Bug fix
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@ -4,7 +4,7 @@ var position: Vector2 = Vector2()
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var health = null
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var health = null
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var energy = null
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var energy = null
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var unlocked: Array = [Globals.Conduit2]
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var unlocked: Array = [Globals.Conduit2]
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var current_scene: PackedScene
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var current_scene: String
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func respawn():
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func respawn():
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health = null
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health = null
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@ -14,3 +14,4 @@ func _physics_process(delta):
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End.global_position = Ray.get_collision_point()
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End.global_position = Ray.get_collision_point()
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else:
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else:
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End.position = max_cast
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End.position = max_cast
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Beam.
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