Bug fix
This commit is contained in:
parent
8cc87c4b14
commit
869ef68d12
|
@ -4,7 +4,7 @@ var position: Vector2 = Vector2()
|
|||
var health = null
|
||||
var energy = null
|
||||
var unlocked: Array = [Globals.Conduit2]
|
||||
var current_scene: PackedScene
|
||||
var current_scene: String
|
||||
|
||||
func respawn():
|
||||
health = null
|
||||
|
|
|
@ -14,3 +14,4 @@ func _physics_process(delta):
|
|||
End.global_position = Ray.get_collision_point()
|
||||
else:
|
||||
End.position = max_cast
|
||||
Beam.
|
||||
|
|
Loading…
Reference in a new issue