f
This commit is contained in:
Diego 2020-07-22 14:05:31 -05:00
parent 2cc271ddd7
commit c6ece4fc2a
8 changed files with 185 additions and 13 deletions

View file

@ -1,6 +1,6 @@
extends Enemy
var Spinning_Bone = preload("res://ai/SpinningBone.tscn")
var Spinning_Bone = preload("res://ai/Scenes/SpinningBone.tscn")
onready var ShootDelay : Timer = $ShootDelay
onready var ProjectileSpawn: Node2D = $Position2D

34
art/Ladder.png.import Normal file
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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Ladder.png-d7c8f0bbcede08ab0360215b67647373.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/Ladder.png"
dest_files=[ "res://.import/Ladder.png-d7c8f0bbcede08ab0360215b67647373.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@ -0,0 +1,20 @@
extends AnimationPlayer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Leap_body_entered(body):
play("Typewriter")

View file

@ -1,18 +1,41 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=17 format=2]
[ext_resource path="res://meta/DungeonTilemap.tres" type="TileSet" id=1]
[ext_resource path="res://art/Paralax Dungeon.png" type="Texture" id=2]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=3]
[ext_resource path="res://ai/Scenes/Demon.tscn" type="PackedScene" id=4]
[ext_resource path="res://art/door.png" type="Texture" id=5]
[ext_resource path="res://art/Black.png" type="Texture" id=6]
[ext_resource path="res://Music and Fonts(Misc.)/Tifax-AJ7g.ttf" type="DynamicFontData" id=6]
[ext_resource path="res://levels/Leap Of Faith.gd" type="Script" id=7]
[ext_resource path="res://levels/AnimationPlayer.gd" type="Script" id=8]
[ext_resource path="res://art/Black.tres" type="Animation" id=9]
[ext_resource path="res://ai/Scenes/Skeleton Enemy.tscn" type="PackedScene" id=10]
[ext_resource path="res://art/Black.png" type="Texture" id=11]
[ext_resource path="res://levels/AnimationPlayer2.gd" type="Script" id=12]
[ext_resource path="res://levels/Timer.gd" type="Script" id=13]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 85, 8 )
[sub_resource type="Animation" id=2]
resource_name = "Typewriter"
length = 2.0
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Label:percent_visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.6, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 0.0, 1.0 ]
}
[sub_resource type="DynamicFont" id=3]
font_data = ExtResource( 6 )
[node name="Level 1" type="Node"]
[node name="door" type="Sprite" parent="."]
@ -38,7 +61,7 @@ texture = ExtResource( 2 )
centered = false
[node name="Player" parent="." instance=ExtResource( 3 )]
position = Vector2( 33, 170 )
position = Vector2( 30, 174 )
[node name="Demon" parent="." instance=ExtResource( 4 )]
position = Vector2( 301, 164 )
@ -55,12 +78,39 @@ anims/Black = ExtResource( 9 )
"anims/Black Fade in" = ExtResource( 9 )
script = ExtResource( 8 )
[node name="AnimationPlayer2" type="AnimationPlayer" parent="."]
anims/Typewriter = SubResource( 2 )
script = ExtResource( 12 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Sprite" type="Sprite" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0.7 )
position = Vector2( -287, -179 )
scale = Vector2( 2.025, 2.41667 )
texture = ExtResource( 6 )
modulate = Color( 0, 0, 0, 0 )
scale = Vector2( 1, 1 )
texture = ExtResource( 11 )
centered = false
[node name="Label" type="Label" parent="CanvasLayer"]
margin_left = 35.0
margin_top = 90.0
margin_right = 204.0
margin_bottom = 106.0
rect_scale = Vector2( 1.5, 1.5 )
custom_fonts/font = SubResource( 3 )
text = "Leap of Faith"
percent_visible = 0.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Skeleton Enemy" parent="." instance=ExtResource( 10 )]
position = Vector2( 357, 167 )
[node name="Timer" type="Timer" parent="."]
wait_time = 4.386
one_shot = true
script = ExtResource( 13 )
[connection signal="body_entered" from="Leap" to="AnimationPlayer2" method="_on_Leap_body_entered"]
[connection signal="body_entered" from="Leap" to="AnimationPlayer" method="_on_Leap_body_entered"]
[connection signal="body_entered" from="Leap" to="Timer" method="_on_Leap_body_entered"]
[connection signal="timeout" from="Timer" to="Timer" method="_on_Timer_timeout"]

4
levels/Level 1a.gd Normal file
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@ -0,0 +1,4 @@
extends Node
func _ready():
Player.current_scene = ("res://levels/Level 1a.tscn")

49
levels/Level 1a.tscn Normal file

File diff suppressed because one or more lines are too long

12
levels/Timer.gd Normal file
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@ -0,0 +1,12 @@
extends Timer
func _on_Leap_body_entered(body):
start()
func _on_Timer_timeout():
Player.respawn()
get_tree().change_scene("res://levels/Level 1a.tscn")

View file

@ -2,15 +2,18 @@
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://meta/DungeonTilemap.tscn" type="PackedScene" id=2]
[ext_resource path="res://Items/Wand Pickups/ChargeWandPickup.tscn" type="PackedScene" id=4]
[ext_resource path="res://ai/Scenes/ogre.tscn" type="PackedScene" id=3]
[node name="Node2D" type="Node2D"]
[node name="TileMap" parent="." instance=ExtResource( 2 )]
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[node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 67, 169 )
position = Vector2( 60, 176 )
[node name="ChargeWandPickup" parent="." instance=ExtResource( 4 )]
position = Vector2( 59, 162 )
[node name="Ogre" parent="." instance=ExtResource( 3 )]
position = Vector2( 286, 170 )
[node name="Ogre2" parent="." instance=ExtResource( 3 )]
position = Vector2( 347, 159 )