extends KinematicBody2D const UP = Vector2(0, -1) const GRAVITY = 32 const SPEED = 200 const JUMP_HEIGHT = -550 var motion = Vector2() func _physics_process(delta): motion.y += GRAVITY if Input.is_action_pressed("ui_right"): motion.x = SPEED elif Input.is_action_pressed("ui_left"): motion.x = -SPEED else: motion.x = 0 if is_on_floor(): if Input.is_action_just_pressed("ui_up"): motion.y = JUMP_HEIGHT motion = move_and_slide(motion, UP) if position.y >= 493: get_tree().change_scene("Death Screen.tscn") pass func _on_Area2D_body_entered(body): body.get_tree().change_scene("Logan is awful.tscn")