[gd_scene load_steps=4 format=2] [ext_resource path="res://magic/Wands/ChargedWand.gd" type="Script" id=1] [ext_resource path="res://art/Wand.png" type="Texture" id=2] [ext_resource path="res://art/light.png" type="Texture" id=3] [node name="ChargedWand" type="Sprite"] position = Vector2( 11, 0 ) rotation = 1.5708 texture = ExtResource( 2 ) script = ExtResource( 1 ) [node name="ProjectileSpawn" type="Position2D" parent="."] position = Vector2( -6.11959e-07, -7 ) rotation = -1.5708 [node name="ShootDelay" type="Timer" parent="."] wait_time = 0.3 one_shot = true [node name="ChargeTimer" type="Timer" parent="."] wait_time = 0.4 one_shot = true [node name="Light2D" type="Light2D" parent="."] texture = ExtResource( 3 ) texture_scale = 0.25 color = Color( 0, 0.321569, 1, 1 ) energy = 0.0 [connection signal="timeout" from="ChargeTimer" to="." method="_on_ChargeTimer_timeout"]