From b4b2a984e31c2f9bac698beef0cefbd272e080f2 Mon Sep 17 00:00:00 2001 From: Logan Date: Mon, 20 Jul 2020 23:24:09 -0500 Subject: [PATCH] All projectiles work! --- {characters => Player}/Player.tscn | 0 Player/PlayerVariables.gd | 6 ++ {characters => Player}/temp.txt | 0 ai/BadFireball.tscn | 28 +------ ai/Enemy.gd | 11 ++- ai/Hell Projectile.gd | 15 +--- ai/Hell.gd | 88 ++++++++------------- ai/Hell.tscn | 41 +++------- {script => ai}/Skeleton Enemy.gd | 14 ++-- ai/Skeleton Enemy.tscn | 2 +- ai/ogre.gd | 8 +- art/Fireball.png | Bin 0 -> 169 bytes art/Fireball.png.import | 34 ++++++++ levels/Node2D.tscn | 4 +- levels/World.tscn | 4 +- levels/test.tscn | 5 +- magic/Projectiles/EcoBeam.png | Bin 0 -> 117 bytes magic/Projectiles/EcoBeam.png.import | 34 ++++++++ magic/Projectiles/ExplosiveBeam.png | Bin 0 -> 117 bytes magic/Projectiles/ExplosiveBeam.png.import | 34 ++++++++ magic/Projectiles/KnockbackBeam.png | Bin 0 -> 117 bytes magic/Projectiles/KnockbackBeam.png.import | 34 ++++++++ magic/Projectiles/PhantomBeam.png | Bin 0 -> 116 bytes magic/Projectiles/PhantomBeam.png.import | 34 ++++++++ magic/Projectiles/WaveProjectile.gd | 14 ++++ magic/Wands/ChargedWand.gd | 17 +--- project.godot | 17 ++-- script/Inventory.gd | 5 +- script/player.gd | 10 +-- ui/Inventory.png | Bin 1709 -> 1187 bytes ui/Inventory.tscn | 57 +++++++------ ui/PlayerStats.gd | 14 ++++ 32 files changed, 333 insertions(+), 197 deletions(-) rename {characters => Player}/Player.tscn (100%) create mode 100644 Player/PlayerVariables.gd rename {characters => Player}/temp.txt (100%) rename {script => ai}/Skeleton Enemy.gd (73%) create mode 100644 art/Fireball.png create mode 100644 art/Fireball.png.import create mode 100644 magic/Projectiles/EcoBeam.png create mode 100644 magic/Projectiles/EcoBeam.png.import create mode 100644 magic/Projectiles/ExplosiveBeam.png create mode 100644 magic/Projectiles/ExplosiveBeam.png.import create mode 100644 magic/Projectiles/KnockbackBeam.png create mode 100644 magic/Projectiles/KnockbackBeam.png.import create mode 100644 magic/Projectiles/PhantomBeam.png create mode 100644 magic/Projectiles/PhantomBeam.png.import diff --git a/characters/Player.tscn b/Player/Player.tscn similarity index 100% rename from characters/Player.tscn rename to Player/Player.tscn diff --git a/Player/PlayerVariables.gd b/Player/PlayerVariables.gd new file mode 100644 index 0000000..4392502 --- /dev/null +++ b/Player/PlayerVariables.gd @@ -0,0 +1,6 @@ +extends Node + +var position: Vector2 = Vector2() +var health: float = -1 +var energy: float = -1 +var unlocked: Array = [Globals.Conduit2] diff --git a/characters/temp.txt b/Player/temp.txt similarity index 100% rename from characters/temp.txt rename to Player/temp.txt diff --git a/ai/BadFireball.tscn b/ai/BadFireball.tscn index ba49fbf..817196b 100644 --- a/ai/BadFireball.tscn +++ b/ai/BadFireball.tscn @@ -1,40 +1,18 @@ -[gd_scene load_steps=5 format=2] +[gd_scene load_steps=4 format=2] [ext_resource path="res://ai/Hell Projectile.gd" type="Script" id=1] -[ext_resource path="res://art/Bad Fireball.png" type="Texture" id=2] - -[sub_resource type="Animation" id=1] -resource_name = "Fireeball" -length = 0.2 -loop = true -tracks/0/type = "value" -tracks/0/path = NodePath("Bad Fireball:frame") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = { -"times": PoolRealArray( 0, 0.1 ), -"transitions": PoolRealArray( 1, 1 ), -"update": 1, -"values": [ 1, 0 ] -} +[ext_resource path="res://art/Fireball.png" type="Texture" id=2] [sub_resource type="CircleShape2D" id=2] radius = 4.54199 [node name="KinematicBody2D" type="KinematicBody2D"] -collision_layer = 8 +collision_layer = 16 collision_mask = 3 script = ExtResource( 1 ) [node name="BadFireball" type="Sprite" parent="."] texture = ExtResource( 2 ) -hframes = 2 - -[node name="AnimationPlayer" type="AnimationPlayer" parent="BadFireball"] -autoplay = "Fireeball" -anims/Fireeball = SubResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 2 ) diff --git a/ai/Enemy.gd b/ai/Enemy.gd index 6740fe9..8ad542e 100644 --- a/ai/Enemy.gd +++ b/ai/Enemy.gd @@ -3,18 +3,23 @@ extends KinematicBody2D class_name Enemy var speed = 60 -var gravity = 500 +var gravity = 200 var health = 1 +var knockback_amount = 1000 +var knockback = Vector2.ZERO const UP = Vector2(0, -1) var velocity = Vector2() +func get_player_position(): + return Player.position + func get_type(): return "enemy" func apply_gravity(delta, modifier = 1): velocity.y += gravity * delta * modifier - if is_on_wall() and is_on_floor(): - velocity.y = -150 +func do_knockback(normal): + knockback = normal diff --git a/ai/Hell Projectile.gd b/ai/Hell Projectile.gd index 12b5429..3bd9aac 100644 --- a/ai/Hell Projectile.gd +++ b/ai/Hell Projectile.gd @@ -1,14 +1,7 @@ -extends Projectile +extends EnemyProjectile -func launch_right(): - velocity = (Vector2.RIGHT * speed) -func launch_left(): - velocity = (Vector2.LEFT * speed) -func launch_upleft(): - velocity = (Vector2(1, -1).normalized() * speed) -func launch_upright(): - velocity = (Vector2(-1, -1).normalized() * speed) func on_impact(collision): - if collision.collider.has_method("get_type"): - collision.collider.set_health(collision.collider.get_health() - 1) + var c = collision.collider + if c.has_method("get_type") and c.get_type() == "player": + Player.health -= 1 queue_free() diff --git a/ai/Hell.gd b/ai/Hell.gd index 6972c36..dc9409c 100644 --- a/ai/Hell.gd +++ b/ai/Hell.gd @@ -1,71 +1,47 @@ -extends KinematicBody2D +extends Enemy var Hell_Projectile = preload("res://ai/BadFireball.tscn") -var speed = 60 -var gravity =500 -var health = .5 - -const UP = Vector2(0, -1) onready var ShootDelay : Timer = $ShootDelay onready var ProjectileSpawn: Node2D = $Position2D +onready var PlayerRaycast: RayCast2D = $PlayerRaycast -var velocity = Vector2() - -func apply_gravity(delta, modifier = 1): - velocity.y += gravity * delta * modifier +func _ready(): + health = 0.5 func _physics_process(_delta): - var dist = global_position.distance_to(Globals.player) - if Globals.player != null: - if $RayCast2D.get_collider() != null && $RayCast2D.get_collider().has_method("get_type") and $RayCast2D.get_collider().get_type() == "player": - velocity = Vector2(0, 0) - if ShootDelay.is_stopped(): - var temp = Hell_Projectile.instance() - get_tree().current_scene.add_child(temp) - temp.global_position = ProjectileSpawn.global_position - temp.launch_left() - ShootDelay.start() - queue_free() - elif $RayCast2D2.get_collider() != null && $RayCast2D2.get_collider().has_method("get_type") and $RayCast2D2.get_collider().get_type() == "player": - velocity = Vector2(0, 0) - if ShootDelay.is_stopped(): - var temp = Hell_Projectile.instance() - get_tree().current_scene.add_child(temp) - temp.global_position = ProjectileSpawn.global_position - temp.launch_right() - ShootDelay.start() - queue_free() - elif $RayCast2D3.get_collider() != null && $RayCast2D3.get_collider().has_method("get_type") and $RayCast2D3.get_collider().get_type() == "player": - velocity = Vector2(0, 0) - if ShootDelay.is_stopped(): - var temp = Hell_Projectile.instance() - get_tree().current_scene.add_child(temp) - temp.global_position = ProjectileSpawn.global_position - temp.launch_upleft() - ShootDelay.start() - queue_free() - elif $RayCast2D4.get_collider() != null && $RayCast2D4.get_collider().has_method("get_type") and $RayCast2D4.get_collider().get_type() == "player": - velocity = Vector2(0, 0) - if ShootDelay.is_stopped(): - var temp = Hell_Projectile.instance() - get_tree().current_scene.add_child(temp) - temp.global_position = ProjectileSpawn.global_position - temp.launch_upright() - ShootDelay.start() - queue_free() + if knockback != Vector2.ZERO: + knockback = lerp(knockback, Vector2.ZERO, 0.5) + move_and_slide(-knockback * knockback_amount) + if knockback.x < 1 and -1 < knockback.x and knockback.y < 1 and -1 < knockback.y: + knockback = Vector2.ZERO + return + var player_position = get_player_position() + var dist = global_position.distance_to(player_position) + + PlayerRaycast.cast_to = player_position - global_position + var collider = PlayerRaycast.get_collider() + if collider != null && collider.has_method("get_type") && collider.get_type() == "player": + shoot_fireball(position.direction_to(player_position)) + + if dist <= 400: + velocity.x = position.direction_to(player_position).normalized().x * speed + else: + velocity = Vector2(0, 0) - if dist <= 400: - velocity.x = position.direction_to(Globals.player).normalized().x - else: - velocity = Vector2(0, 0) apply_gravity(_delta) - velocity.x *= speed velocity = move_and_slide(velocity, UP) if velocity.x > 0: $Hell.flip_h = false elif velocity.x < 0: $Hell.flip_h = true - - if is_on_wall() and is_on_floor(): - velocity.y = -150 + if health <= 0: + queue_free() + +func shoot_fireball(direction): + if ShootDelay.is_stopped(): + var temp = Hell_Projectile.instance() + get_tree().current_scene.add_child(temp) + temp.global_position = ProjectileSpawn.global_position + temp.launch_vector(direction) + ShootDelay.start() diff --git a/ai/Hell.tscn b/ai/Hell.tscn index 0a05a21..388db92 100644 --- a/ai/Hell.tscn +++ b/ai/Hell.tscn @@ -3,11 +3,10 @@ [ext_resource path="res://art/Hell Dude.png" type="Texture" id=1] [ext_resource path="res://ai/Hell.gd" type="Script" id=2] -[sub_resource type="RectangleShape2D" id=2] +[sub_resource type="RectangleShape2D" id=1] extents = Vector2( 5.06709, 5.78183 ) -[sub_resource type="Animation" id=1] -resource_name = "Devil" +[sub_resource type="Animation" id=2] length = 0.6 loop = true tracks/0/type = "value" @@ -30,31 +29,7 @@ script = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, 1.87833 ) -shape = SubResource( 2 ) - -[node name="RayCast2D" type="RayCast2D" parent="."] -position = Vector2( 0, 1.87833 ) -enabled = true -cast_to = Vector2( -80, 0 ) -collision_mask = 3 - -[node name="RayCast2D2" type="RayCast2D" parent="."] -position = Vector2( 0, 1.87833 ) -enabled = true -cast_to = Vector2( 80, 0 ) -collision_mask = 3 - -[node name="RayCast2D3" type="RayCast2D" parent="."] -position = Vector2( 0, 1.87833 ) -enabled = true -cast_to = Vector2( 80, -25 ) -collision_mask = 3 - -[node name="RayCast2D4" type="RayCast2D" parent="."] -position = Vector2( 0, 1.87833 ) -enabled = true -cast_to = Vector2( -80, -25 ) -collision_mask = 3 +shape = SubResource( 1 ) [node name="Hell" type="Sprite" parent="."] position = Vector2( -7.56425, -7.87261 ) @@ -65,9 +40,15 @@ frame = 4 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Devil" -anims/Devil = SubResource( 1 ) +anims/Devil = SubResource( 2 ) [node name="ShootDelay" type="Timer" parent="."] -wait_time = 1.239 +wait_time = 2.0 +one_shot = true [node name="Position2D" type="Position2D" parent="."] + +[node name="PlayerRaycast" type="RayCast2D" parent="."] +modulate = Color( 0.615686, 1, 0, 1 ) +enabled = true +collision_mask = 3 diff --git a/script/Skeleton Enemy.gd b/ai/Skeleton Enemy.gd similarity index 73% rename from script/Skeleton Enemy.gd rename to ai/Skeleton Enemy.gd index 43cc764..b68d37a 