Wand follows player
This commit is contained in:
parent
35518183f8
commit
8d22203f66
|
@ -1,14 +1,23 @@
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[gd_scene load_steps=7 format=2]
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<<<<<<< Updated upstream:Title/Tilte.tscn
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[ext_resource path="res://Title/Quit 1.png" type="Texture" id=1]
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[ext_resource path="res://Title/Wizard Background.png" type="Texture" id=2]
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[ext_resource path="res://Title/Quit 2.png" type="Texture" id=3]
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[ext_resource path="res://Title/Play 1.png" type="Texture" id=4]
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[ext_resource path="res://Title/Play 2.png" type="Texture" id=5]
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[ext_resource path="res://Title/Tilte.gd" type="Script" id=6]
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=======
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[ext_resource path="res://levels/Tilte.gd" type="Script" id=1]
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[ext_resource path="res://levels/Wizard Background.png" type="Texture" id=2]
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[ext_resource path="res://levels/Play 1.png" type="Texture" id=3]
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[ext_resource path="res://levels/Play 2.png" type="Texture" id=4]
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[ext_resource path="res://levels/Quit 1.png" type="Texture" id=5]
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[ext_resource path="res://levels/Quit 2.png" type="Texture" id=6]
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>>>>>>> Stashed changes:levels/Tilte.tscn
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[node name="Title" type="Node"]
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script = ExtResource( 6 )
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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@ -19,8 +28,8 @@ margin_left = 0.989594
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margin_top = 73.7678
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margin_right = 120.99
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margin_bottom = 124.768
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texture_normal = ExtResource( 4 )
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texture_hover = ExtResource( 5 )
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texture_normal = ExtResource( 3 )
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texture_hover = ExtResource( 4 )
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expand = true
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__meta__ = {
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"_edit_use_anchors_": false
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@ -31,8 +40,13 @@ margin_left = 1.0
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margin_top = 128.0
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margin_right = 125.0
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margin_bottom = 179.0
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<<<<<<< Updated upstream:Title/Tilte.tscn
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texture_normal = ExtResource( 1 )
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texture_hover = ExtResource( 3 )
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=======
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texture_normal = ExtResource( 5 )
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texture_hover = ExtResource( 6 )
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>>>>>>> Stashed changes:levels/Tilte.tscn
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expand = true
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__meta__ = {
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"_edit_use_anchors_": false
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@ -1,15 +1,17 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://script/player.gd" type="Script" id=1]
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[ext_resource path="res://meta/BoundedCamera.tscn" type="PackedScene" id=2]
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[ext_resource path="res://script/PlayerStateMachine.gd" type="Script" id=3]
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[ext_resource path="res://art/WizardM.png" type="Texture" id=4]
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[ext_resource path="res://art/Wand.png" type="Texture" id=4]
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[ext_resource path="res://art/WizardM.png" type="Texture" id=5]
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[sub_resource type="OccluderPolygon2D" id=1]
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polygon = PoolVector2Array( -7, 0, -7, -2, -6, -2, -6, -3, -5, -3, -5, -5, -6, -5, -6, -10, -7, -10, -7, -12, -6, -12, -6, -19, -4, -19, -4, -18, -3, -18, -3, -17, 1, -17, 1, -16, 3, -16, 3, -15, 4, -15, 4, -14, 5, -14, 5, -13, 6, -13, 6, -12, 7, -12, 7, -10, 6, -10, 6, -9, 5, -9, 5, -8, 6, -8, 6, -4, 5, -4, 5, 0, -7, 0 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 6, 6 )
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[sub_resource type="CapsuleShape2D" id=6]
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radius = 6.0
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height = 2.0
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[sub_resource type="Animation" id=3]
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resource_name = "Idle"
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@ -61,6 +63,7 @@ tracks/0/keys = {
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}
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[node name="Player" type="KinematicBody2D"]
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collision_mask = 2
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script = ExtResource( 1 )
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[node name="Node2D" parent="." instance=ExtResource( 2 )]
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@ -74,9 +77,20 @@ drag_margin_bottom = 0.0
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[node name="PlayerStateMachine" type="Node" parent="."]
