[gd_scene load_steps=4 format=2] [sub_resource type="Gradient" id=2] offsets = PoolRealArray( 0.0120482, 0.192771, 0.534137, 1 ) colors = PoolColorArray( 1, 0.449219, 0.449219, 1, 1, 0, 0, 1, 1, 0.351563, 0, 1, 0.155762, 0.155762, 0.155762, 1 ) [sub_resource type="GradientTexture" id=3] gradient = SubResource( 2 ) [sub_resource type="ParticlesMaterial" id=4] emission_shape = 1 emission_sphere_radius = 1.0 flag_disable_z = true spread = 180.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 50.0 orbit_velocity = 0.0 orbit_velocity_random = 0.0 color_ramp = SubResource( 3 ) [node name="Particles2D" type="Particles2D"] emitting = false amount = 200 one_shot = true speed_scale = 2.5 explosiveness = 0.8 process_material = SubResource( 4 )