100644 --- a/script/Skeleton Enemy.gd +++ b/ai/Skeleton Enemy.gd @@ -9,19 +9,19 @@ func apply_gravity(delta, modifier = 1): velocity.y += gravity * delta * modifier func _physics_process(_delta): - var dist = global_position.distance_to(Globals.player) + if knockback != Vector2.ZERO: + knockback = lerp(knockback, Vector2.ZERO, 0.5) + move_and_slide(-knockback * knockback_amount) + if knockback.x < 1 and -1 < knockback.x and knockback.y < 1 and -1 < knockback.y: + knockback = Vector2.ZERO + return + var dist = global_position.distance_to(Player.position) if $RayCast2D.get_collider() != null && $RayCast2D.get_collider().has_method("get_type") and $RayCast2D.get_collider().get_type() == "player": velocity = Vector2(0, 0) throw_bone(Vector2.LEFT) elif $RayCast2D2.get_collider() != null && $RayCast2D2.get_collider().has_method("get_type") and $RayCast2D2.get_collider().get_type() == "player": velocity = Vector2(0, 0) throw_bone(Vector2.RIGHT) - elif $RayCast2D3.get_collider() != null && $RayCast2D3.get_collider().has_method("get_type") and $RayCast2D3.get_collider().get_type() == "player": - velocity = Vector2(0, 0) - throw_bone(Vector2.UP + Vector2.LEFT) - elif $RayCast2D4.get_collider() != null && $RayCast2D4.get_collider().has_method("get_type") and $RayCast2D4.get_collider().get_type() == "player": - velocity = Vector2(0, 0) - throw_bone(Vector2.UP + Vector2.RIGHT) else: apply_gravity(_delta) velocity.x *= speed diff --git a/ai/Skeleton Enemy.tscn b/ai/Skeleton Enemy.tscn index a6bccbc..d35fadc 100644 --- a/ai/Skeleton Enemy.tscn +++ b/ai/Skeleton Enemy.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=5 format=2] -[ext_resource path="res://script/Skeleton Enemy.gd" type="Script" id=1] +[ext_resource path="res://ai/Skeleton Enemy.gd" type="Script" id=1] [ext_resource path="res://art/Skeleton.png" type="Texture" id=3] [sub_resource type="RectangleShape2D" id=1] diff --git a/ai/ogre.gd b/ai/ogre.gd index 30dcd09..697a231 100644 --- a/ai/ogre.gd +++ b/ai/ogre.gd @@ -10,7 +10,13 @@ func _ready(): speed = 50 func _physics_process(delta): - var player = Globals.player + if knockback != Vector2.ZERO: + knockback = lerp(knockback, Vector2.ZERO, 0.5) + move_and_slide(-knockback * knockback_amount) + if knockback.x < 1 and -1 < knockback.x and knockback.y < 1 and -1 < knockback.y: + knockback = Vector2.ZERO + return + var player = Player.position var distance = global_position.distance_to(player) if distance <= 400: if player.x > global_position.x: diff --git a/art/Fireball.png b/art/Fireball.png new file mode 100644 index 0000000000000000000000000000000000000000..8be5e81402e42c79ede788efd51f316149eaafee GIT binary patch literal 169 zcmeAS@N?(olHy`uVBq!ia0vp^93afW1|*O0@9PFqjKx9jP7LeL$-D$|l097oHn{voXWHzXyFl>RqX?Dl+Z zlRn{EW#1w`S4Oh~O=l{rT!ow&mG#`;{Xci+!tYN;%E~?r)6E%!ekz!6-PKYFw2r~k L)z4*}Q$iB}KIuEZ literal 0 HcmV?d00001 diff --git a/art/Fireball.png.import b/art/Fireball.png.import new file mode 100644 index 0000000..e041d4c --- /dev/null +++ b/art/Fireball.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Fireball.png-4dbb8800c2a107192be56dd08d7bea34.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/Fireball.png" +dest_files=[ "res://.import/Fireball.png-4dbb8800c2a107192be56dd08d7bea34.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/levels/Node2D.tscn b/levels/Node2D.tscn index 9cc881e..426d879 100644 --- a/levels/Node2D.tscn +++ b/levels/Node2D.tscn @@ -1,7 +1,9 @@ [gd_scene load_steps=3 format=2] [ext_resource path="res://meta/DungeonTilemap.tscn" type="PackedScene" id=1] -[ext_resource path="res://characters/Player.tscn" type="PackedScene" id=2] +[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=2] + + [node name="World" type="Node2D"] position = Vector2( 6.67419, 7.34163 ) diff --git a/levels/World.tscn b/levels/World.tscn index 25c41ff..3cba4e3 100644 --- a/levels/World.tscn +++ b/levels/World.