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script = ExtResource( 3 )
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[node name="HoldPosition" type="Position2D" parent="."]
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position = Vector2( 0, -6 )
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rotation = 1.57079
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[node name="Wand" type="Sprite" parent="HoldPosition"]
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position = Vector2( 2.86102e-005, -13 )
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texture = ExtResource( 4 )
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[node name="ProjectileSpawn" type="Position2D" parent="HoldPosition/Wand"]
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position = Vector2( 1.52588e-005, -7 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -12 )
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texture = ExtResource( 4 )
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texture = ExtResource( 5 )
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vframes = 3
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hframes = 4
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@ -85,9 +99,10 @@ visible = false
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position = Vector2( 0, 12 )
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occluder = SubResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, -6 )
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shape = SubResource( 2 )
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[node name="WorldCollision" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 0, -7 )
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shape = SubResource( 6 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/Idle = SubResource( 3 )
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@ -97,4 +112,12 @@ anims/Running = SubResource( 5 )
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[node name="CoyoteTimer" type="Timer" parent="."]
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wait_time = 0.1
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one_shot = true
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[node name="Hitbox" type="Area2D" parent="."]
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visible = false
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position = Vector2( 0, -7 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hitbox"]
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visible = false
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polygon = PoolVector2Array( -6, -12, -6, -5, -7, -5, -7, -3, -6, -3, -6, 2, -5, 2, -5, 4, -6, 4, -6, 5, -7, 5, -7, 7, 5, 7, 5, 3, 6, 3, 6, -1, 5, -1, 5, -2, 6, -2, 6, -3, 7, -3, 7, -5, 6, -5, 6, -6, 5, -6, 5, -7, 4, -7, 4, -8, 3, -8, 3, -9, 1, -9, 1, -10, -3, -10, -3, -11, -4, -11, -4, -12, -6, -12 )
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[connection signal="grounded_updated" from="." to="Node2D" method="_on_grounded_updated"]
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41
levels/Tilte.tscn
Normal file
41
levels/Tilte.tscn
Normal file
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@ -0,0 +1,41 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://levels/Tilte.gd" type="Script" id=1]
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[ext_resource path="res://levels/Wizard Background.png" type="Texture" id=2]
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[ext_resource path="res://levels/Play 1.png" type="Texture" id=3]
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[ext_resource path="res://levels/Play 2.png" type="Texture" id=4]
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[ext_resource path="res://levels/Quit 1.png" type="Texture" id=5]
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[ext_resource path="res://levels/Quit 2.png" type="Texture" id=6]
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[node name="Title" type="Node"]
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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centered = false
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[node name="TextureButton" type="TextureButton" parent="."]
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margin_left = 0.989594
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margin_top = 73.7678
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margin_right = 120.99
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margin_bottom = 124.768
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texture_normal = ExtResource( 3 )
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texture_hover = ExtResource( 4 )
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expand = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextureButton2" type="TextureButton" parent="."]
