[gd_scene load_steps=7 format=2] [ext_resource path="res://art/MineProjectile.png" type="Texture" id=1] [ext_resource path="res://magic/Projectiles/ExplosiveProjectile.gd" type="Script" id=2] [ext_resource path="res://Sound Effects/Explosion.wav" type="AudioStream" id=3] [ext_resource path="res://magic/ExplosionParticles.tscn" type="PackedScene" id=4] [sub_resource type="CircleShape2D" id=1] radius = 6.0 [sub_resource type="CircleShape2D" id=5] radius = 50.0 [node name="ExplosiveProjectile" type="KinematicBody2D"] collision_layer = 8 collision_mask = 6 script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] rotation = 0.785398 scale = Vector2( 1.5, 1.5 ) texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Particles2D" parent="." instance=ExtResource( 4 )] [node name="Area2D" type="Area2D" parent="."] visible = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource( 5 ) [node name="KillTimer" type="Timer" parent="."] one_shot = true [node name="Explosion" type="AudioStreamPlayer2D" parent="."] stream = ExtResource( 3 ) [connection signal="timeout" from="KillTimer" to="." method="_on_KillTimer_timeout"]