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=23 format=2] [ext_resource path="res://meta/DungeonTilemap.tscn" type="PackedScene" id=1] -[ext_resource path="res://characters/Player.tscn" type="PackedScene" id=2] +[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=2] [ext_resource path="res://Music and Fonts(Misc.)/Tifax-AJ7g.ttf" type="DynamicFontData" id=3] [ext_resource path="res://Music and Fonts(Misc.)/Hawaii Partii - Stranded Lullaby(8-Bit).wav" type="AudioStream" id=4] [ext_resource path="res://script/typewriter.gd" type="Script" id=5] @@ -12,6 +12,8 @@ [ext_resource path="res://art/Mana.png" type="Texture" id=12] [ext_resource path="res://Items/Door.tscn" type="PackedScene" id=13] + + [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 169.977, 24.8286 ) diff --git a/levels/test.tscn b/levels/test.tscn index 6afe608..2cef8ae 100644 --- a/levels/test.tscn +++ b/levels/test.tscn @@ -1,12 +1,15 @@ [gd_scene load_steps=5 format=2] -[ext_resource path="res://characters/Player.tscn" type="PackedScene" id=1] +[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1] [ext_resource path="res://meta/DungeonTilemap.tscn" type="PackedScene" id=2] [ext_resource path="res://ai/ogre.tscn" type="PackedScene" id=3] [ext_resource path="res://Items/ChargeWandPickup.tscn" type="PackedScene" id=4] [node name="Node2D" type="Node2D"] +[node name="TileMap" parent="." 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720926, 0, 10, 720927, 0, 10, 720928, 0, 10, 720929, 0, 10, 720930, 0, 65541, 720931, 0, 131083, 786432, 0, 196616, 786433, 0, 196617, 786434, 0, 196617, 786435, 0, 196617, 786436, 0, 196617, 786437, 0, 196617, 786438, 0, 196617, 786439, 0, 196617, 786440, 0, 196617, 786441, 0, 196617, 786442, 0, 196617, 786443, 0, 196617, 786444, 0, 196617, 786445, 0, 196617, 786446, 0, 196617, 786447, 0, 196617, 786448, 0, 196617, 786449, 0, 196617, 786450, 0, 196617, 786451, 0, 196617, 786452, 0, 196617, 786453, 0, 196617, 786454, 0, 196617, 786455, 0, 196617, 786456, 0, 196617, 786457, 0, 196617, 786458, 0, 196617, 786459, 0, 196617, 786460, 0, 196617, 786461, 0, 196617, 786462, 0, 196617, 786463, 0, 196617, 786464, 0, 196617, 786465, 0, 196617, 786466, 0, 196617, 786467, 0, 196619 ) + [node name="Player" parent="." instance=ExtResource( 1 )] position = Vector2( 60, 176 ) diff --git a/magic/Projectiles/EcoBeam.png b/magic/Projectiles/EcoBeam.png new file mode 100644 index 0000000000000000000000000000000000000000..e481636b9e11fe356405016ecb2dce0650f96796 GIT binary patch literal 117 zcmeAS@N?(olHy`uVBq!ia0vp^93afW1|*O0@9PFqjKx9jP7LeL$-D$|^gUf1LnNjq zi$pH?KA(|4p)fS%xcd16k93Zo6)BEK> Otqh*7elF{r5}E+|lO^E* literal 0 HcmV?d00001 diff --git a/magic/Projectiles/EcoBeam.png.import b/magic/Projectiles/EcoBeam.png.import new file mode 100644 index 0000000..7ef9e60 --- /dev/null +++ b/magic/Projectiles/EcoBeam.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/EcoBeam.png-3c551f43d01aa1bf4191dfc734ada98c.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://magic/Projectiles/EcoBeam.png" +dest_files=[ "res://.import/EcoBeam.png-3c551f43d01aa1bf4191dfc734ada98c.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/magic/Projectiles/ExplosiveBeam.png b/magic/Projectiles/ExplosiveBeam.png new file mode 100644 index 0000000000000000000000000000000000000000..ed6161bc2630056eb04196d6fe5fc79d67f5771b GIT binary patch literal 117 zcmeAS@N?