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margin_left = 1.0
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margin_top = 128.0
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margin_right = 125.0
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margin_bottom = 179.0
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texture_normal = ExtResource( 5 )
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texture_hover = ExtResource( 6 )
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expand = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="TextureButton" to="." method="_on_TextureButton_pressed"]
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[connection signal="pressed" from="TextureButton2" to="." method="_on_TextureButton2_pressed"]
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@ -1,8 +1,7 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://characters/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://meta/DungeonTilemap.tscn" type="PackedScene" id=2]
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[ext_resource path="res://magic/projectiles/WhiteProjectile.tscn" type="PackedScene" id=3]
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[node name="Node2D" type="Node2D"]
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position = Vector2( -14, 0 )
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@ -11,7 +10,4 @@ position = Vector2( -14, 0 )
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position = Vector2( 169, 166 )
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[node name="TileMap" parent="." instance=ExtResource( 2 )]
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tile_data = PoolIntArray( 0, 0, 8, 1, 0, 10, 2, 0, 10, 3, 0, 10, 4, 0, 10, 5, 0, 10, 6, 0, 10, 7, 0, 10, 8, 0, 10, 9, 0, 10, 10, 0, 10, 11, 0, 10, 12, 0, 10, 13, 0, 10, 14, 0, 10, 15, 0, 10, 16, 0, 10, 17, 0, 10, 18, 0, 10, 19, 0, 10, 20, 0, 11, 65536, 0, 65544, 65537, 0, 131078, 65538, 0, 196617, 65539, 0, 196617, 65540, 0, 196617, 65541, 0, 196617, 65542, 0, 196617, 65543, 0, 196617, 65544, 0, 196617, 65545, 0, 196617, 65546, 0, 196617, 65547, 0, 196617, 65548, 0, 196617, 65549, 0, 196617, 65550, 0, 196617, 65551, 0, 196617, 65552, 0, 196617, 65553, 0, 196617, 65554, 0, 196617, 65555, 0, 131077, 65556, 0, 131083, 131072, 0, 65544, 131073, 0, 131083, 131091, 0, 65544, 131092, 0, 131083, 196608, 0, 65544, 196609, 0, 131083, 196627, 0, 65544, 196628, 0, 131083, 262144, 0, 65544, 262145, 0, 131083, 262163, 0, 65544, 262164, 0, 131083, 327680, 0, 65544, 327681, 0, 131083, 327699, 0, 65544, 327700, 0, 131083, 393216, 0, 65544, 393217, 0, 131083, 393235, 0, 65544, 393236, 0, 131083, 458752, 0, 65544, 458753, 0, 131083, 458771, 0, 65544, 458772, 0, 131083, 524288, 0, 65544, 524289, 0, 131083, 524307, 0, 65544, 524308, 0, 131083, 589824, 0, 65544, 589825, 0, 131083, 589830, 0, 0, 589843, 0, 65544, 589844, 0, 131083, 655360, 0, 65544, 655361, 0, 131083, 655366, 0, 65536, 655379, 0, 65544, 655380, 0, 131083, 720896, 0, 65544, 720897, 0, 65542, 720898, 0, 10, 720899, 0, 10, 720900, 0, 10, 720901, 0, 10, 720902, 0, 9, 720903, 0, 10, 720904, 0, 10, 720905, 0, 10, 720906, 0, 10, 720907, 0, 10, 720908, 0, 10, 720909, 0, 10, 720910, 0, 10, 720911, 0, 10, 720912, 0, 10, 720913, 0, 10, 720914, 0, 10, 720915, 0, 65541, 720916, 0, 131083, 786432, 0, 196616, 786433, 0, 196617, 786434, 0, 196617, 786435, 0, 196617, 786436, 0, 196617, 786437, 0, 196617, 786438, 0, 196617, 786439, 0, 196617, 786440, 0, 196617, 786441, 0, 196617, 786442, 0, 196617, 786443, 0, 196617, 786444, 0, 196617, 786445, 0, 196617, 786446, 0, 196617, 786447, 0, 196617, 786448, 0, 196617, 786449, 0, 196617, 786450, 0, 196617, 786451, 0, 196617, 786452, 0, 196619 )
