[gd_scene load_steps=4 format=2] [ext_resource path="res://art/ecoprojectile.png" type="Texture" id=1] [ext_resource path="res://magic/Projectiles/Projectile.gd" type="Script" id=2] [sub_resource type="CircleShape2D" id=1] radius = 5.0 [node name="EcoProjectile" type="KinematicBody2D"] collision_layer = 8 <<<<<<< Updated upstream collision_mask = 2 ======= collision_mask = 6 >>>>>>> Stashed changes script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 )