Merge remote-tracking branch 'origin/master'

This commit is contained in:
Diego 2020-07-17 19:21:44 -05:00
commit cbcf197af8
5 changed files with 48 additions and 12 deletions

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art/Pedestal.png Normal file

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@ -0,0 +1,34 @@
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"vram_texture": false
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source_file="res://art/Pedestal.png"
dest_files=[ "res://.import/Pedestal.png-f6a4ccc42650ccc85d61ebbcd8e99b28.stex" ]
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svg/scale=1.0

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@ -82,7 +82,7 @@ position = Vector2( 0, -6 )
rotation = 1.5708
[node name="Wand" type="Sprite" parent="HoldPosition"]
position = Vector2( 10, 0 )
position = Vector2( 9, -4.76837e-007 )
rotation = 1.5708
texture = ExtResource( 4 )
@ -115,6 +115,10 @@ anims/Running = SubResource( 5 )
wait_time = 0.1
one_shot = true
[node name="ShootDelay" type="Timer" parent="."]
wait_time = 0.4
one_shot = true
[node name="Hitbox" type="Area2D" parent="."]
visible = false
position = Vector2( 0, -7 )

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@ -10,5 +10,3 @@ position = Vector2( 152, 157 )
[node name="TileMap" parent="." instance=ExtResource( 2 )]
tile_data = PoolIntArray( 0, 0, 8, 1, 0, 10, 2, 0, 10, 3, 0, 10, 4, 0, 10, 5, 0, 10, 6, 0, 10, 7, 0, 10, 8, 0, 10, 9, 0, 10, 10, 0, 10, 11, 0, 10, 12, 0, 10, 13, 0, 10, 14, 0, 10, 15, 0, 10, 16, 0, 10, 17, 0, 10, 18, 0, 10, 19, 0, 10, 20, 0, 10, 21, 0, 11, 65536, 0, 65544, 65537, 0, 131078, 65538, 0, 196617, 65539, 0, 196617, 65540, 0, 196617, 65541, 0, 196617, 65542, 0, 196617, 65543, 0, 196617, 65544, 0, 196617, 65545, 0, 196617, 65546, 0, 196617, 65547, 0, 196617, 65548, 0, 196617, 65549, 0, 196617, 65550, 0, 196617, 65551, 0, 196617, 65552, 0, 196617, 65553, 0, 196617, 65554, 0, 196617, 65555, 0, 196617, 65556, 0, 131077, 65557, 0, 131083, 131072, 0, 65544, 131073, 0, 131083, 131092, 0, 65544, 131093, 0, 131083, 196608, 0, 65544, 196609, 0, 131083, 196628, 0, 65544, 196629, 0, 131083, 262144, 0, 65544, 262145, 0, 131083, 262164, 0, 65544, 262165, 0, 131083, 327680, 0, 65544, 327681, 0, 131083, 327700, 0, 65544, 327701, 0, 131083, 393216, 0, 65544, 393217, 0, 131083, 393236, 0, 65544, 393237, 0, 131083, 458752, 0, 65544, 458753, 0, 131083, 458772, 0, 65544, 458773, 0, 131083, 524288, 0, 65544, 524289, 0, 131083, 524308, 0, 65544, 524309, 0, 131083, 589824, 0, 65544, 589825, 0, 131083, 589844, 0, 65544, 589845, 0, 131083, 655360, 0, 65544, 655361, 0, 131083, 655380, 0, 65544, 655381, 0, 131083, 720896, 0, 65544, 720897, 0, 65542, 720898, 0, 10, 720899, 0, 10, 720900, 0, 10, 720901, 0, 10, 720902, 0, 10, 720903, 0, 10, 720904, 0, 10, 720905, 0, 10, 720906, 0, 10, 720907, 0, 10, 720908, 0, 10, 720909, 0, 10, 720910, 0, 10, 720911, 0, 10, 720912, 0, 10, 720913, 0, 10, 720914, 0, 10, 720915, 0, 10, 720916, 0, 65541, 720917, 0, 131083, 786432, 0, 196616, 786433, 0, 196617, 786434, 0, 196617, 786435, 0, 196617, 786436, 0, 196617, 786437, 0, 196617, 786438, 0, 196617, 786439, 0, 196617, 786440, 0, 196617, 786441, 0, 196617, 786442, 0, 196617, 786443, 0, 196617, 786444, 0, 196617, 786445, 0, 196617, 786446, 0, 196617, 786447, 0, 196617, 786448, 0, 196617, 786449, 0, 196617, 786450, 0, 196617, 786451, 0, 196617, 786452, 0, 196617, 786453, 0, 196619 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]

View file

@ -21,11 +21,13 @@ onready var Spr: Sprite = $Sprite
onready var Occluder: LightOccluder2D = $Sprite/LightOccluder2D
onready var Anim: AnimationPlayer = $AnimationPlayer
onready var CoyoteTimer: Timer = $CoyoteTimer
onready var ShootDelay: Timer = $ShootDelay
onready var StateMachine: Node = $PlayerStateMachine
onready var HoldPosition: Node2D = $HoldPosition
onready var ProjectileSpawn: Node2D = $HoldPosition/ProjectileSpawn
func _ready():
gravity = 2 * max_jump_height / pow(jump_duration, 2)
max_jump_velocity = -sqrt(2 * gravity * max_jump_height)
@ -43,10 +45,8 @@ func handle_move_input():
HoldPosition.look_at(get_global_mouse_position())
HoldPosition.rotation_degrees
if Input.is_action_just_pressed("shoot"):
fire_projectile()
print("fire")
if input_direction > 0:
Spr.flip_h = false
@ -61,17 +61,17 @@ func jump():
CoyoteTimer.stop()
func fire_projectile():
var temp = projectile_ps.instance()
get_tree().current_scene.add_child(temp)
temp.global_position = ProjectileSpawn.global_position
temp.rotation_degrees = HoldPosition.rotation_degrees
temp.launch()
if ShootDelay.is_stopped():
var temp = projectile_ps.instance()
get_tree().current_scene.add_child(temp)
temp.global_position = ProjectileSpawn.global_position
temp.rotation_degrees = HoldPosition.rotation_degrees
temp.launch()
ShootDelay.start()
func apply_gravity(delta, modifier = 1):
velocity.y += gravity * delta * modifier
func apply_movement():
if velocity.x > -1 and velocity.x < 1:
velocity.x = 0