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[node name="WhiteProjectile" parent="." instance=ExtResource( 3 )]
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position = Vector2( 195, 158 )
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tile_data = PoolIntArray( 0, 0, 8, 1, 0, 10, 2, 0, 10, 3, 0, 10, 4, 0, 10, 5, 0, 10, 6, 0, 10, 7, 0, 10, 8, 0, 10, 9, 0, 10, 10, 0, 10, 11, 0, 10, 12, 0, 10, 13, 0, 10, 14, 0, 10, 15, 0, 10, 16, 0, 10, 17, 0, 10, 18, 0, 10, 19, 0, 10, 20, 0, 11, 65536, 0, 65544, 65537, 0, 131078, 65538, 0, 196617, 65539, 0, 196617, 65540, 0, 196617, 65541, 0, 196617, 65542, 0, 196617, 65543, 0, 196617, 65544, 0, 196617, 65545, 0, 196617, 65546, 0, 196617, 65547, 0, 196617, 65548, 0, 196617, 65549, 0, 196617, 65550, 0, 196617, 65551, 0, 196617, 65552, 0, 196617, 65553, 0, 196617, 65554, 0, 196617, 65555, 0, 131077, 65556, 0, 131083, 131072, 0, 65544, 131073, 0, 131083, 131091, 0, 65544, 131092, 0, 131083, 196608, 0, 65544, 196609, 0, 131083, 196627, 0, 65544, 196628, 0, 131083, 262144, 0, 65544, 262145, 0, 131083, 262163, 0, 65544, 262164, 0, 131083, 327680, 0, 65544, 327681, 0, 131083, 327699, 0, 65544, 327700, 0, 131083, 393216, 0, 65544, 393217, 0, 131083, 393235, 0, 65544, 393236, 0, 131083, 458752, 0, 65544, 458753, 0, 131083, 458771, 0, 65544, 458772, 0, 131083, 524288, 0, 65544, 524289, 0, 131083, 524307, 0, 65544, 524308, 0, 131083, 589824, 0, 65544, 589825, 0, 131083, 589843, 0, 65544, 589844, 0, 131083, 655360, 0, 65544, 655361, 0, 131083, 655379, 0, 65544, 655380, 0, 131083, 720896, 0, 65544, 720897, 0, 65542, 720898, 0, 10, 720899, 0, 10, 720900, 0, 10, 720901, 0, 10, 720902, 0, 10, 720903, 0, 10, 720904, 0, 10, 720905, 0, 10, 720906, 0, 10, 720907, 0, 10, 720908, 0, 10, 720909, 0, 10, 720910, 0, 10, 720911, 0, 10, 720912, 0, 10, 720913, 0, 10, 720914, 0, 10, 720915, 0, 65541, 720916, 0, 131083, 786432, 0, 196616, 786433, 0, 196617, 786434, 0, 196617, 786435, 0, 196617, 786436, 0, 196617, 786437, 0, 196617, 786438, 0, 196617, 786439, 0, 196617, 786440, 0, 196617, 786441, 0, 196617, 786442, 0, 196617, 786443, 0, 196617, 786444, 0, 196617, 786445, 0, 196617, 786446, 0, 196617, 786447, 0, 196617, 786448, 0, 196617, 786449, 0, 196617, 786450, 0, 196617, 786451, 0, 196617, 786452, 0, 196619 )
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@ -7,7 +7,8 @@
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radius = 7.0
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[node name="WhiteProjectile" type="KinematicBody2D"]
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scale = Vector2( 0.5, 0.5 )
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collision_layer = 8
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collision_mask = 0
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@ -302,11 +302,6 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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0/autotile/z_index_map = [ ]
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape = SubResource( 48 )
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0/shape_one_way = false
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0/shape_one_way_margin = 1.0
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0/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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@ -7,5 +7,7 @@
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]]
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 16, 16 )
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collision_layer = 2
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collision_mask = 0
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format = 1
