Created respawn() function in player
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99095309b8
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@ -4,3 +4,10 @@ var position: Vector2 = Vector2()
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var health: float = -1
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var energy: float = -1
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var unlocked: Array = [Globals.Conduit2]
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func respawn():
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health = -1
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energy = -1
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func reset_magic():
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unlocked = []
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1
magic/Beams/EcoBeam.gd
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1
magic/Beams/EcoBeam.gd
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@ -0,0 +1 @@
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extends Node2D
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22
magic/Beams/EcoBeam.tscn
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22
magic/Beams/EcoBeam.tscn
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@ -0,0 +1,22 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://magic/Projectiles/EcoBeam.png" type="Texture" id=1]
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[ext_resource path="res://magic/Beams/EcoBeam.gd" type="Script" id=2]
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[node name="EcoBeam" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Beam" type="Sprite" parent="."]
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position = Vector2( 0, -4 )
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 0, 0, 8, 8 )
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[node name="Begin" type="Sprite" parent="."]
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[node name="RayCast2D" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( 100, 0 )
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[node name="End" type="Position2D" parent="."]
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