(olHy`uVBq!ia0vp^93afW1|*O0@9PFqjKx9jP7LeL$-D$|^gUf1LnNjq z>xfBxN%D~X0#D4CX=3#lD ORt8U3KbLh*2~7YPWF*W0 literal 0 HcmV?d00001 diff --git a/magic/Projectiles/ExplosiveBeam.png.import b/magic/Projectiles/ExplosiveBeam.png.import new file mode 100644 index 0000000..bd626fe --- /dev/null +++ b/magic/Projectiles/ExplosiveBeam.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/ExplosiveBeam.png-7c64be86fe9e64da3dbfe24ba50eb32b.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://magic/Projectiles/ExplosiveBeam.png" +dest_files=[ "res://.import/ExplosiveBeam.png-7c64be86fe9e64da3dbfe24ba50eb32b.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/magic/Projectiles/KnockbackBeam.png b/magic/Projectiles/KnockbackBeam.png new file mode 100644 index 0000000000000000000000000000000000000000..96739b1c61fc2dc93627f9b21df2da5315801528 GIT binary patch literal 117 zcmeAS@N?(olHy`uVBq!ia0vp^93afW1|*O0@9PFqjKx9jP7LeL$-D$|^gUf1LnNjq z|JfPw%br>8z@fAyZT|BbTODQBGxGRUq^?}l(E3nKxsG-Jxx0r}Gcfdvu%Gi$+uQ=w O%HZkh=d#Wzp$P!+5hLFK literal 0 HcmV?d00001 diff --git a/magic/Projectiles/KnockbackBeam.png.import b/magic/Projectiles/KnockbackBeam.png.import new file mode 100644 index 0000000..b8039d7 --- /dev/null +++ b/magic/Projectiles/KnockbackBeam.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/KnockbackBeam.png-f6b07692e76f654be45e1dacdb7f97cd.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://magic/Projectiles/KnockbackBeam.png" +dest_files=[ "res://.import/KnockbackBeam.png-f6b07692e76f654be45e1dacdb7f97cd.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/magic/Projectiles/PhantomBeam.png b/magic/Projectiles/PhantomBeam.png new file mode 100644 index 0000000000000000000000000000000000000000..719784587ad9eca17977e4f6df707e9ae285288f GIT binary patch literal 116 zcmeAS@N?(olHy`uVBq!ia0vp^93afW1|*O0@9PFqjKx9jP7LeL$-D$|^gLZ0LnNjq zU+J*?G@p?_;pbzWR{wd8Py2s*@8O#9;Z%?-Bll^~LME{-yBUAtY literal 0 HcmV?d00001 diff --git a/magic/Projectiles/PhantomBeam.png.import b/magic/Projectiles/PhantomBeam.png.import new file mode 100644 index 0000000..bce9b45 --- /dev/null +++ b/magic/Projectiles/PhantomBeam.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/PhantomBeam.png-ec0a238ba461b69d1e112c9f9f20d6d2.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://magic/Projectiles/PhantomBeam.png" +dest_files=[ "res://.import/PhantomBeam.png-ec0a238ba461b69d1e112c9f9f20d6d2.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/magic/Projectiles/WaveProjectile.gd b/magic/Projectiles/WaveProjectile.gd index e7b74fb..53168df 100644 --- a/magic/Projectiles/WaveProjectile.gd +++ b/magic/Projectiles/WaveProjectile.gd @@ -3,3 +3,17 @@ extends Projectile func _ready(): energy_cost = 2 damage = 1 + + +func on_impact(collision): + if collision.collider.has_method("get_type") && collision.collider.get_type() == "enemy": + var c = collision.collider + c.health -= damage * damage_mod + c.do_knockback(collision.normal) + queue_free() + elif bounces_left != 0: + bounces_left -= 1 + look_at(position + velocity.bounce(collision.normal)) + launch(null, null) + else: + queue_free() diff --git a/magic/Wands/ChargedWand.gd b/magic/Wands/ChargedWand.gd index 439f7a9..111b859 100644 --- a/magic/Wands/ChargedWand.gd +++ b/magic/Wands/ChargedWand.gd @@ -1,16 +1 @@ -extends Sprite - - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" - - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass +extends Wand diff --git a/project.godot b/project.godot index eb2a0ef..22ed63a 100644 --- a/project.godot +++ b/project.godot @@ -60,10 +60,11 @@ UserData="*res://addons/github-integration/scripts/user_data.gd" IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd" RestHandler="*res://addons/github-integration/scripts/RestHandler.gd" Globals="*res://script/globals.gd" +Player="*res://Player/PlayerVariables.gd" [debug] -settings/fps/force_fps=60 +settings/stdout/print_fps=true [display] @@ -112,11 +113,19 @@ ui_accept={ , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null) ] } +<<<<<<< Updated upstream ui_up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) +======= +ui_end={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) +>>>>>>> Stashed changes ] } up={ @@ -154,11 +163,6 @@ inventory={ "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null) ] } -open={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null) - ] -} [layer_names] @@ -168,6 +172,7 @@ open={ 2d_physics/layer_2="World" 2d_physics/layer_3="Enemy" 2d_physics/layer_4="Projectiles" +2d_physics/layer_5="Enemy Projectile" [rendering] diff --git a/script/Inventory.gd b/script/Inventory.gd index 4f8f28b..857dade 100644 --- a/script/Inventory.gd +++ b/script/Inventory.gd @@ -42,6 +42,10 @@ onready var Effect3 = $Inventory/Effects/Effect3 onready var Effect4 = $Inventory/Effects/Effect4 ### +func _ready(): + for id in Player.unlocked: + add_item(id) + func _process(delta): if Input.is_action_just_pressed("inventory"): set_open(!open) @@ -56,7 +60,6 @@ func _process(delta): else: ProjectileSelect.visible = true - func _input(event): if event.is_action_pressed("ui_end"): set_open(false) diff --git a/script/player.gd b/script/player.gd index 581f199..38b3849 100644 --- a/script/player.gd +++ b/script/player.gd @@ -43,16 +43,17 @@ func get_type(): func set_health(value): Stats.set_health(value) + emit_signal("health_updated", value) func get_health(): return Stats.get_health() func set_energy(value): Stats.set_energy(value) + emit_signal("energy_updated", value) func get_energy(): return Stats.get_energy() - func _ready(): gravity = 2 * max_jump_height / pow(jump_duration, 2) @@ -60,9 +61,8 @@ func _ready(): min_jump_velocity = -sqrt(2 * gravity * min_jump_height) walljump_velocity = -sqrt(2 * gravity * walljump_height) - func _physics_process(delta): - Globals.player = position + Player.position = global_position - Vector2(0, 10) emit_signal("grounded_updated", is_on_floor()) if get_health() <= 0: get_tree().change_scene("res://Title/Death Screen'.tscn") @@ -84,8 +84,6 @@ func jump(): velocity.y = max_jump_velocity CoyoteTimer.stop() - - func apply_gravity(delta, modifier = 1): velocity.y += gravity * delta * modifier @@ -101,13 +99,11 @@ func apply_movement(): var was_grounded = is_grounded is_grounded = is_on_floor() - func get_movement_weight(): if is_on_floor(): return 0.2 else: return 0.07 - func _on_Area2D_body_entered(body): pass diff --git a/ui/Inventory.png b/ui/Inventory.png index 79777cbf806f3c14c2ca733bed172d90f4eb8bb3..e9b275199a39d6dfd55b83d440b65878dd3e821a 100644 GIT binary patch literal 1187 zcmeAS@N?(olHy`uVBq!ia0vp^*+5*t!3HEH*Y$+}DaPU;cPEB*=VV?oFtEgWx;TbZ z%y~O^Z&rw-$no=2RTj(;=kP4vEwWmntZ7M@$EpRs9e<-FJSMt(C}upYZAh3r;grLg z<_Uf*z7z8}^G*e!FPa?Fr?=_Pvwyg4X;`1%dCx`u#UI_a?>?F7o$GS(iXL}F)^LfeS5BpE%eyA%s+YKq8B?Z_1LdHv^r>8 z(CS}Lq#s@KRST7#-+9wwRm%mf^Y?EZT5!72DkH04V(I-gMwjN@PU9%govs?Jb6rC( zGh}-CgNM8HJYOtxtM%&ISyS!2{y=M%nlkJ+gLAU)Nr?PM%S(|>=I>5em+5V%fv^Mi#2C$3Fme( zs=2iFox_U^19dwS2cV&W*>{&N&b}M`VJ+h;`^!roL^EGmn&AKp9)%JU4s@S(vAU>k zd^NA+mqF*(o9cfbO9%i{S?WL4;P=1OCcF^d&fB#}5Z{3^cFN8`+qd;4{szGhggBE!tHEwWIe?eNxwiB{Uph5EPO?