From df90ba13bfc3402dbd240f613ebb0f2c7cf05532 Mon Sep 17 00:00:00 2001 From: Diego Date: Fri, 17 Jul 2020 12:57:09 -0500 Subject: [PATCH] Title Screen Actually working --- levels/Tilte.gd | 17 +---------------- 1 file changed, 1 insertion(+), 16 deletions(-) diff --git a/levels/Tilte.gd b/levels/Tilte.gd index edffbb7..8392d4a 100644 --- a/levels/Tilte.gd +++ b/levels/Tilte.gd @@ -1,23 +1,8 @@ extends Node -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" - - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass - - func _on_TextureButton_pressed(): - get_tree().change_scene("World.tscn") + get_tree().change_scene("res://levels/World.tscn") func _on_TextureButton2_pressed():