[gd_scene load_steps=9 format=2] [ext_resource path="res://script/player.gd" type="Script" id=1] [ext_resource path="res://script/PlayerStateMachine.gd" type="Script" id=2] [ext_resource path="res://art/WizardM.png" type="Texture" id=3] [sub_resource type="OccluderPolygon2D" id=2] polygon = PoolVector2Array( -7, 0, -7, -2, -6, -2, -6, -3, -5, -3, -5, -5, -6, -5, -6, -10, -7, -10, -7, -12, -6, -12, -6, -19, -4, -19, -4, -18, -3, -18, -3, -17, 1, -17, 1, -16, 3, -16, 3, -15, 4, -15, 4, -14, 5, -14, 5, -13, 6, -13, 6, -12, 7, -12, 7, -10, 6, -10, 6, -9, 5, -9, 5, -8, 6, -8, 6, -4, 5, -4, 5, 0, -7, 0 ) [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 6, 6 ) [sub_resource type="Animation" id=3] resource_name = "Idle" length = 0.8 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.4, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3 ] } [sub_resource type="Animation" id=5] resource_name = "Jumping" length = 0.01 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 11 ] } [sub_resource type="Animation" id=4] resource_name = "Running" length = 0.4 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 4, 5, 6, 7 ] } [node name="Player" type="KinematicBody2D"] script = ExtResource( 1 ) [node name="PlayerStateMachine" type="Node" parent="."] script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, -12 ) texture = ExtResource( 3 ) vframes = 3 hframes = 4 [node name="LightOccluder2D" type="LightOccluder2D" parent="Sprite"] visible = false position = Vector2( 0, 12 ) occluder = SubResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, -6 ) shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/Idle = SubResource( 3 ) anims/Jumping = SubResource( 5 ) anims/Running = SubResource( 4 ) [node name="CoyoteTimer" type="Timer" parent="."] wait_time = 0.1 one_shot = true