[gd_scene load_steps=16 format=2] [ext_resource path="res://ui/Inventory.png" type="Texture" id=1] [ext_resource path="res://script/Inventory.gd" type="Script" id=2] [ext_resource path="res://art/Wand.png" type="Texture" id=3] [ext_resource path="res://art/TripleWand.png" type="Texture" id=4] [ext_resource path="res://art/BouncingWand.png" type="Texture" id=5] [ext_resource path="res://art/PrismaticWand.png" type="Texture" id=6] [ext_resource path="res://art/PhantomProjectile.png" type="Texture" id=7] [ext_resource path="res://art/ecoprojectile.png" type="Texture" id=8] [ext_resource path="res://art/WaveProjectile.png" type="Texture" id=9] [ext_resource path="res://art/MineProjectile.png" type="Texture" id=10] [ext_resource path="res://ui/box select.png" type="Texture" id=11] [ext_resource path="res://Music and Fonts(Misc.)/m5x7.tres" type="DynamicFontData" id=12] [sub_resource type="Animation" id=1] resource_name = "SlideIn" length = 0.2 tracks/0/type = "value" tracks/0/path = NodePath("Inventory:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 160, -55 ), Vector2( 160, 85 ) ] } [sub_resource type="Animation" id=2] resource_name = "SlideOut" length = 0.2 tracks/0/type = "value" tracks/0/path = NodePath("Inventory:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 160, 85 ), Vector2( 160, -55 ) ] } [sub_resource type="DynamicFont" id=3] size = 15 font_data = ExtResource( 12 ) [node name="Inventory" type="CanvasLayer"] script = ExtResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/SlideIn = SubResource( 1 ) anims/SlideOut = SubResource( 2 ) [node name="Inventory" type="Sprite" parent="."] light_mask = -2147483648 position = Vector2( 160, -57 ) texture = ExtResource( 1 ) [node name="Conduits" type="Node2D" parent="Inventory"] [node name="Conduit1" type="TextureButton" parent="Inventory/Conduits"] light_mask = -2147483647 margin_left = -81.0 margin_top = -22.0 margin_right = -67.0 margin_bottom = -4.0 mouse_filter = 1 action_mode = 0 texture_normal = ExtResource( 3 ) expand = true stretch_mode = 3 __meta__ = { "_edit_use_anchors_": false } [node name="Position2D" type="Position2D" parent="Inventory/Conduits/Conduit1"] position = Vector2( 7, 9 ) [node name="Label" type="Label" parent="Inventory/Conduits/Conduit1"] margin_left = -13.0 margin_top = -13.0 margin_right = 28.0 margin_bottom = 1.0 custom_fonts/font = SubResource( 3 ) custom_colors/font_color = Color( 0, 0, 0, 1 ) text = "Charged" align = 1 valign = 1 __meta__ = { "_edit_use_anchors_": false } [node name="Conduit2" type="TextureButton" parent="Inventory/Conduits"] light_mask = -2147483647 margin_left = -34.0 margin_top = -22.0 margin_right = -15.0 action_mode = 0 texture_normal = ExtResource( 4 ) expand = true stretch_mode = 3 __meta__ = { "_edit_use_anchors_": false } [node name="Position2D" type="Position2D" parent="Inventory/Conduits/Conduit2"] position = Vector2( 9, 9 ) [node name="Label2" type="Label" parent="Inventory/Conduits/Conduit2"] margin_left = -8.0 margin_top = -12.0 margin_right = 33.0 margin_bottom = 2.0 custom_fonts/font = SubResource( 3 ) custom_colors/font_color = Color( 0, 0, 0, 1 ) text = "Triple" align = 1 valign = 1 __meta__ = { "_edit_use_anchors_": false } [node name="Conduit3" type="TextureButton" parent="Inventory/Conduits"] light_mask = -2147483647 margin_left = -83.0 margin_top = 4.0 margin_right = -66.0 margin_bottom = 26.0 action_mode = 0 texture_normal = ExtResource( 5 ) expand = true stretch_mode = 3 __meta__ = { "_edit_use_anchors_": false } [node name="Position2D" type="Position2D" parent="Inventory/Conduits/Conduit3"] position = Vector2( 9, 10 ) [node name="Label3" type="Label" parent="Inventory/Conduits/Conduit3"] margin_left = -11.0 margin_top = -14.0 margin_right = 30.0 custom_fonts/font = SubResource( 3 ) custom_colors/font_color = Color( 0, 0, 0, 1 ) text = "Bouncy" align = 1 valign = 1 __meta__ = { "_edit_use_anchors_": false } [node name="Conduit4" type="TextureButton" parent="Inventory/Conduits"] light_mask = -2147483647 margin_left = -34.0 margin_top = 7.0 margin_right = -16.0 margin_bottom = 29.0 action_mode = 0 texture_normal = ExtResource( 6 ) expand = true stretch_mode = 3 __meta__ = { "_edit_use_anchors_": false } [node name="Position2D" type="Position2D" parent="Inventory/Conduits/Conduit4"] position = Vector2( 9, 10 ) [node name="Label4" type="Label" parent="Inventory/Conduits/Conduit4"] margin_left = -10.0 margin_top = -11.0 margin_right = 31.0 margin_bottom = 3.0 custom_fonts/font = SubResource( 3 ) custom_colors/font_color = Color( 0, 0, 0, 1 ) text = "Prism" align = 1 valign = 1 __meta__ = { "_edit_use_anchors_": false } [node name="Projectiles" type="Node2D" parent="Inventory"] [node name="Projectile1" type="TextureButton" parent="Inventory/Projectiles"] margin_left = 15.0 margin_top = -20.0 margin_right = 31.0 margin_bottom = -2.0 action_mode = 0 texture_normal = ExtResource( 8 ) expand = true stretch_mode = 3 __meta__ = { "_edit_use_anchors_": false } [node name="Position2D" type="Position2D" parent="Inventory/Projectiles/Projectile1"] position = Vector2( 8, 9 ) [node name="Label5" type="Label" parent="Inventory/Projectiles/Projectile1"] margin_left = -12.0 margin_top = -11.0 margin_right = 30.0 margin_bottom = 3.0 custom_fonts/font = SubResource( 3 ) custom_colors/font_color = Color( 0, 0, 0, 1 ) text = "Eco" align = 1 valign = 1 __meta__ = { "_edit_use_anchors_": false } [node name="Projectile2" type="TextureButton" parent="Inventory/Projectiles"] margin_left = 66.0 margin_top = -20.0 margin_right = 82.0 margin_bottom = -2.0 action_mode = 0 texture_normal = ExtResource( 7 ) expand = true stretch_mode = 3 __meta__ = { "_edit_use_anchors_": false } [node name="Position2D" type="Position2D" parent="Inventory/Projectiles/Projectile2"] position = Vector2( 8, 9 ) [node name="Label6" type="Label" parent="Inventory/Projectiles/Projectile2"] margin_left = -13.0 margin_top = -11.0 margin_right = 30.0 margin_bottom = 3.0 custom_fonts/font = SubResource( 3 ) custom_colors/font_color = Color( 0, 0, 0, 1 ) text = "Phantom" align = 1 valign = 1 __meta__ = { "_edit_use_anchors_": false } [node name="Projectile3" type="TextureButton" parent="Inventory/Projectiles"] margin_left = 19.0 margin_top = 7.0 margin_right = 35.0 margin_bottom = 26.0 action_mode = 0 texture_normal = ExtResource( 9 ) expand = true stretch_mode = 3 __meta__ = { "_edit_use_anchors_": false } [node name="Position2D" type="Position2D" parent="Inventory/Projectiles/Projectile3"] position = Vector2( 8, 10 ) [node name="Label7" type="Label" parent="Inventory/Projectiles/Projectile3"] margin_left = -14.0 margin_top = -11.0 margin_right = 36.0 margin_bottom = 3.0 custom_fonts/font = SubResource( 3 ) custom_colors/font_color = Color( 0, 0, 0, 1 ) text = "Knockback" align = 1 valign = 1 __meta__ = { "_edit_use_anchors_": false } [node name="Projectile4" type="TextureButton" parent="Inventory/Projectiles"] margin_left = 69.0 margin_top = 7.0 margin_right = 85.0 margin_bottom = 26.0 action_mode = 0 texture_normal = ExtResource( 10 ) expand = true stretch_mode = 3 __meta__ = { "_edit_use_anchors_": false } [node name="Label8" type="Label" parent="Inventory/Projectiles/Projectile4"] margin_left = -16.0 margin_top = -11.0 margin_right = 34.0 margin_bottom = 3.0 custom_fonts/font = SubResource( 3 ) custom_colors/font_color = Color( 0, 0, 0, 1 ) text = "Bomb" align = 1 valign = 1 __meta__ = { "_edit_use_anchors_": false } [node name="Position2D" type="Position2D" parent="Inventory/Projectiles/Projectile4"] position = Vector2( 8, 10 ) [node name="Button" type="TextureButton" parent="Inventory"] margin_left = -22.0 margin_top = 35.0 margin_right = 23.0 margin_bottom = 55.0 __meta__ = { "_edit_use_anchors_": false } [node name="ConduitSelect" type="Sprite" parent="Inventory"] visible = false position = Vector2( -72, -22 ) texture = ExtResource( 11 ) [node name="ProjectileSelect" type="Sprite" parent="Inventory"] visible = false position = Vector2( -20, -24 ) texture = ExtResource( 11 ) [connection signal="pressed" from="Inventory/Conduits/Conduit1" to="." method="_on_Conduit1_toggled"] [connection signal="pressed" from="Inventory/Conduits/Conduit2" to="." method="_on_Conduit2_toggled"] [connection signal="pressed" from="Inventory/Conduits/Conduit3" to="." method="_on_Conduit3_toggled"] [connection signal="pressed" from="Inventory/Conduits/Conduit4" to="." method="_on_Conduit4_toggled"] [connection signal="pressed" from="Inventory/Projectiles/Projectile1" to="." method="_on_Projectile1_pressed"] [connection signal="pressed" from="Inventory/Projectiles/Projectile2" to="." method="_on_Projectile2_pressed"] [connection signal="pressed" from="Inventory/Projectiles/Projectile3" to="." method="_on_Projectile3_pressed"] [connection signal="pressed" from="Inventory/Projectiles/Projectile4" to="." method="_on_Projectile4_pressed"] [connection signal="pressed" from="Inventory/Button" to="." method="set_open" binds= [ false ]]