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@ -39,6 +39,9 @@ func _physics_process(_delta):
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if health <= 0:
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if health <= 0:
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queue_free()
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queue_free()
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if is_on_wall() and is_on_floor():
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velocity.y = -90
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func do_knockback(normal):
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func do_knockback(normal):
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if $Hell.flip_h == true:
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if $Hell.flip_h == true:
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knockback = Vector2(-4, -4)
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knockback = Vector2(-4, -4)
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File diff suppressed because one or more lines are too long
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@ -131,6 +131,12 @@ tracks/0/keys = {
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[node name="World" type="Node2D"]
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[node name="World" type="Node2D"]
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position = Vector2( 6.67419, 7.34163 )
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position = Vector2( 6.67419, 7.34163 )
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[node name="Door2" parent="." instance=ExtResource( 13 )]
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modulate = Color( 0, 0, 0, 1 )
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position = Vector2( 1932.15, 115.955 )
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scale = Vector2( 1, 1.19488 )
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frame = 0
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[node name="Door" parent="." instance=ExtResource( 13 )]
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[node name="Door" parent="." instance=ExtResource( 13 )]
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position = Vector2( 1932.15, 115.955 )
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position = Vector2( 1932.15, 115.955 )
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scale = Vector2( 1, 1.19488 )
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scale = Vector2( 1, 1.19488 )
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@ -156,6 +162,7 @@ shape = SubResource( 1 )
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[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
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[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
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[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
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[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
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visible = false
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modulate = Color( 0.635294, 0.635294, 0.635294, 1 )
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modulate = Color( 0.635294, 0.635294, 0.635294, 1 )
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motion_mirroring = Vector2( 490, 500 )
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motion_mirroring = Vector2( 490, 500 )
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@ -176,7 +183,7 @@ __meta__ = {
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}
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}
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[node name="Player" parent="." instance=ExtResource( 2 )]
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[node name="Player" parent="." instance=ExtResource( 2 )]
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position = Vector2( 1919.33, 146.658 )
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position = Vector2( -21.6742, 153.658 )
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[node name="text" type="Node2D" parent="."]
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[node name="text" type="Node2D" parent="."]
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position = Vector2( -5.81107, -6.20908 )
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position = Vector2( -5.81107, -6.20908 )
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