Added UI selection boxes
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603b6291d0
commit
6e2bc0c01d
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@ -4,7 +4,7 @@ class_name Enemy
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var speed = 60
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var gravity = 500
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var health = 5
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var health = 1
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const UP = Vector2(0, -1)
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var velocity = Vector2()
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@ -26,7 +26,7 @@ height = 2.0
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[node name="Bone" type="KinematicBody2D"]
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collision_layer = 16
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collision_mask = 11
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collision_mask = 3
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_group_": true
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@ -18,6 +18,5 @@ func launch(wand, effect):
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func on_impact(collision):
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if collision.collider.has_method("get_type") && collision.collider.get_type() == "enemy":
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var c = collision.collider
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print(c.health)
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c.health -= damage
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queue_free()
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@ -9,6 +9,8 @@ var active_projectile = null
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var active_effect = null
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onready var Anim = $AnimationPlayer
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onready var ConduitSelect = $Inventory/ConduitSelect
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onready var ProjectileSelect = $Inventory/ProjectileSelect
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###
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onready var Conduits = $Conduits
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@ -17,12 +19,22 @@ onready var Conduit2 = $Inventory/Conduits/Conduit2
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onready var Conduit3 = $Inventory/Conduits/Conduit3
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onready var Conduit4 = $Inventory/Conduits/Conduit4
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onready var Conduit1Position = $Inventory/Conduits/Conduit1/Position2D
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onready var Conduit2Position = $Inventory/Conduits/Conduit2/Position2D
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onready var Conduit3Position = $Inventory/Conduits/Conduit3/Position2D
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onready var Conduit4Position = $Inventory/Conduits/Conduit4/Position2D
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onready var Projectiles = $Inventory/Projectiles
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onready var Projectile1 = $Inventory/Projectiles/Projectile1
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onready var Projectile2 = $Inventory/Projectiles/Projectile2
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onready var Projectile3 = $Inventory/Projectiles/Projectile3
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onready var Projectile4 = $Inventory/Projectiles/Projectile4
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onready var Projectile1Position = $Inventory/Projectiles/Projectile1/Position2D
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onready var Projectile2Position = $Inventory/Projectiles/Projectile2/Position2D
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onready var Projectile3Position = $Inventory/Projectiles/Projectile3/Position2D
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onready var Projectile4Position = $Inventory/Projectiles/Projectile4/Position2D
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onready var Effects = $Inventory/Effects
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onready var Effect1 = $Inventory/Effects/Effect1
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onready var Effect2 = $Inventory/Effects/Effect2
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@ -34,6 +46,17 @@ func _process(delta):
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if Input.is_action_just_pressed("inventory"):
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set_open(!open)
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if active_conduit == null:
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ConduitSelect.visible = false
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else:
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ConduitSelect.visible = true
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if active_projectile == null:
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ProjectileSelect.visible = false
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else:
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ProjectileSelect.visible = true
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func _input(event):
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if event.is_action_pressed("ui_end"):
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set_open(false)
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@ -79,39 +102,47 @@ func _on_Conduit1_toggled():
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if Conduit1.is_visible() and active_conduit != Globals.Magic[Globals.Conduit1]:
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active_conduit = Globals.Magic[Globals.Conduit1]
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parent.WandPosition.set_current_conduit(active_conduit)
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ConduitSelect.global_position = Conduit1Position.global_position
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func _on_Conduit2_toggled():
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if Conduit2.is_visible() and active_conduit != Globals.Magic[Globals.Conduit2]:
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active_conduit = Globals.Magic[Globals.Conduit2]
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parent.WandPosition.set_current_conduit(active_conduit)
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ConduitSelect.global_position = Conduit2Position.global_position
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func _on_Conduit3_toggled():
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if Conduit3.is_visible() and active_conduit != Globals.Magic[Globals.Conduit3]:
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active_conduit = Globals.Magic[Globals.Conduit3]
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parent.WandPosition.set_current_conduit(active_conduit)
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ConduitSelect.global_position = Conduit3Position.global_position
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func _on_Conduit4_toggled():
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if Conduit4.is_visible() and active_conduit != Globals.Magic[Globals.Conduit4]:
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active_conduit = Globals.Magic[Globals.Conduit4]
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parent.WandPosition.set_current_conduit(active_conduit)
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ConduitSelect.global_position = Conduit4Position.global_position
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func _on_Projectile1_pressed():
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if Projectile1.is_visible() and active_projectile != Globals.Magic[Globals.Projectile1]:
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active_projectile = Globals.Magic[Globals.Projectile1]
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ProjectileSelect.global_position = Projectile1Position.global_position
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func _on_Projectile2_pressed():
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if Projectile2.is_visible() and active_projectile != Globals.Magic[Globals.Projectile2]:
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active_projectile = Globals.Magic[Globals.Projectile2]
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ProjectileSelect.global_position = Projectile2Position.global_position
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func _on_Projectile3_pressed():
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if Projectile3.is_visible() and active_projectile != Globals.Magic[Globals.Projectile3]:
