Capsule Collision

This commit is contained in:
Diego 2020-07-18 12:28:07 -05:00
parent 44bca26d88
commit a2681ae7dc
3 changed files with 134 additions and 129 deletions

View file

@ -9,10 +9,6 @@
[sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( -7, 0, -7, -2, -6, -2, -6, -3, -5, -3, -5, -5, -6, -5, -6, -10, -7, -10, -7, -12, -6, -12, -6, -19, -4, -19, -4, -18, -3, -18, -3, -17, 1, -17, 1, -16, 3, -16, 3, -15, 4, -15, 4, -14, 5, -14, 5, -13, 6, -13, 6, -12, 7, -12, 7, -10, 6, -10, 6, -9, 5, -9, 5, -8, 6, -8, 6, -4, 5, -4, 5, 0, -7, 0 )
[sub_resource type="CapsuleShape2D" id=2]
radius = 6.0
height = 2.0
[sub_resource type="Animation" id=3]
resource_name = "Idle"
length = 0.8
@ -62,6 +58,10 @@ tracks/0/keys = {
"values": [ 4, 5, 6, 7 ]
}
[sub_resource type="CapsuleShape2D" id=6]
radius = 6.0
height = 4.0
[node name="Player" type="KinematicBody2D"]
collision_mask = 2
script = ExtResource( 1 )
@ -94,11 +94,6 @@ visible = false
position = Vector2( 0, 12 )
occluder = SubResource( 1 )
[node name="WorldCollision" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -7 )
shape = SubResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Idle = SubResource( 3 )
anims/Jumping = SubResource( 4 )
@ -118,5 +113,9 @@ position = Vector2( 0, -7 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hitbox"]
visible = false
polygon = PoolVector2Array( -6, -12, -6, -5, -7, -5, -7, -3, -6, -3, -6, 2, -5, 2, -5, 4, -6, 4, -6, 5, -7, 5, -7, 7, 5, 7, 5, 3, 6, 3, 6, -1, 5, -1, 5, -2, 6, -2, 6, -3, 7, -3, 7, -5, 6, -5, 6, -6, 5, -6, 5, -7, 4, -7, 4, -8, 3, -8, 3, -9, 1, -9, 1, -10, -3, -10, -3, -11, -4, -11, -4, -12, -6, -12 )
polygon = PoolVector2Array( -6, -12, -6, -5, -7, -5, -7, -3, -6, -3, -6, -0.52261, -6, 2, -5, 2, -5, 4, -6, 4, -6, 5, -7, 5, -7, 7, -3.9179, 7, 0.0151539, 7, 5, 7, 5, 5.0024, 5, 3, 6, 3, 6, 0.882053, 6, -1, 5, -1, 5, -2, 6, -2, 6, -3, 7, -3, 7, -5, 6, -5, 6, -6, 5, -6, 5, -7, 4, -7, 4, -8, 3, -8, 3, -9, 1, -9, 1, -10, -3, -10, -3, -11, -4, -11, -4, -12, -6, -12 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -8 )
shape = SubResource( 6 )
[connection signal="grounded_updated" from="." to="Camera" method="_on_grounded_updated"]

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View file

@ -27,7 +27,7 @@ _global_script_class_icons={
[application]
config/name="Gamejam"
run/main_scene="res://levels/test.tscn"
run/main_scene="res://Title/Tilte.tscn"
config/icon="res://icon.png"
[autoload]
@ -37,10 +37,6 @@ IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd"
RestHandler="*res://addons/github-integration/scripts/RestHandler.gd"
Globals="*res://script/globals.gd"
[debug]
settings/fps/force_fps=60
[display]
window/size/width=320
@ -76,50 +72,57 @@ texture={
"stream": false,
"svg/scale": 1.0
}
wav={
"compress/mode": 0,
"edit/loop": true,
"edit/normalize": false,
"edit/trim": false,
"force/8_bit": false,
"force/max_rate": false,
"force/max_rate_hz": 44100,
"force/mono": false
}
[input]
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
inventory={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[layer_names]
2d_render/layer_1="Player"
2d_physics/layer_1="Player"
2d_render/layer_2="World"
2d_physics/layer_2="World"
2d_physics/layer_3="Enemy"
2d_physics/layer_4="Projectiles"
[rendering]
quality/driver/fallback_to_gles2=true
environment/default_environment="res://default_env.tres"