|WjTK5_4h2|3o5 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+margin_left = -26.0 margin_top = -30.0 -margin_right = -39.0 +margin_right = -7.0 margin_bottom = -8.0 action_mode = 0 texture_normal = ExtResource( 4 ) @@ -94,10 +94,10 @@ position = Vector2( 9, 9 ) [node name="Conduit3" type="TextureButton" parent="Inventory/Conduits"] light_mask = -2147483647 -margin_left = -81.0 -margin_top = -8.0 -margin_right = -64.0 -margin_bottom = 14.0 +margin_left = -49.0 +margin_top = -6.0 +margin_right = -32.0 +margin_bottom = 16.0 action_mode = 0 texture_normal = ExtResource( 5 ) expand = true @@ -111,10 +111,10 @@ position = Vector2( 9, 10 ) [node name="Conduit4" type="TextureButton" parent="Inventory/Conduits"] light_mask = -2147483647 -margin_left = -58.0 -margin_top = -8.0 -margin_right = -40.0 -margin_bottom = 14.0 +margin_left = -24.0 +margin_top = -6.0 +margin_right = -6.0 +margin_bottom = 16.0 action_mode = 0 texture_normal = ExtResource( 6 ) expand = true @@ -129,10 +129,10 @@ position = Vector2( 9, 10 ) [node name="Projectiles" type="Node2D" parent="Inventory"] [node name="Projectile1" type="TextureButton" parent="Inventory/Projectiles"] -margin_left = -28.0 -margin_top = -30.0 -margin_right = -12.0 -margin_bottom = -16.0 +margin_left = 4.0 +margin_top = -29.0 +margin_right = 20.0 +margin_bottom = -11.0 action_mode = 0 texture_normal = ExtResource( 8 ) expand = true @@ -145,10 +145,10 @@ __meta__ = { position = Vector2( 9, 7 ) [node name="Projectile2" type="TextureButton" parent="Inventory/Projectiles"] -margin_left = 7.0 +margin_left = 29.0 margin_top = -30.0 -margin_right = 23.0 -margin_bottom = -16.0 +margin_right = 45.0 +margin_bottom = -12.0 action_mode = 0 texture_normal = ExtResource( 7 ) expand = true @@ -161,10 +161,10 @@ __meta__ = { position = Vector2( 8, 7 ) [node name="Projectile3" type="TextureButton" parent="Inventory/Projectiles"] -margin_left = -28.0 -margin_top = -10.0 -margin_right = -12.0 -margin_bottom = 4.0 +margin_left = 4.0 +margin_top = -2.0 +margin_right = 20.0 +margin_bottom = 17.0 action_mode = 0 texture_normal = ExtResource( 9 ) expand = true @@ -177,10 +177,10 @@ __meta__ = { position = Vector2( 9, 7 ) [node name="Projectile4" type="TextureButton" parent="Inventory/Projectiles"] -margin_left = 7.0 -margin_top = -10.0 -margin_right = 23.0 -margin_bottom = 4.0 +margin_left = 29.0 +margin_top = -2.0 +margin_right = 45.0 +margin_bottom = 17.0 action_mode = 0 texture_normal = ExtResource( 10 ) expand = true @@ -192,9 +192,6 @@ __meta__ = { [node name="Position2D" type="Position2D" parent="Inventory/Projectiles/Projectile4"] position = Vector2( 8, 7 ) -[node name="Effects" type="Node2D" parent="Inventory"] -visible = false - [node name="Button" type="TextureButton" parent="Inventory"] margin_left = -22.0 margin_top = 35.0 diff --git a/ui/PlayerStats.gd b/ui/PlayerStats.gd index 3e8e21f..dd78f28 100644 --- a/ui/PlayerStats.gd +++ b/ui/PlayerStats.gd @@ -9,6 +9,16 @@ var health = 3 setget set_health, get_health var energy = 5 setget set_energy, get_energy var is_burnout = false +func _ready(): + print(Player.energy) + if Player.health == -1: + Player.health = Hearts.max_value + if Player.energy == -1: + Player.energy = Energybar.max_value + print("max") + set_health(Player.health) + set_energy(Player.energy) + func _on_Regen_timeout(): set_energy(get_accurate_energy() + 1) if get_accurate_energy() == Energybar.max_value: @@ -18,9 +28,12 @@ func _process(delta): if get_accurate_energy() < Energybar.max_value and Regen.is_stopped(): Regen.start() BurnoutSprite.visible = is_burnout + set_health(Player.health) + set_energy(Player.energy) func set_health(value): Hearts.value = clamp(value, Hearts.min_value, Hearts.max_value) + Player.health = get_health() func get_health(): return Hearts.value @@ -29,6 +42,7 @@ func set_energy(value): Energybar.value = clamp(value, Energybar.min_value, Energybar.max_value) if Energybar.value == 0: is_burnout = true + Player.energy = get_accurate_energy() func get_energy(): if is_burnout == true: