extends Node onready var MainMusic: AudioStreamPlayer = $MainMusic onready var Ambience: AudioStreamPlayer = $Ambience onready var CreditMusic: AudioStreamPlayer = $CreditMusic func _process(delta): if Player.current_scene == "res://levels/Campaign/Credits/Credits.tscn": CreditMusic.playing = true MainMusic.playing = false Ambience.playing = false else: if not MainMusic.playing: MainMusic.playing = true if not Ambience.playing: Ambience.playing = true