Final i think
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3a8db1ea12
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@ -157,6 +157,6 @@ color = Color( 0.564706, 0.564706, 0.564706, 1 )
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[node name="Ogre6" parent="." instance=ExtResource( 7 )]
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[node name="Ogre6" parent="." instance=ExtResource( 7 )]
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position = Vector2( 334, 85 )
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position = Vector2( 334, 85 )
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[connection signal="on" from="Lever" to="TileMapAppearing" method="_on_Lever_on"]
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[connection signal="on" from="Lever" to="TileMapDisapearing" method="_on_Lever_on"]
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[connection signal="on" from="Lever" to="TileMapDisapearing" method="_on_Lever_on"]
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[connection signal="on" from="Lever" to="TileMapAppearing" method="_on_Lever_on"]
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[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_Area2D_body_entered"]
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[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_Area2D_body_entered"]
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@ -18,8 +18,8 @@ extents = Vector2( 1535, 10 )
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[node name="Door" parent="." instance=ExtResource( 10 )]
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[node name="Door" parent="." instance=ExtResource( 10 )]
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position = Vector2( 1590, 145 )
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position = Vector2( 1590, 145 )
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next_scene = "res://levels/Campaign/Credits/Credits.tscn"
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next_scene = "res://levels/Campaign/Level 5/Level_5.tscn"
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text = "Credits. Thank you. "
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text = "Final Stage"
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[node name="door" type="Sprite" parent="."]
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[node name="door" type="Sprite" parent="."]
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position = Vector2( 16.0554, 160.966 )
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position = Vector2( 16.0554, 160.966 )
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@ -50,7 +50,6 @@ script = ExtResource( 5 )
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[node name="Lever" parent="." instance=ExtResource( 4 )]
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[node name="Lever" parent="." instance=ExtResource( 4 )]
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position = Vector2( 844, 169 )
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position = Vector2( 844, 169 )
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lock = false
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[node name="Enemies" type="Node" parent="."]
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[node name="Enemies" type="Node" parent="."]
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@ -3,6 +3,5 @@ extends Node
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signal fight_done
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signal fight_done
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func _process(delta):
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func _process(delta):
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print(get_children())
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if get_child_count() < 2:
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if get_child_count() < 2:
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emit_signal("fight_done")
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emit_signal("fight_done")
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