extends Sprite class_name Wand var wand_type var effect_type func fire(projectile, effect): if $ShootDelay.is_stopped() and projectile != null: var temp = projectile.instance() get_tree().current_scene.add_child(temp) temp.global_transform = $ProjectileSpawn.global_transform var energy_cost = temp.launch(wand_type, effect_type) $ShootDelay.start() return energy_cost