Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
7b13a97367
BIN
Music and Fonts(Misc.)/Credit Music.ogg
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Music and Fonts(Misc.)/Credit Music.ogg
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Music and Fonts(Misc.)/Credit Music.ogg.import
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15
Music and Fonts(Misc.)/Credit Music.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/Credit Music.ogg-62f496e6e9dca116cd2c2175cb69ac2c.oggstr"
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[deps]
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source_file="res://Music and Fonts(Misc.)/Credit Music.ogg"
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dest_files=[ "res://.import/Credit Music.ogg-62f496e6e9dca116cd2c2175cb69ac2c.oggstr" ]
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[params]
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loop=true
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loop_offset=0
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85
levels/Campaign/Credits.tscn
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levels/Campaign/Credits.tscn
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@ -0,0 +1,85 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Music and Fonts(Misc.)/m5x7.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://art/Black.png" type="Texture" id=2]
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[ext_resource path="res://Music and Fonts(Misc.)/Credit Music.ogg" type="AudioStream" id=3]
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[sub_resource type="DynamicFont" id=1]
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font_data = ExtResource( 1 )
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[sub_resource type="Animation" id=2]
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resource_name = "Text Scroll"
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length = 45.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("CanvasLayer/Label:rect_position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 44.7, 44.8 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 30, 177 ), Vector2( 30, -553 ), Vector2( 30, -572 ) ]
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}
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[node name="Credits" type="Node"]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Sprite" type="Sprite" parent="CanvasLayer"]
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texture = ExtResource( 2 )
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centered = false
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[node name="Label" type="Label" parent="CanvasLayer"]
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margin_left = 30.0
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margin_top = -572.0
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margin_right = 293.0
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margin_bottom = 17.0
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custom_fonts/font = SubResource( 1 )
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text = "We can't thank you enough for playing our game. This is our first Game Jam/Coding experience, and had loads of fun. So sincerely, thank you.
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From Diego Lugo [dogtots]
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and Logan Gatlin [Tyranus]
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Sprite Creator: Logan Gatlin [Tyranus]
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Coders: Diego Lugo [dogtots],
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Logan Gatlin [Tyranus]
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Sources:
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Player and Enemy Sprites - Robert [0x72] (https://0x72.itch.io/dungeontileset-ii)
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Inventory Sprites - Robert [0x72]
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(https://0x72.itch.io/dungeonui)
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Music - Alexmax
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(https://opengameart.org/content/pixelated-music)
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Ambience - JaggedStone
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(https://opengameart.org/content/loopable-dungeon-ambience)
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Sound Effects - (https://www.freesfx.co.uk/sfx/lever)
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Sound Effects - Sfxr
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(https://www.drpetter.se/project_sfxr.html)
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"
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align = 1
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autowrap = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Text Scroll"
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"anims/Text Scroll" = SubResource( 2 )
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 3 )
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volume_db = -14.312
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autoplay = true
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@ -168,6 +168,6 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[connection signal="body_entered" from="Leap" to="Timer" method="_on_Leap_body_entered"]
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[connection signal="body_entered" from="Leap" to="Timer" method="_on_Leap_body_entered"]
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[connection signal="body_entered" from="Leap" to="AnimationPlayer2" method="_on_Leap_body_entered"]
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[connection signal="body_entered" from="Leap" to="AnimationPlayer" method="_on_Leap_body_entered"]
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[connection signal="body_entered" from="Leap" to="AnimationPlayer" method="_on_Leap_body_entered"]
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[connection signal="body_entered" from="Leap" to="AnimationPlayer2" method="_on_Leap_body_entered"]
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[connection signal="timeout" from="Timer" to="Timer" method="_on_Timer_timeout"]
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[connection signal="timeout" from="Timer" to="Timer" method="_on_Timer_timeout"]
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@ -4,7 +4,11 @@ onready var MainMusic: AudioStreamPlayer = $MainMusic
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onready var Ambience: AudioStreamPlayer = $Ambience
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onready var Ambience: AudioStreamPlayer = $Ambience
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func _process(delta):
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func _process(delta):
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if not MainMusic.playing:
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if Player.current_scene == "res://levels/Campaign/Credits.tscn":
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MainMusic.playing = true
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MainMusic.playing = false
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if not Ambience.playing:
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Ambience.playing = false
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Ambience.playing = true
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else:
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if not MainMusic.playing:
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MainMusic.playing = true
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if not Ambience.playing:
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Ambience.playing = true
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