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active_projectile = Globals.Magic[Globals.Projectile3]
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ProjectileSelect.global_position = Projectile3Position.global_position
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func _on_Projectile4_pressed():
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if Projectile4.is_visible() and active_projectile != Globals.Magic[Globals.Projectile4]:
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active_projectile = Globals.Magic[Globals.Projectile4]
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ProjectileSelect.global_position = Projectile4Position.global_position
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@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://ui/Inventory.png" type="Texture" id=1]
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[ext_resource path="res://script/Inventory.gd" type="Script" id=2]
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@ -10,6 +10,7 @@
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[ext_resource path="res://art/ecoprojectile.png" type="Texture" id=8]
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[ext_resource path="res://art/WaveProjectile.png" type="Texture" id=9]
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[ext_resource path="res://art/MineProjectile.png" type="Texture" id=10]
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[ext_resource path="res://ui/box select.png" type="Texture" id=11]
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[sub_resource type="Animation" id=1]
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resource_name = "SlideIn"
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@ -57,7 +58,6 @@ texture = ExtResource( 1 )
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[node name="Conduits" type="Node2D" parent="Inventory"]
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[node name="Conduit1" type="TextureButton" parent="Inventory/Conduits"]
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visible = false
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light_mask = -2147483647
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margin_left = -79.0
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margin_top = -30.0
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@ -72,8 +72,10 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Position2D" type="Position2D" parent="Inventory/Conduits/Conduit1"]
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position = Vector2( 7, 9 )
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[node name="Conduit2" type="TextureButton" parent="Inventory/Conduits"]
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visible = false
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light_mask = -2147483647
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margin_left = -58.0
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margin_top = -30.0
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@ -87,8 +89,10 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Position2D" type="Position2D" parent="Inventory/Conduits/Conduit2"]
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position = Vector2( 9, 9 )
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[node name="Conduit3" type="TextureButton" parent="Inventory/Conduits"]
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visible = false
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light_mask = -2147483647
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margin_left = -81.0
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margin_top = -8.0
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@ -102,8 +106,10 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Position2D" type="Position2D" parent="Inventory/Conduits/Conduit3"]
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position = Vector2( 9, 10 )
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[node name="Conduit4" type="TextureButton" parent="Inventory/Conduits"]
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visible = false
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light_mask = -2147483647
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margin_left = -58.0
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margin_top = -8.0
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@ -117,6 +123,9 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Position2D" type="Position2D" parent="Inventory/Conduits/Conduit4"]
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position = Vector2( 9, 10 )
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[node name="Projectiles" type="Node2D" parent="Inventory"]
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[node name="Projectile1" type="TextureButton" parent="Inventory/Projectiles"]
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@ -132,6 +141,9 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Position2D" type="Position2D" parent="Inventory/Projectiles/Projectile1"]
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position = Vector2( 9, 7 )
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[node name="Projectile2" type="TextureButton" parent="Inventory/Projectiles"]
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margin_left = 7.0
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margin_top = -30.0
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@ -145,6 +157,9 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Position2D" type="Position2D" parent="Inventory/Projectiles/Projectile2"]
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position = Vector2( 8, 7 )
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[node name="Projectile3" type="TextureButton" parent="Inventory/Projectiles"]
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margin_left = -28.0
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margin_top = -10.0
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@ -158,6 +173,9 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Position2D" type="Position2D" parent="Inventory/Projectiles/Projectile3"]
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position = Vector2( 9, 7 )
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[node name="Projectile4" type="TextureButton" parent="Inventory/Projectiles"]
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margin_left = 7.0
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margin_top = -10.0
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@ -171,6 +189,9 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Position2D" type="Position2D" parent="Inventory/Projectiles/Projectile4"]
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position = Vector2( 8, 7 )
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[node name="Effects" type="Node2D" parent="Inventory"]
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visible = false
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@ -182,6 +203,16 @@ margin_bottom = 55.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ConduitSelect" type="Sprite" parent="Inventory"]
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visible = false
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position = Vector2( -72, -22 )
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texture = ExtResource( 11 )
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[node name="ProjectileSelect" type="Sprite" parent="Inventory"]
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visible = false
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position = Vector2( -20, -24 )
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texture = ExtResource( 11 )
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[connection signal="pressed" from="Inventory/Conduits/Conduit1" to="." method="_on_Conduit1_toggled"]
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[connection signal="pressed" from="Inventory/Conduits/Conduit2" to="." method="_on_Conduit2_toggled"]
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[connection signal="pressed" from="Inventory/Conduits/Conduit3" to="." method="_on_Conduit3_toggled"]
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BIN
ui/box select.png
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BIN
ui/box select.png
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Binary file not shown.
After Width: | Height: | Size: 402 B |
34
ui/box select.png.import
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34
ui/box select.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/box select.png-2f5302d4bcb777ec0cb9944669f120aa.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://ui/box select.png"
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dest_files=[ "res://.import/box select.png-2f5302d4bcb777ec0cb9944669f120aa.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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