, 0, 196617, 786466, 0, 196617, 786467, 0, 196619 )
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 60, 176 )
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[node name="Ogre" parent="." instance=ExtResource( 3 )]
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position = Vector2( 366, 166 )
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position = Vector2( 286, 170 )
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[node name="Ogre2" parent="." instance=ExtResource( 3 )]
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position = Vector2( 430, 164 )
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position = Vector2( 347, 159 )
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@ -1,4 +1,5 @@
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extends Beam
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func _ready():
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energy_cost = 1
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energy_cost = 0
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damage = 0.5
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@ -3,7 +3,6 @@
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[ext_resource path="res://magic/Beams/EcoBeam.png" type="Texture" id=1]
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[ext_resource path="res://magic/Beams/EcoBeam.gd" type="Script" id=2]
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[node name="EcoBeam" type="Node2D"]
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script = ExtResource( 2 )
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5
magic/Beams/ExplosiveBeam.gd
Normal file
5
magic/Beams/ExplosiveBeam.gd
Normal file
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@ -0,0 +1,5 @@
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extends Beam
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func _ready():
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damage = 3
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energy_cost = 5
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23
magic/Beams/ExplosiveBeam.tscn
Normal file
23
magic/Beams/ExplosiveBeam.tscn
Normal file
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@ -0,0 +1,23 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://magic/Beams/ExplosiveBeam.gd" type="Script" id=1]
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[ext_resource path="res://magic/Beams/ExplosiveBeam.png" type="Texture" id=2]
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[node name="ExplosiveBeam" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Beam" type="Sprite" parent="."]
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position = Vector2( 0, -4 )
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texture = ExtResource( 2 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 0, 0, 8, 8 )
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[node name="Begin" type="Sprite" parent="."]
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[node name="RayCast2D" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( 400, 0 )
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collision_mask = 6
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[node name="End" type="Position2D" parent="."]
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31
magic/Beams/PhantomBeam.gd
Normal file
31
magic/Beams/PhantomBeam.gd
Normal file
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@ -0,0 +1,31 @@
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extends Beam
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func _ready():
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energy_cost = 3
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damage = 1
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func activate():
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$Beam.visible = true
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$RayCast2D.enabled = true
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$Area2D.monitoring = true
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func get_collider():
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var r = []
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for b in $Area2D.get_overlapping_bodies():
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r.append(b)
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return r
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func deactivate():
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$Beam.visible = false
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$RayCast2D.enabled = false
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$Area2D.monitoring = false
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func _physics_process(delta):
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$RayCast2D.cast_to = max_cast
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if $RayCast2D.is_colliding():
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$End.global_position = $RayCast2D.get_collision_point()
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else:
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$End.position = max_cast
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$Beam.region_rect.end.x = $End.position.length()
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$Area2D/CollisionShape2D.shape.extents.x = $End.position.length() / 2
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$Area2D.position.x = $End.position.length() / 2
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36
magic/Beams/PhantomBeam.tscn
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36
magic/Beams/PhantomBeam.tscn
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@ -0,0 +1,36 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://magic/Beams/PhantomBeam.png" type="Texture" id=1]
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[ext_resource path="res://magic/Beams/PhantomBeam.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 4 )
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[node name="PhantomBeam" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Beam" type="Sprite" parent="."]
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position = Vector2( 0, -4 )
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 0, 0, 8, 8 )
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[node name="Begin" type="Sprite" parent="."]
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[node name="RayCast2D" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( 400, 0 )
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collision_mask = 2
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[node name="End" type="Position2D" parent="."]
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[node name="Area2D" type="Area2D" parent="."]
