[gd_scene load_steps=5 format=2] [ext_resource path="res://ai/Hell Projectile.gd" type="Script" id=1] [ext_resource path="res://art/Bad Fireball.png" type="Texture" id=2] [sub_resource type="Animation" id=1] resource_name = "Fireeball" length = 0.2 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Bad Fireball:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 1, 0 ] } [sub_resource type="CircleShape2D" id=2] radius = 4.54199 [node name="KinematicBody2D" type="KinematicBody2D"] collision_layer = 8 collision_mask = 3 script = ExtResource( 1 ) [node name="BadFireball" type="Sprite" parent="."] texture = ExtResource( 2 ) hframes = 2 [node name="AnimationPlayer" type="AnimationPlayer" parent="BadFireball"] autoplay = "Fireeball" anims/Fireeball = SubResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 2 )