Respawn workss
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@ -4,7 +4,7 @@ var position: Vector2 = Vector2()
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var health = null
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var energy = null
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var unlocked: Array = []
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var current_scene: String
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var current_scene: String setget set_scene
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func respawn():
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health = null
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@ -13,3 +13,6 @@ func respawn():
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func reset_magic():
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unlocked = []
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func set_scene(new):
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print(new)
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current_scene = new
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@ -5,8 +5,6 @@
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[ext_resource path="res://Music and Fonts(Misc.)/Hell Hit.tres" type="Animation" id=3]
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[ext_resource path="res://Music and Fonts(Misc.)/Ogre Hit.tres" type="Animation" id=4]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 5.06709, 5.78183 )
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@ -26,7 +24,7 @@ tracks/0/keys = {
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"values": [ 1, 2, 3, 4, 5, 6, 7 ]
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}
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[node name="KinematicBody2D" type="KinematicBody2D"]
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[node name="Demon" type="KinematicBody2D"]
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collision_layer = 4
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collision_mask = 11
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script = ExtResource( 2 )
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@ -1,6 +1,6 @@
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extends Enemy
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var Hell_Projectile = preload("res://ai/BadFireball.tscn")
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var Hell_Projectile = preload("res://ai/Scenes/DemonFireball.tscn")
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onready var ShootDelay : Timer = $ShootDelay
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onready var ProjectileSpawn: Node2D = $Position2D
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@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://meta/DungeonTilemap.tres" type="TileSet" id=1]
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[ext_resource path="res://art/Paralax Dungeon.png" type="Texture" id=2]
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[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=3]
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[ext_resource path="res://ai/Scenes/Demon.tscn" type="PackedScene" id=4]
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[node name="Level 1" type="Node"]
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@ -25,3 +26,6 @@ centered = false
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[node name="Player" parent="." instance=ExtResource( 3 )]
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position = Vector2( 92.1555, 139.436 )
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[node name="Demon" parent="." instance=ExtResource( 4 )]
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position = Vector2( 301, 164 )
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@ -12,8 +12,6 @@
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[ext_resource path="res://art/Mana.png" type="Texture" id=12]
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[ext_resource path="res://objects/Door.tscn" type="PackedScene" id=13]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 169.977, 24.8286 )
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