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monitorable = false
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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modulate = Color( 0.945313, 1, 0, 1 )
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position = Vector2( 4, 0 )
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shape = SubResource( 1 )
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12
magic/Beams/WaveBeam.gd
Normal file
12
magic/Beams/WaveBeam.gd
Normal file
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@ -0,0 +1,12 @@
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extends Beam
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func _ready():
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energy_cost = 2
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damage = 1
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func get_collider():
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var c = $RayCast2D.get_collider()
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if c != null and c.has_method("get_type") and c.get_type() == "enemy":
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print("knock")
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c.do_knockback($RayCast2D.get_collision_normal())
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return $RayCast2D.get_collider()
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23
magic/Beams/WaveBeam.tscn
Normal file
23
magic/Beams/WaveBeam.tscn
Normal file
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@ -0,0 +1,23 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://magic/Beams/WaveBeam.gd" type="Script" id=1]
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[ext_resource path="res://magic/Beams/KnockbackBeam.png" type="Texture" id=2]
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[node name="WaveBeam" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Beam" type="Sprite" parent="."]
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position = Vector2( 0, -4 )
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texture = ExtResource( 2 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 0, 0, 8, 8 )
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[node name="Begin" type="Sprite" parent="."]
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[node name="RayCast2D" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( 400, 0 )
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collision_mask = 6
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[node name="End" type="Position2D" parent="."]
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@ -3,16 +3,22 @@ extends Wand
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func _ready():
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$ProjectileSpawn.add_child(Globals.ecobeam_ps.instance())
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$ProjectileSpawn/EcoBeam.deactivate()
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$ProjectileSpawn.add_child(Globals.phantombeam_ps.instance())
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$ProjectileSpawn/PhantomBeam.deactivate()
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$ProjectileSpawn.add_child(Globals.wavebeam_ps.instance())
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$ProjectileSpawn/WaveBeam.deactivate()
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$ProjectileSpawn.add_child(Globals.explosivebeam_ps.instance())
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$ProjectileSpawn/ExplosiveBeam.deactivate()
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func get_beam_type(p):
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if p == Globals.Magic[Globals.Projectile1]:
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return $ProjectileSpawn/EcoBeam
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elif p == Globals.Magic[Globals.Projectile2]:
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return null
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return $ProjectileSpawn/PhantomBeam
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elif p == Globals.Magic[Globals.Projectile3]:
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return null
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return $ProjectileSpawn/WaveBeam
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elif p == Globals.Magic[Globals.Projectile4]:
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return null
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return $ProjectileSpawn/ExplosiveBeam
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else:
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return null
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@ -23,10 +29,16 @@ func fire(projectile):
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if $ShootDelay.is_stopped():
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$ShootDelay.start()
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var c = beam.get_collider()
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print(c)
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if c != null and c.has_method("get_type") && c.get_type() == "enemy":
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c.health -= beam.damage
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return beam.energy_cost
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if typeof(c) == TYPE_ARRAY:
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for body in c:
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if body != null and body.has_method("get_type") && body.get_type() == "enemy":
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body.health -= beam.damage
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body.play_hit()
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else:
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if c != null and c.has_method("get_type") && c.get_type() == "enemy":
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c.health -= beam.damage
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c.play_hit()
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return 0
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func _input(event):
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if event.is_action_released("shoot"):
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@ -161,6 +161,11 @@ inventory={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
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]
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}
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open={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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@ -18,9 +18,9 @@ var projectile3_ps = preload("res://magic/Projectiles/WaveProjectile.tscn")
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var projectile4_ps = preload("res://magic/Projectiles/ExplosiveProjectile.tscn")
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var ecobeam_ps = preload("res://magic/Beams/EcoBeam.tscn")
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var phasebeam_ps
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var wavebeam_ps
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var explosivebeam_ps
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var phantombeam_ps = preload("res://magic/Beams/PhantomBeam.tscn")
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var wavebeam_ps = preload("res://magic/Beams/WaveBeam.tscn")
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var explosivebeam_ps = preload("res://magic/Beams/ExplosiveBeam.tscn")
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var Magic: Array = [
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conduit1_ps,
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Loading…
Reference in a new issue