Minor tweaks

This commit is contained in:
Logan 2020-07-23 15:25:33 -05:00
parent 5307c54d10
commit de4d737087
4 changed files with 97 additions and 6 deletions

93
Cutscenes/Intro.tscn Normal file
View file

@ -0,0 +1,93 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://art/Black.png" type="Texture" id=1]
[ext_resource path="res://Music and Fonts(Misc.)/m5x7.tres" type="DynamicFontData" id=2]
[sub_resource type="DynamicFont" id=1]
size = 20
extra_spacing_char = 1
extra_spacing_space = 1
font_data = ExtResource( 2 )
[sub_resource type="Shader" id=3]
code = "shader_type canvas_item;
void vertex(){
VERTEX.x += (sin(TIME * 2.0) * sin(TIME * VERTEX.y)) / 5.0;
VERTEX.y += cos(TIME * 2.0) * cos(TIME * VERTEX.x);
}"
custom_defines = ""
[sub_resource type="ShaderMaterial" id=4]
shader = SubResource( 3 )
[sub_resource type="DynamicFont" id=2]
size = 35
font_data = ExtResource( 2 )
[sub_resource type="Animation" id=5]
resource_name = "scroll"
length = 15.0
tracks/0/type = "value"
tracks/0/path = NodePath("Label:visible_characters")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 3, 3.5, 5.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ 0, 49, 49, 99 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Label2:visible_characters")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 6, 7 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0, 8 ]
}
[node name="CanvasLayer" type="CanvasLayer"]
[node name="Black" type="Sprite" parent="."]
position = Vector2( 160, 90 )
texture = ExtResource( 1 )
[node name="Label" type="Label" parent="."]
margin_left = 50.0
margin_right = 270.0
margin_bottom = 114.0
custom_fonts/font = SubResource( 1 )
text = "You are an apprentice Wizard, training in the art of Magic. One day, your teacher summons you to a place known only as..."
align = 1
valign = 1
autowrap = true
percent_visible = 0.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label2" type="Label" parent="."]
material = SubResource( 4 )
margin_top = 118.0
margin_right = 320.0
margin_bottom = 161.0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 1, 0, 0, 1 )
text = "The Crypt"
align = 1
valign = 1
percent_visible = 0.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "scroll"
anims/scroll = SubResource( 5 )

View file

@ -3,8 +3,6 @@
[ext_resource path="res://meta/DungeonTilemap.tscn" type="PackedScene" id=1]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=2]
[node name="World" type="Node2D"]
position = Vector2( 6.67419, 7.34163 )

View file

@ -1,8 +1,8 @@
extends Beam
func _ready():
energy_cost = 3
damage = 1
energy_cost = 2
damage = 2
func activate():
$Beam.visible = true

View file

@ -39,8 +39,8 @@ margin_left = 4.0
margin_top = -5.0
margin_right = -64.0
margin_bottom = -16.0
max_value = 10.0
value = 10.0
max_value = 12.0
value = 12.0
texture_progress = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false