Created respawn() function in player

This commit is contained in:
Logan 2020-07-20 23:55:16 -05:00
parent 99095309b8
commit 6c3432ab13
3 changed files with 30 additions and 0 deletions

View file

@ -4,3 +4,10 @@ var position: Vector2 = Vector2()
var health: float = -1
var energy: float = -1
var unlocked: Array = [Globals.Conduit2]
func respawn():
health = -1
energy = -1
func reset_magic():
unlocked = []

1
magic/Beams/EcoBeam.gd Normal file
View file

@ -0,0 +1 @@
extends Node2D

22
magic/Beams/EcoBeam.tscn Normal file
View file

@ -0,0 +1,22 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://magic/Projectiles/EcoBeam.png" type="Texture" id=1]
[ext_resource path="res://magic/Beams/EcoBeam.gd" type="Script" id=2]
[node name="EcoBeam" type="Node2D"]
script = ExtResource( 2 )
[node name="Beam" type="Sprite" parent="."]
position = Vector2( 0, -4 )
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 0, 0, 8, 8 )
[node name="Begin" type="Sprite" parent="."]
[node name="RayCast2D" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 100, 0 )
[node name="End" type="Position2D" parent="."]