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tile_data = PoolIntArray( 0, 0, 8, 1, 0, 10, 2, 0, 10, 3, 0, 10, 4, 0, 10, 5, 0, 10, 6, 0, 10, 7, 0, 10, 8, 0, 10, 9, 0, 10, 10, 0, 10, 11, 0, 10, 12, 0, 10, 13, 0, 10, 14, 0, 10, 15, 0, 10, 16, 0, 10, 17, 0, 10, 18, 0, 10, 19, 0, 10, 20, 0, 11, 65536, 0, 65544, 65537, 0, 131078, 65538, 0, 196617, 65539, 0, 196617, 65540, 0, 196617, 65541, 0, 196617, 65542, 0, 196617, 65543, 0, 196617, 65544, 0, 196617, 65545, 0, 196617, 65546, 0, 196617, 65547, 0, 196617, 65548, 0, 196617, 65549, 0, 196617, 65550, 0, 196617, 65551, 0, 196617, 65552, 0, 196617, 65553, 0, 196617, 65554, 0, 196617, 65555, 0, 131077, 65556, 0, 131083, 131072, 0, 65544, 131073, 0, 131083, 131091, 0, 65544, 131092, 0, 131083, 196608, 0, 65544, 196609, 0, 131083, 196627, 0, 65544, 196628, 0, 131083, 262144, 0, 65544, 262145, 0, 131083, 262163, 0, 65544, 262164, 0, 131083, 327680, 0, 65544, 327681, 0, 131083, 327699, 0, 65544, 327700, 0, 131083, 393216, 0, 65544, 393217, 0, 131083, 393235, 0, 65544, 393236, 0, 131083, 458752, 0, 65544, 458753, 0, 131083, 458771, 0, 65544, 458772, 0, 131083, 524288, 0, 65544, 524289, 0, 131083, 524307, 0, 65544, 524308, 0, 131083, 589824, 0, 65544, 589825, 0, 131083, 589843, 0, 65544, 589844, 0, 131083, 655360, 0, 65544, 655361, 0, 65542, 655362, 0, 10, 655363, 0, 10, 655364, 0, 10, 655365, 0, 10, 655366, 0, 10, 655367, 0, 10, 655368, 0, 10, 655369, 0, 10, 655370, 0, 10, 655371, 0, 10, 655372, 0, 10, 655373, 0, 10, 655374, 0, 10, 655375, 0, 10, 655376, 0, 10, 655377, 0, 10, 655378, 0, 10, 655379, 0, 65541, 655380, 0, 131083, 720896, 0, 196616, 720897, 0, 196617, 720898, 0, 196617, 720899, 0, 196617, 720900, 0, 196617, 720901, 0, 196617, 720902, 0, 196617, 720903, 0, 196617, 720904, 0, 196617, 720905, 0, 196617, 720906, 0, 196617, 720907, 0, 196617, 720908, 0, 196617, 720909, 0, 196617, 720910, 0, 196617, 720911, 0, 196617, 720912, 0, 196617, 720913, 0, 196617, 720914, 0, 196617, 720915, 0, 196617, 720916, 0, 196619 )
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@ -27,7 +27,11 @@ _global_script_class_icons={
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[application]
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config/name="Gamejam"
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<<<<<<< Updated upstream
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run/main_scene="res://Title/Tilte.tscn"
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=======
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run/main_scene="res://levels/test.tscn"
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>>>>>>> Stashed changes
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config/icon="res://icon.png"
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[autoload]
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@ -77,7 +81,6 @@ texture={
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up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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down={
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@ -21,6 +21,8 @@ onready var Occluder: LightOccluder2D = $Sprite/LightOccluder2D
|
|||
onready var Anim: AnimationPlayer = $AnimationPlayer
|
||||
onready var CoyoteTimer: Timer = $CoyoteTimer
|
||||
onready var StateMachine: Node = $PlayerStateMachine
|
||||
onready var HoldPosition: Node2D = $HoldPosition
|
||||
onready var ProjectileSpawn: Node2D = $HoldPosition/Wand/ProjectileSpawn
|
||||
|
||||
|
||||
func _ready():
|
||||
|
@ -41,11 +43,12 @@ func handle_move_input():
|
|||
if input_direction > 0:
|
||||
Spr.flip_h = false
|
||||
Occluder.scale.x = 1
|
||||
HoldPosition.rotation_degrees = 90
|
||||
|
||||
if input_direction < 0:
|
||||
Spr.flip_h = true
|
||||
Occluder.scale.x = -1
|
||||
|
||||
HoldPosition.rotation_degrees = -90
|
||||
|
||||
func jump():
|
||||
velocity.y = max_jump_velocity
|
||||
|
|
Loading…
Reference in a new issue